check whether the named submodules themselves are actually
valid, and drill down to the named submodule (although we don't do
anything with it yet). Perform typo correction on the submodule names
when possible.
llvm-svn: 145477
into a module. This module can either be loaded from a module map in
the framework directory (which isn't quite working yet) or inferred
from an umbrella header (which does work, and replaces the existing
hack).
llvm-svn: 144877
the umbrella header's directory and its subdirectories are part of the
module (that's why it's an umbrella). Make sure that these headers are
considered to be part of the module for lookup purposes.
llvm-svn: 144859
file in the source manager. This allows us to properly create and use
modules described by module map files without umbrella headers (or
with incompletely umbrella headers). More generally, we can actually
build a PCH file that makes use of file -> buffer remappings, which
could be useful in libclang in the future.
llvm-svn: 144830
header, create our own in-memory buffer to parse all of the
appropriate headers, and use that to build the module. This isn't
end-to-end testable yet; that's coming next.
llvm-svn: 144797
into a submodule. Submodules aren't actually supported anywhere else,
but we do parse them, so this verifies that we're at least seeing
through them properly.
llvm-svn: 144436
the module is described in one of the module maps in a search path or
in a subdirectory off the search path that has the same name as the
module we're looking for.
llvm-svn: 144433
map, so long as they have an umbrella header. This makes it possible
to introduce a module map + umbrella header for a given set of
headers, to turn it into a module.
There are two major deficiencies here: first, we don't go hunting for
module map files when we just see a module import (so we won't know
about the modules described therein). Second, we don't yet have a way
to build modules that don't have umbrella headers, or have incomplete
umbrella headers.
llvm-svn: 144424
the corresponding (top-level) modules. This isn't actually useful yet,
because we don't yet have a way to build modules out of module maps.
llvm-svn: 144410
Module map files provide a way to map between headers and modules, so
that we can layer a module system on top of existing headers without
changing those headers at all.
This commit introduces the module map file parser and the module map
that it generates, and wires up the module map file parser so that
we'll automatically find module map files as part of header
search. Note that we don't yet use the information stored in the
module map.
llvm-svn: 144402
AST file more lazy, so that we don't eagerly load that information for
all known identifiers each time a new AST file is loaded. The eager
reloading made some sense in the context of precompiled headers, since
very few identifiers were defined before PCH load time. With modules,
however, a huge amount of code can get parsed before we see an
@import, so laziness becomes important here.
The approach taken to make this information lazy is fairly simple:
when we load a new AST file, we mark all of the existing identifiers
as being out-of-date. Whenever we want to access information that may
come from an AST (e.g., whether the identifier has a macro definition,
or what top-level declarations have that name), we check the
out-of-date bit and, if it's set, ask the AST reader to update the
IdentifierInfo from the AST files. The update is a merge, and we now
take care to merge declarations before/after imports with declarations
from multiple imports.
The results of this optimization are fairly dramatic. On a small
application that brings in 14 non-trivial modules, this takes modules
from being > 3x slower than a "perfect" PCH file down to 30% slower
for a full rebuild. A partial rebuild (where the PCH file or modules
can be re-used) is down to 7% slower. Making the PCH file just a
little imperfect (e.g., adding two smallish modules used by a bunch of
.m files that aren't in the PCH file) tips the scales in favor of the
modules approach, with 24% faster partial rebuilds.
This is just a first step; the lazy scheme could possibly be improved
by adding versioning, so we don't search into modules we already
searched. Moreover, we'll need similar lazy schemes for all of the
other lookup data structures, such as DeclContexts.
llvm-svn: 143100
as part of the hash rather than ignoring them. This means we'll end up
building more module variants (overall), but it allows configuration
macros such as NDEBUG to work so long as they're specified via command
line. More to come in this space.
llvm-svn: 142187
the AST reader), merge that header file information with whatever
header file information we already have. Otherwise, we might forget
something we already knew (e.g., that the header was #import'd already).
llvm-svn: 139979
arbitrary amount of code. This forces us to stage the AST writer more
strictly, ensuring that we don't assign a declaration ID to a
declaration until after we're certain that no more modules will get
loaded.
llvm-svn: 139974
target triple to separate modules built under different
conditions. The hash is used to create a subdirectory in the module
cache path where other invocations of the compiler (with the same
version, language options, etc.) can find the precompiled modules.
llvm-svn: 139662
but there is a corresponding umbrella header in a framework, build the
module on-the-fly so it can be immediately loaded at the import
statement. This is very much proof-of-concept code, with details to be
fleshed out over time.
llvm-svn: 139558
where the compiler will look for module files. Eliminates the
egregious hack where we looked into the header search paths for
modules.
llvm-svn: 139538