Summary:
Reduce the statefulness of the algorithm in two ways:
1. More clearly split generateWaitcntInstBefore into two phases: the
first one which determines the required wait, if any, without changing
the ScoreBrackets, and the second one which actually inserts the wait
and updates the brackets.
2. Communicate pre-existing s_waitcnt instructions using an argument to
generateWaitcntInstBefore instead of through the ScoreBrackets.
To simplify these changes, a Waitcnt structure is introduced which carries
the counts of an s_waitcnt instruction in decoded form.
There are some functional changes:
1. The FIXME for the VCCZ bug workaround was implemented: we only wait for
SMEM instructions as required instead of waiting on all counters.
2. We now properly track pre-existing waitcnt's in all cases, which leads
to less conservative waitcnts being emitted in some cases.
s_load_dword ...
s_waitcnt lgkmcnt(0) <-- pre-existing wait count
ds_read_b32 v0, ...
ds_read_b32 v1, ...
s_waitcnt lgkmcnt(0) <-- this is too conservative
use(v0)
more code
use(v1)
This increases code size a bit, but the reduced latency should still be a
win in basically all cases. The worst code size regressions in my shader-db
are:
WORST REGRESSIONS - Code Size
Before After Delta Percentage
1724 1736 12 0.70 % shaders/private/f1-2015/1334.shader_test [0]
2276 2284 8 0.35 % shaders/private/f1-2015/1306.shader_test [0]
4632 4640 8 0.17 % shaders/private/ue4_elemental/62.shader_test [0]
2376 2384 8 0.34 % shaders/private/f1-2015/1308.shader_test [0]
3284 3292 8 0.24 % shaders/private/talos_principle/1955.shader_test [0]
Reviewers: msearles, rampitec, scott.linder, kanarayan
Subscribers: arsenm, kzhuravl, jvesely, wdng, yaxunl, dstuttard, tpr, t-tye, llvm-commits, hakzsam
Differential Revision: https://reviews.llvm.org/D54226
llvm-svn: 347848
Summary:
I had a case where multiple nested uniform ifs resulted in code that did
v_cmp comparisons, combining the results with s_and_b64, s_or_b64 and
s_xor_b64 and using the resulting mask in s_cbranch_vccnz, without first
ensuring that bits for inactive lanes were clear.
There was already code for inserting an "s_and_b64 vcc, exec, vcc" to
clear bits for inactive lanes in the case that the branch is instruction
selected as s_cbranch_scc1 and is then changed to s_cbranch_vccnz in
SIFixSGPRCopies. I have added the same code into SILowerControlFlow for
the case that the branch is instruction selected as s_cbranch_vccnz.
This de-optimizes the code in some cases where the s_and is not needed,
because vcc is the result of a v_cmp, or multiple v_cmp instructions
combined by s_and/s_or. We should add a pass to re-optimize those cases.
Reviewers: arsenm, kzhuravl
Subscribers: wdng, yaxunl, t-tye, llvm-commits, dstuttard, timcorringham, nhaehnle
Differential Revision: https://reviews.llvm.org/D41292
llvm-svn: 322119
-enable-si-insert-waitcnts=1 becomes the default
-enable-si-insert-waitcnts=0 to use old pass
Differential Revision: https://reviews.llvm.org/D33730
llvm-svn: 304551
Currently the default C calling convention functions are treated
the same as compute kernels. Make this explicit so the default
calling convention can be changed to a non-kernel.
Converted with perl -pi -e 's/define void/define amdgpu_kernel void/'
on the relevant test directories (and undoing in one place that actually
wanted a non-kernel).
llvm-svn: 298444
This switches to the workaround that HSA defaults to
for the mesa path.
This should be applied to the 4.0 branch.
Patch by Vedran Miletić <vedran@miletic.net>
llvm-svn: 292982