Summary:
pickNodeBidirectional tried to compare the best top candidate and the
best bottom candidate by examining TopCand.Reason and BotCand.Reason.
This is unsound because, after calling pickNodeFromQueue, Cand.Reason
does not reflect the most important reason why Cand was chosen. Rather
it reflects the most recent reason why it beat some other potential
candidate, which could have been for some low priority tie breaker
reason.
I have seen this cause problems where TopCand is a good candidate, but
because TopCand.Reason is ORDER (which is very low priority) it is
repeatedly ignored in favour of a mediocre BotCand. This is not how
bidirectional scheduling is supposed to work.
To fix this I changed the code to always compare TopCand and BotCand
directly, like the generic implementation of pickNodeBidirectional does.
This removes some uncommented AMDGPU-specific logic; if this logic turns
out to be important then perhaps it could be moved into an override of
tryCandidate instead.
Graphics shader benchmarking on gfx10 shows a lot more positive than
negative effects from this change.
Reviewers: arsenm, tstellar, rampitec, kzhuravl, vpykhtin, dstuttard, tpr, atrick, MatzeB
Subscribers: jvesely, wdng, nhaehnle, yaxunl, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D68338
GetDemandedBits mostly just calls SimplifyMultipleUseDemandedBits now, but it does a very blunt constant simplification that SimplifyMultipleUseDemandedBits avoids.
If we need to demand bits from constants we should handle this through ShrinkDemandedConstant/targetShrinkDemandedConstant.
@arsenm confirmed that the sign extended immediates are better for code size.
Differential Revision: https://reviews.llvm.org/D74857
As we saw in D56057 when we tried to use this function on X86, it's unsafe. It allows the operand node to have multiple users, but doesn't prevent recursing past the first node when it does have multiple users. This can cause other simplifications earlier in the graph without regard to what bits are needed by the other users of the first node. Ideally all we should do to the first node if it has multiple uses is bypass it when its not needed by the user we started from. Doing any other transformation that SimplifyDemandedBits can do like turning ZEXT/SEXT into AEXT would result in an increase in instructions.
Fortunately, we already have a function that can do just that, GetDemandedBits. It will only make transformations that involve bypassing a node.
This patch changes AMDGPU's simplifyI24, to use a combination of GetDemandedBits to handle the multiple use simplifications. And then uses the regular SimplifyDemandedBits on each operand to handle simplifications allowed when the operand only has a single use. Unfortunately, GetDemandedBits simplifies constants more aggressively than SimplifyDemandedBits. This caused the -7 constant in the changed test to be simplified to remove the upper bits. I had to modify computeKnownBits to account for this by ignoring the upper 8 bits of the input.
Differential Revision: https://reviews.llvm.org/D56087
llvm-svn: 350560
Turn expensive 64 bit shift into 32 bit if shift does not overflow int:
shl (ext x) => zext (shl x)
Differential Revision: https://reviews.llvm.org/D33367
llvm-svn: 303569