SelectionDAG::isConsecutiveLoad() was not detecting consecutive loads
when the first load was offset from a base address.
This patch recognizes that pattern and subtracts the offset before comparing
the second load to see if it is consecutive.
The codegen change in the new test case improves from:
vmovsd 32(%rdi), %xmm0
vmovsd 48(%rdi), %xmm1
vmovhpd 56(%rdi), %xmm1, %xmm1
vmovhpd 40(%rdi), %xmm0, %xmm0
vinsertf128 $1, %xmm1, %ymm0, %ymm0
To:
vmovups 32(%rdi), %ymm0
An existing test case is also improved from:
vmovsd (%rdi), %xmm0
vmovsd 16(%rdi), %xmm1
vmovsd 24(%rdi), %xmm2
vunpcklpd %xmm2, %xmm0, %xmm0 ## xmm0 = xmm0[0],xmm2[0]
vmovhpd 8(%rdi), %xmm1, %xmm3
To:
vmovsd (%rdi), %xmm0
vmovsd 16(%rdi), %xmm1
vmovhpd 24(%rdi), %xmm0, %xmm0
vmovhpd 8(%rdi), %xmm1, %xmm1
This patch fixes PR21771 ( http://llvm.org/bugs/show_bug.cgi?id=21771 ).
Differential Revision: http://reviews.llvm.org/D6642
llvm-svn: 224379
EltsFromConsecutiveLoads was apparently only ever called for 128-bit vectors, and assumed this implicitly. r223518 started calling it for AVX-sized vectors, causing the code path that had this assumption to crash.
This adds a check to make this path fire only for 128-bit vectors.
Differential Revision: http://reviews.llvm.org/D6579
llvm-svn: 223922
Fix the poor codegen seen in PR21710 ( http://llvm.org/bugs/show_bug.cgi?id=21710 ).
Before we crack 32-byte build vectors into smaller chunks (and then subsequently
glue them back together), we should look for the easy case where we can just load
all elements in a single op.
An example of the codegen change is:
From:
vmovss 16(%rdi), %xmm1
vmovups (%rdi), %xmm0
vinsertps $16, 20(%rdi), %xmm1, %xmm1
vinsertps $32, 24(%rdi), %xmm1, %xmm1
vinsertps $48, 28(%rdi), %xmm1, %xmm1
vinsertf128 $1, %xmm1, %ymm0, %ymm0
retq
To:
vmovups (%rdi), %ymm0
retq
Differential Revision: http://reviews.llvm.org/D6536
llvm-svn: 223518
on x86 to handle more cases. Fix a bug in said code that would cause it
to read past the end of an object. Rewrite the code in
SelectionDAGLegalize::ExpandBUILD_VECTOR to be a bit more general.
Remove PerformBuildVectorCombine, which is no longer necessary with
these changes. In addition to simplifying the code, with this change,
we can now catch a few more cases of consecutive loads.
llvm-svn: 73012