along the way. Important changes:
1) To generate a sink node, use GenerateSink(); GenerateNode() is for
generating regular transitions. This makes the API clearer and also
allows us to use the 'bool' option to GenerateNode() for a different
purpose.
2) GenerateNode() now automatically adds the generated node to the
destination ExplodedNodeSet (autotransition) unless the client
specifies otherwise with a bool flag. Several checkers did not call
'addTransition()' after calling 'GenerateNode()', causing the
simulation path to be prematurely culled when a non-fail stop bug was
encountered.
3) Add variants of GenerateNode()/GenerateSink() that take neither a
Stmt* or a GRState*; most callers of GenerateNode() just pass in the
same Stmt* as provided when the CheckerContext object is created; we
can just use that the majority of the time. This cleanup also allows
us to potentially coelesce the APIs for evaluating branches and
end-of-paths (which currently directly use builders).
4) addTransition() no longer needs to be called except for a few
cases. We now have a variant of addTransition() that takes a
GRState*; this allows one to propagate the updated state without
caring about generating a new node explicitly. This nicely cleaned up
a bunch of cases that called autoTransition() with a bunch of
conditional logic surround the call (that common logic has now been
swallowed up by addTransition() itself).
llvm-svn: 89707
- Eliminates many calls to std::string.c_str()
- Fixes an invalid read in ReturnStackAddressChecker due to an unsafe call to
StringRef.data() which doesn't guarantee null-termination.
llvm-svn: 88779