This feature is only relevant to shaders, and is no longer used. When disabled,
lowering of reserved registers for shaders causes a compiler crash.
Remove the feature and add a test for compilation of shaders at OptNone.
Differential Revision: https://reviews.llvm.org/D53829
llvm-svn: 345763
Summary:
Also explicitly port over some tests in llvm.amdgcn.image.* that were
missing. Some tests are removed because they no longer apply (i.e.
explicitly testing building an address vector via insertelement).
This is in preparation for the eventual removal of the old-style
intrinsics.
Some additional notes:
- constant-address-space-32bit.ll: change some GCN-NEXT to GCN because
the instruction schedule was subtly altered
- insert_vector_elt.ll: the old test didn't actually test anything,
because %tmp1 was not used; remove the load, because it doesn't work
(Because of the amdgpu_ps calling convention? In any case, it's
orthogonal to what the test claims to be testing.)
Change-Id: Idfa99b6512ad139e755e82b8b89548ab08f0afcf
Reviewers: arsenm, rampitec
Subscribers: MatzeB, qcolombet, kzhuravl, wdng, yaxunl, dstuttard, tpr, t-tye, javed.absar, llvm-commits
Differential Revision: https://reviews.llvm.org/D48018
llvm-svn: 335229
This should avoid reporting any stack needs to be allocated in the
case where no stack is truly used. An unused stack slot is still
left around in other cases where there are real stack objects
but no spilling occurs.
llvm-svn: 295891
Before frame offsets are calculated, try to eliminate the
frame indexes used by SGPR spills. Then we can delete them
after.
I think for now we can be sure that no other instruction
will be re-using the same frame indexes. It should be easy
to notice if this assumption ever breaks since everything
asserts if it tries to use a dead frame index later.
The unused emergency stack slot seems to still be left behind,
so an additional 4 bytes is still wasted.
llvm-svn: 295753
This switches to the workaround that HSA defaults to
for the mesa path.
This should be applied to the 4.0 branch.
Patch by Vedran Miletić <vedran@miletic.net>
llvm-svn: 292982
Summary:
This change adds some verification in the IR verifier around struct path
TBAA metadata.
Other than some basic sanity checks (e.g. we get constant integers where
we expect constant integers), this checks:
- That by the time an struct access tuple `(base-type, offset)` is
"reduced" to a scalar base type, the offset is `0`. For instance, in
C++ you can't start from, say `("struct-a", 16)`, and end up with
`("int", 4)` -- by the time the base type is `"int"`, the offset
better be zero. In particular, a variant of this invariant is needed
for `llvm::getMostGenericTBAA` to be correct.
- That there are no cycles in a struct path.
- That struct type nodes have their offsets listed in an ascending
order.
- That when generating the struct access path, you eventually reach the
access type listed in the tbaa tag node.
Reviewers: dexonsmith, chandlerc, reames, mehdi_amini, manmanren
Subscribers: mcrosier, llvm-commits
Differential Revision: https://reviews.llvm.org/D26438
llvm-svn: 289402
It's possible to have a use of the private resource descriptor or
scratch wave offset registers even though there are no allocated
stack objects. This would result in continuing to use the maximum
number reserved registers. This could go over the number of SGPRs
available on VI, or violate the SGPR limit requested by
the function attributes.
llvm-svn: 285435
The current SGPR spilling test does not stress this
because it is using s_buffer_load instructions to
increase SGPR pressure and spill, but their output
operands have the same SReg_32_XM0 constraint. This fixes
an error when the SReg_32 output from most instructions
is spilled.
llvm-svn: 270301
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
I did my best to try to update all the uses in tests that
just happened to use the old ones to the newer intrinsics.
I'm not sure I got all of the immediate operand conversions
correct, since the value seems to have been ignored by the
old pattern but I don't think it really matters.
llvm-svn: 258787
The intrinsic target prefix should match the target name
as it appears in the triple.
This is not yet complete, but gets most of the important ones.
llvm.AMDGPU.* intrinsics used by mesa and libclc are still handled
for compatability for now.
llvm-svn: 258557
It does not work because of emergency stack slots.
This pass was supposed to eliminate dummy registers for the
spill instructions, but the register scavenger can introduce
more during PrologEpilogInserter, so some would end up
left behind if they were needed.
The potential for spilling the scratch resource descriptor
and offset register makes doing something like this
overly complicated. Reserve registers to use for the resource
descriptor and use them directly in eliminateFrameIndex.
Also removes creating another scratch resource descriptor
when directly selecting scratch MUBUF instructions.
The choice of which registers are reserved is temporary.
For now it attempts to pick the next available registers
after the user and system SGPRs.
llvm-svn: 254329