Commit Graph

19 Commits

Author SHA1 Message Date
Chandler Carruth 35e3b545d6 [x86] Undo a flawed transform I added to form UNPCK instructions when
AVX is available, and generally tidy up things surrounding UNPCK
formation.

Originally, I was thinking that the only advantage of PSHUFD over UNPCK
instruction variants was its free copy, and otherwise we should use the
shorter encoding UNPCK instructions. This isn't right though, there is
a larger advantage of being able to fold a load into the operand of
a PSHUFD. For UNPCK, the operand *must* be in a register so it can be
the second input.

This removes the UNPCK formation in the target-specific DAG combine for
v4i32 shuffles. It also lifts the v8 and v16 cases out of the
AVX-specific check as they are potentially replacing multiple
instructions with a single instruction and so should always be valuable.
The floating point checks are simplified accordingly.

This also adjusts the formation of PSHUFD instructions to attempt to
match the shuffle mask to one which would fit an UNPCK instruction
variant. This was originally motivated to allow it to match the UNPCK
instructions in the combiner, but clearly won't now.

Eventually, we should add a MachineCombiner pass that can form UNPCK
instructions post-RA when the operand is known to be in a register and
thus there is no loss.

llvm-svn: 217755
2014-09-15 10:35:41 +00:00
Chandler Carruth 47ebd24e24 [x86] Teach the vector combiner that picks a canonical shuffle from to
support transforming the forms from the new vector shuffle lowering to
use 'movddup' when appropriate.

A bunch of the cases where we actually form 'movddup' don't actually
show up in the test results because something even later than DAG
legalization maps them back to 'unpcklpd'. If this shows back up as
a performance problem, I'll probably chase it down, but it is at least
an encoded size loss. =/

To make this work, also always do this canonicalizing step for floating
point vectors where the baseline shuffle instructions don't provide any
free copies of their inputs. This also causes us to canonicalize
unpck[hl]pd into mov{hl,lh}ps (resp.) which is a nice encoding space
win.

There is one test which is "regressed" by this: extractelement-load.
There, the test case where the optimization it is testing *fails*, the
exact instruction pattern which results is slightly different. This
should probably be fixed by having the appropriate extract formed
earlier in the DAG, but that would defeat the purpose of the test.... If
this test case is critically important for anyone, please let me know
and I'll try to work on it. The prior behavior was actually contrary to
the comment in the test case and seems likely to have been an accident.

llvm-svn: 217738
2014-09-14 22:41:37 +00:00
Chandler Carruth 34f9a987e9 [x86] Teach the target shuffle mask extraction to recognize unary forms
of normally binary shuffle instructions like PUNPCKL and MOVLHPS.

This detects cases where a single register is used for both operands
making the shuffle behave in a unary way. We detect this and adjust the
mask to use the unary form which allows the existing DAG combine for
shuffle instructions to actually work at all.

As a consequence, this uncovered a number of obvious bugs in the
existing DAG combine which are fixed. It also now canonicalizes several
shuffles even with the existing lowering. These typically are trying to
match the shuffle to the domain of the input where before we only really
modeled them with the floating point variants. All of the cases which
change to an integer shuffle here have something in the integer domain, so
there are no more or fewer domain crosses here AFAICT. Technically, it
might be better to go from a GPR directly to the floating point domain,
but detecting floating point *outputs* despite integer inputs is a lot
more code and seems unlikely to be worthwhile in practice. If folks are
seeing domain-crossing regressions here though, let me know and I can
hack something up to fix it.

Also as a consequence, a bunch of missed opportunities to form pshufb
now can be formed. Notably, splats of i8s now form pshufb.
Interestingly, this improves the existing splat lowering too. We go from
3 instructions to 1. Yes, we may tie up a register, but it seems very
likely to be worth it, especially if splatting the 0th byte (the
common case) as then we can use a zeroed register as the mask.

llvm-svn: 214625
2014-08-02 10:27:38 +00:00
Chandler Carruth 80c5bfd843 [x86] Add a much more powerful framework for combining x86 shuffle
instructions in the legalized DAG, and leverage it to combine long
sequences of instructions to PSHUFB.

Eventually, the other x86-instruction-specific shuffle combines will
probably all be driven out of this routine. But the real motivation is
to detect after we have fully legalized and optimized a shuffle to the
minimal number of x86 instructions whether it is profitable to replace
the chain with a fully generic PSHUFB instruction even though doing so
requires either a load from a constant pool or tying up a register with
the mask.

While the Intel manuals claim it should be used when it replaces 5 or
more instructions (!!!!) my experience is that it is actually very fast
on modern chips, and so I've gon with a much more aggressive model of
replacing any sequence of 3 or more instructions.

I've also taught it to do some basic canonicalization to special-purpose
instructions which have smaller encodings than their generic
counterparts.

There are still quite a few FIXMEs here, and I've not yet implemented
support for lowering blends with PSHUFB (where its power really shines
due to being able to zero out lanes), but this starts implementing real
PSHUFB support even when using the new, fancy shuffle lowering. =]

llvm-svn: 214042
2014-07-27 01:15:58 +00:00
Chandler Carruth 2ebc942683 [x86] Re-apply a variant of the x86 side of r212324 now that the rest
has settled without incident, removing the x86-specific and overly
strict 'isVectorSplat' routine in favor of generic and more powerful
splat detection.

The primary motivation and result of this is that the x86 backend can
now see through splats which contain undef elements. This is essential
if we are using a widening form of legalization and I've updated a test
case to also run in that mode as before this change the generated code
for the test case was completely scalarized.

This version of the patch much more carefully handles the undef lanes.
- We aren't overly conservative about them in the shift lowering
  (where we will never use the splat itself).
- One place where the splat would have been re-used by the existing code
  now explicitly constructs a new constant splat that will be safe.
- The broadcast lowering is much more reasonable with undefs by doing
  a correct check of whether the splat is the only user of a loaded
  value, checking that the splat actually crosses multiple lanes before
  using a broadcast, and handling broadcasts of non-constant splats.

As a consequence of the last bullet, the weird usage of vpshufd instead
of vbroadcast is gone, and we actually can lower an AVX splat with
vbroadcastss where before we emitted a really strange pattern of
a vector load and a manual splat across the vector.

llvm-svn: 212602
2014-07-09 10:06:58 +00:00
Craig Topper 72c8cd7bc3 Remove some instructions that existed to provide aliases to the assembler. Can be done with InstAlias instead. Unfortunately, this was causing printer to use 'vmovq' or 'vmovd' based on what was parsed. To cleanup the inconsistencies convert all 'vmovd' with 64-bit registers to 'vmovq', but provide an alias so that 'vmovd' will still parse.
llvm-svn: 192171
2013-10-08 05:53:50 +00:00
Benjamin Kramer 99c68dd964 X86: Do splat promotion later, so the optimizer can chew on it first.
This catches many cases where we can emit a more efficient shuffle for a
specific mask or when the mask contains undefs. Once the splat is lowered to
unpacks we can't do that anymore.

There is a possibility of moving the promotion after pshufb matching, but I'm
not sure if pshufb with a mask loaded from memory is faster than 3 shuffles, so
I avoided that for now.

llvm-svn: 173569
2013-01-26 11:44:21 +00:00
Nadav Rotem 481e50efe0 X86: Prefer using VPSHUFD over VPERMIL because it has better throughput.
llvm-svn: 169624
2012-12-07 19:01:13 +00:00
Jakub Staszak a17f3f8c30 Normalize splat 256bit vectors with 8 elements.
llvm-svn: 168600
2012-11-26 19:24:31 +00:00
Craig Topper b27fd77c3f Add instruction selection for 256-bit VPSHUFD and 128-bit VPERMILPS/VPERMILPD.
llvm-svn: 149968
2012-02-07 06:28:42 +00:00
Craig Topper 12b72def4e Fix VINSERTF128/VEXTRACTF128 to be marked as FP instructions. Allow execution dependency fix pass to convert them to their integer equivalents when AVX2 is enabled.
llvm-svn: 145376
2011-11-29 05:37:58 +00:00
Jakob Stoklund Olesen 30c811246f Remove X86-dependent stuff from SSEDomainFix.
This also enables domain swizzling for AVX code which required a few
trivial test changes.

The pass will be moved to lib/CodeGen shortly.

llvm-svn: 140659
2011-09-27 23:50:46 +00:00
Bruno Cardoso Lopes 9e9f2ce32d Fix a nasty bug where a v4i64 was being wrong emitted with 32-bit
permutations. Also tidy up some patterns and make them close to their
instruction definition!

llvm-svn: 138392
2011-08-23 22:06:37 +00:00
Craig Topper 6612e35b0d Add support for breaking 256-bit v16i16 and v32i8 VSETCC into two 128-bit ones, avoiding sclarization. Add vex form of pcmpeqq and pcmpgtq. Fixes more cases for PR10712.
llvm-svn: 138321
2011-08-23 04:36:33 +00:00
Bruno Cardoso Lopes 3400825b41 Update test to not use the scalar type to splat from a load
llvm-svn: 137809
2011-08-17 02:29:15 +00:00
Bruno Cardoso Lopes ed786a346e Now that we have a canonical way to handle 256-bit splats:
vinsertf128 $1 + vpermilps $0, remove the old code that used to first
do the splat in a 128-bit vector and then insert it into a larger one.
This is better because the handling code gets simpler and also makes a
better room for the upcoming vbroadcast!

llvm-svn: 137807
2011-08-17 02:29:10 +00:00
Bruno Cardoso Lopes a2d8bb97b9 Splats for v8i32/v8f32 can be handled by VPERMILPSY. This was causing
infinite recursive calls in legalize. Fix PR10562

llvm-svn: 137296
2011-08-11 02:49:44 +00:00
Bruno Cardoso Lopes 572c9aaf53 Use the splat index to generate the desired shuffle. Otherwise we
could only get undefs and the vector shuffle becomes an undef,
generating wrong code.

llvm-svn: 137295
2011-08-11 02:49:41 +00:00
Bruno Cardoso Lopes 337a7fdb13 Rename and tidy up tests
llvm-svn: 137103
2011-08-09 03:04:23 +00:00