The goal is to separate the parser's data from the data
belonging to the parser's clients. This allows clients
to use the parser to obtain (for example) a JIT compiled
function or some DWARF code, and then discard the parser
state.
Previously, parser state was held in ClangExpression and
used liberally by ClangFunction, which inherited from
ClangExpression. The main effects of this refactoring
are:
- reducing ClangExpression to an abstract class that
declares methods that any client must expose to the
expression parser,
- moving the code specific to implementing the "expr"
command from ClangExpression and
CommandObjectExpression into ClangUserExpression,
a new class,
- moving the common parser interaction code from
ClangExpression into ClangExpressionParser, a new
class, and
- making ClangFunction rely only on
ClangExpressionParser and not depend on the
internal implementation of ClangExpression.
Side effects include:
- the compiler interaction code has been factored
out of ClangFunction and is now in an AST pass
(ASTStructExtractor),
- the header file for ClangFunction is now fully
documented,
- several bugs that only popped up when Clang was
deallocated (which never happened, since the
lifetime of the compiler was essentially infinite)
are now fixed, and
- the developer-only "call" command has been
disabled.
I have tested the expr command and the Objective-C
step-into code, which use ClangUserExpression and
ClangFunction, respectively, and verified that they
work. Please let me know if you encounter bugs or
poor documentation.
llvm-svn: 112249
Change the prototype of ScriptInterpreter::ExecuteOneLine() to return bool
instead of void and take one additional parameter as CommandReturnObject *.
Propagate the status of one-liner execution back appropriately.
llvm-svn: 109899
Makefile patch to explicitly use PROJ_SRC_DIR when required. It fixes
build when obj dir is not source dir.
I also fixed a build warning in ClangResultSynthesizer.cpp.
llvm-svn: 108210
enabled LLVM make style building and made this compile LLDB on Mac OS X. We
can now iterate on this to make the build work on both linux and macosx.
llvm-svn: 108009
Move the "source", "alias", and "unalias" commands to "commands *".
Move "source-file" to "source list".
Added a "source info" command but it isn't implemented yet.
llvm-svn: 107751
instead of the last history item to provide a command for the "empty" command.
Use this in the source-file command to make <RETURN> continue the listing rather
than relist the first listing...
llvm-svn: 107736
interface so everybody does it the same way. Add an "exact" lookup for internal uses.
Fix up a few little cases where we weren't reporting command lookup errors correctly.
Added "b" as an alias for "breakpoint" so it doesn't collide with "bt".
llvm-svn: 107718
Add functions to look up debugger by id
Add global variable to lldb python module, to hold debugger id
Modify embedded Python interpreter to update the global variable with the
id of its current debugger.
Modify the char ** typemap definition in lldb.swig to accept 'None' (for NULL)
as a valid value.
The point of all this is so that, when you drop into the embedded interpreter
from the command interpreter (or when doing Python-based breakpoint commands),
there is a way for the Python side to find/get the correct debugger
instance ( by checking debugger_unique_id, then calling
SBDebugger::FindDebuggerWithID on it).
llvm-svn: 107287
Add a way for the completers to say whether the completed argument should have a space inserted after is
or not.
Added the file name completer to the "file" command.
llvm-svn: 107247
to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.
To avoid this we now create instances of the lldb_private::Debugger that each
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack
So now clients should call:
SBDebugger::Initialize(); // (static function)
SBDebugger debugger (SBDebugger::Create());
// Use which ever file handles you wish
debugger.SetErrorFileHandle (stderr, false);
debugger.SetOutputFileHandle (stdout, false);
debugger.SetInputFileHandle (stdin, true);
// main loop
SBDebugger::Terminate(); // (static function)
SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.
Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.
llvm-svn: 106615
The top of the header file seems to indicate that this was
intended to be over at include/lldb/Core but we should be in line
with the .cpp file's location so it's include/lldb/Utility for now.
llvm-svn: 105753