They will now be represented as:
eSymbolTypeFunction: eSymbolTypeCode with IsDebug() == true
eSymbolTypeGlobal: eSymbolTypeData with IsDebug() == true and IsExternal() == true
eSymbolTypeStatic: eSymbolTypeData with IsDebug() == true and IsExternal() == false
This simplifies the logic when dealing with symbols and allows for symbols
to be coalesced into a single symbol most of the time.
Enabled the minimal symbol table for mach-o again after working out all the
kinks. We now get nice concise symbol tables and debugging with DWARF in the
.o files with a debug map in the binary works well again. There were issues
where the SymbolFileDWARFDebugMap symbol file parser was using symbol IDs and
symbol indexes interchangeably. Now that all those issues are resolved
debugging is working nicely.
llvm-svn: 113678
cleaning up the output of many GetDescription objects that are part of a
symbol context. This fixes an issue where no ranges were being printed out
for functions, blocks and symbols.
llvm-svn: 113571
documentation. Symbol now inherits from the symbol
context scope so that the StackID can use a "SymbolContextScope *"
instead of a blockID (which could have been the same as some other
blockID from another symbol file).
Modified the stacks that are created on subsequent stops to reuse
the previous stack frame objects which will allow for some internal
optimization using pointer comparisons during stepping.
llvm-svn: 112495
intelligently. The four name types we currently have are:
eFunctionNameTypeFull = (1 << 1), // The function name.
// For C this is the same as just the name of the function
// For C++ this is the demangled version of the mangled name.
// For ObjC this is the full function signature with the + or
// - and the square brackets and the class and selector
eFunctionNameTypeBase = (1 << 2), // The function name only, no namespaces or arguments and no class
// methods or selectors will be searched.
eFunctionNameTypeMethod = (1 << 3), // Find function by method name (C++) with no namespace or arguments
eFunctionNameTypeSelector = (1 << 4) // Find function by selector name (ObjC) names
this allows much more flexibility when setting breakoints:
(lldb) breakpoint set --name main --basename
(lldb) breakpoint set --name main --fullname
(lldb) breakpoint set --name main --method
(lldb) breakpoint set --name main --selector
The default:
(lldb) breakpoint set --name main
will inspect the name "main" and look for any parens, or if the name starts
with "-[" or "+[" and if any are found then a full name search will happen.
Else a basename search will be the default.
Fixed some command option structures so not all options are required when they
shouldn't be.
Cleaned up the breakpoint output summary.
Made the "image lookup --address <addr>" output much more verbose so it shows
all the important symbol context results. Added a GetDescription method to
many of the SymbolContext objects for the more verbose output.
llvm-svn: 107075