Commit Graph

6 Commits

Author SHA1 Message Date
Scott Linder 60b1967c39 [AMDGPU] Add Scratch Wave Offset to Scratch Buffer Descriptor in entry functions
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.

As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.

Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.

Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D75138
2020-03-19 15:35:16 -04:00
Piotr Sobczak 265e94e657 [AMDGPU] Extend buffer intrinsics with swizzling
Summary:
Extend cachepolicy operand in the new VMEM buffer intrinsics
to supply information whether the buffer data is swizzled.
Also, propagate this information to MIR.

Intrinsics updated:
int_amdgcn_raw_buffer_load
int_amdgcn_raw_buffer_load_format
int_amdgcn_raw_buffer_store
int_amdgcn_raw_buffer_store_format
int_amdgcn_raw_tbuffer_load
int_amdgcn_raw_tbuffer_store
int_amdgcn_struct_buffer_load
int_amdgcn_struct_buffer_load_format
int_amdgcn_struct_buffer_store
int_amdgcn_struct_buffer_store_format
int_amdgcn_struct_tbuffer_load
int_amdgcn_struct_tbuffer_store

Furthermore, disable merging of VMEM buffer instructions
in SI Load/Store optimizer, if the "swizzled" bit on the instruction
is on.

The default value of the bit is 0, meaning that data in buffer
is linear and buffer instructions can be merged.

There is no difference in the generated code with this commit.
However, in the future it will be expected that front-ends
use buffer intrinsics with correct "swizzled" bit set.

Reviewers: arsenm, nhaehnle, tpr

Reviewed By: nhaehnle

Subscribers: arsenm, kzhuravl, jvesely, wdng, nhaehnle, yaxunl, dstuttard, tpr, t-tye, arphaman, jfb, Petar.Avramovic, llvm-commits

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D68200

llvm-svn: 373491
2019-10-02 17:22:36 +00:00
Matt Arsenault d88db6d7fc AMDGPU: Always use s33 for global scratch wave offset
Every called function could possibly need this to calculate the
absolute address of stack objectst, and this avoids inserting a copy
around every call site in the kernel. It's also somewhat cleaner to
keep this in a callee saved SGPR.

llvm-svn: 363990
2019-06-20 21:58:24 +00:00
Matt Arsenault b812b7a45e AMDGPU: Invert frame index offset interpretation
Since the beginning, the offset of a frame index has been consistently
interpreted backwards. It was treating it as an offset from the
scratch wave offset register as a frame register. The correct
interpretation is the offset from the SP on entry to the function,
before the prolog. Frame index elimination then should select either
SP or another register as an FP.

Treat the scratch wave offset on kernel entry as the pre-incremented
SP. Rely more heavily on the standard hasFP and frame pointer
elimination logic, and clean up the private reservation code. This
saves a copy in most callee functions.

The kernel prolog emission code is still kind of a mess relying on
checking the uses of physical registers, which I would prefer to
eliminate.

Currently selection directly emits MUBUF instructions, which require
using a reference to some register. Use the register chosen for SP,
and then ignore this later. This should probably be cleaned up to use
pseudos that don't refer to any specific base register until frame
index elimination.

Add a workaround for shaders using large numbers of SGPRs. I'm not
sure these cases were ever working correctly, since as far as I can
tell the logic for figuring out which SGPR is the scratch wave offset
doesn't match up with the shader input initialization in the shader
programming guide.

llvm-svn: 362661
2019-06-05 22:20:47 +00:00
Stanislav Mekhanoshin a6322941ff [AMDGPU] gfx1010 VMEM and SMEM implementation
Differential Revision: https://reviews.llvm.org/D61330

llvm-svn: 359621
2019-04-30 22:08:23 +00:00
Matt Arsenault 7b14b2425d Reapply "AMDGPU: Scavenge register instead of findUnusedReg"
This reapplies r356149, using the correct overload of findUnusedReg
which passes the current iterator.

This worked most of the time, because the scavenger iterator was moved
at the end of the frame index loop in PEI. This would fail if the
spill was the first instruction. This was further hidden by the fact
that the scavenger wasn't passed in for normal frame index
elimination.

llvm-svn: 357098
2019-03-27 17:31:29 +00:00