Front-ends could use global unnamed_addr to hold pointers to other
symbols, like @gotequivalent below:
@foo = global i32 42
@gotequivalent = private unnamed_addr constant i32* @foo
@delta = global i32 trunc (i64 sub (i64 ptrtoint (i32** @gotequivalent to i64),
i64 ptrtoint (i32* @delta to i64))
to i32)
The global @delta holds a data "PC"-relative offset to @gotequivalent,
an unnamed pointer to @foo. The darwin/x86-64 assembly output for this follows:
.globl _foo
_foo:
.long 42
.globl _gotequivalent
_gotequivalent:
.quad _foo
.globl _delta
_delta:
.long _gotequivalent-_delta
Since unnamed_addr indicates that the address is not significant, only
the content, we can optimize the case above by replacing pc-relative
accesses to "GOT equivalent" globals, by a PC relative access to the GOT
entry of the final symbol instead. Therefore, "delta" can contain a pc
relative relocation to foo's GOT entry and we avoid the emission of
"gotequivalent", yielding the assembly code below:
.globl _foo
_foo:
.long 42
.globl _delta
_delta:
.long _foo@GOTPCREL+4
There are a couple of advantages of doing this: (1) Front-ends that need
to emit a great deal of data to store pointers to external symbols could
save space by not emitting such "got equivalent" globals and (2) IR
constructs combined with this opt opens a way to represent GOT pcrel
relocations by using the LLVM IR, which is something we previously had
no way to express.
Differential Revision: http://reviews.llvm.org/D6922
rdar://problem/18534217
llvm-svn: 230264
Teach the peephole optimizer to work with MMX instructions by adding
entries into the foldable tables. This covers folding opportunities not
handled during isel.
llvm-svn: 230226
I made the templates general, no need to define pattern separately for each instruction/intrinsic.
Now only need to add r_Int pattern for AVX.
llvm-svn: 230221
Synthesizing a call directly using the MI layer would confuse the frame
lowering code. This is problematic as frame lowering is highly
sensitive the particularities of calls, etc.
llvm-svn: 230129
Everyone except R600 was manually passing the length of a static array
at each callsite, calculated in a variety of interesting ways. Far
easier to let ArrayRef handle that.
There should be no functional change, but out of tree targets may have
to tweak their calls as with these examples.
llvm-svn: 230118
Stack realignment occurs after the prolog, not during, for Win64.
Because of this, don't factor in the maximum stack alignment when
establishing a frame pointer.
This fixes PR22572.
llvm-svn: 230113
This patch teaches X86FastISel how to select intrinsic 'convert_from_fp16' and
intrinsic 'convert_to_fp16'.
If the target has F16C, we can select VCVTPS2PHrr for a float-half conversion,
and VCVTPH2PSrr for a half-float conversion.
Differential Revision: http://reviews.llvm.org/D7673
llvm-svn: 230043
This canonicalization step saves us 3 pattern matching possibilities * 4 math ops
for scalar FP math that uses xmm regs. The backend can re-commute the operands
post-instruction-selection if that makes register allocation better.
The tests in llvm/test/CodeGen/X86/sse-scalar-fp-arith.ll cover this scenario already,
so there are no new tests with this patch.
Differential Revision: http://reviews.llvm.org/D7777
llvm-svn: 230024
the wrong answer. We also got initializer lists which are *way* cleaner
for this kind of thing. Let's use those and make this a normal, boring
functionn accepting ArrayRef.
llvm-svn: 230004
The new shuffle lowering has been the default for some time. I've
enabled the new legality testing by default with no really blocking
regressions. I've fuzz tested this very heavily (many millions of fuzz
test cases have passed at this point). And this cleans up a ton of code.
=]
Thanks again to the many folks that helped with this transition. There
was a lot of work by others that went into the new shuffle lowering to
make it really excellent.
In case you aren't using a diff algorithm that can handle this:
X86ISelLowering.cpp: 22 insertions(+), 2940 deletions(-)
llvm-svn: 229964
is going well, remove the flag and the code for the old legality tests.
This is the first step toward removing the entire old vector shuffle
lowering. *Much* more code to delete coming up next.
llvm-svn: 229963
reflects the fact that the x86 backend can in fact lower any shuffle you
want it to with reasonably high code quality.
My recent work on the new vector shuffle has made this regress *very*
little. The diff in the test cases makes me very, very happy.
llvm-svn: 229958
systematic lowering of v8i16.
This required a slight strategy shift to prefer unpack lowerings in more
places. While this isn't a cut-and-dry win in every case, it is in the
overwhelming majority. There are only a few places where the old
lowering would probably be a touch faster, and then only by a small
margin.
In some cases, this is yet another significant improvement.
llvm-svn: 229859
addition to lowering to trees rooted in an unpack.
This saves shuffles and or registers in many various ways, lets us
handle another class of v4i32 shuffles pre SSE4.1 without domain
crosses, etc.
llvm-svn: 229856
terribly complex partial blend logic.
This code path was one of the more complex and bug prone when it first
went in and it hasn't faired much better. Ultimately, with the simpler
basis for unpack lowering and support bit-math blending, this is
completely obsolete. In the worst case without this we generate
different but equivalent instructions. However, in many cases we
generate much better code. This is especially true when blends or pshufb
is available.
This does expose one (minor) weakness of the unpack lowering that I'll
try to address.
In case you were wondering, this is actually a big part of what I've
been trying to pull off in the recent string of commits.
llvm-svn: 229853
needed, and significantly improve the SSSE3 path.
This makes the new strategy much more clear. If we can blend, we just go
with that. If we can't blend, we try to permute into an unpack so
that we handle cases where the unpack doing the blend also simplifies
the shuffle. If that fails and we've got SSSE3, we now call into
factored-out pshufb lowering code so that we leverage the fact that
pshufb can set up a blend for us while shuffling. This generates great
code, especially because we *know* we don't have a fast blend at this
point. Finally, we fall back on decomposing into permutes and blends
because we do at least have a bit-math-based blend if we need to use
that.
This pretty significantly improves some of the v8i16 code paths. We
never need to form pshufb for the single-input shuffles because we have
effective target-specific combines to form it there, but we were missing
its effectiveness in the blends.
llvm-svn: 229851
them into permutes and a blend with the generic decomposition logic.
This works really well in almost every case and lets the code only
manage the expansion of a single input into two v8i16 vectors to perform
the actual shuffle. The blend-based merging is often much nicer than the
pack based merging that this replaces. The only place where it isn't we
end up blending between two packs when we could do a single pack. To
handle that case, just teach the v2i64 lowering to handle these blends
by digging out the operands.
With this we're down to only really random permutations that cause an
explosion of instructions.
llvm-svn: 229849
v16i8 shuffles, and replace it with new facilities.
This uses precise patterns to match exact unpacks, and the new
generalized unpack lowering only when we detect a case where we will
have to shuffle both inputs anyways and they terminate in exactly
a blend.
This fixes all of the blend horrors that I uncovered by always lowering
blends through the vector shuffle lowering. It also removes *sooooo*
much of the crazy instruction sequences required for v16i8 lowering
previously. Much cleaner now.
The only "meh" aspect is that we sometimes use pshufb+pshufb+unpck when
it would be marginally nicer to use pshufb+pshufb+por. However, the
difference there is *tiny*. In many cases its a win because we re-use
the pshufb mask. In others, we get to avoid the pshufb entirely. I've
left a FIXME, but I'm dubious we can really do better than this. I'm
actually pretty happy with this lowering now.
For SSE2 this exposes some horrors that were really already there. Those
will have to fixed by changing a different path through the v16i8
lowering.
llvm-svn: 229846
on things not being marked as either custom or legal, but we now do
custom lowering of more VSELECT nodes. To cope with this, manually
replicate the legality tests here. These have to stay in sync with the
set of tests used in the custom lowering of VSELECT.
Ideally, we wouldn't do any of this combine-based-legalization when we
have an actual custom legalization step for VSELECT, but I'm not going
to be able to rewrite all of that today.
I don't have a test case for this currently, but it was found when
compiling a number of the test-suite benchmarks. I'll try to reduce
a test case and add it.
This should at least fix the test-suite fallout on build bots.
llvm-svn: 229844
lowering paths. I'm going to be leveraging this to simplify a lot of the
overly complex lowering of v8 and v16 shuffles in pre-SSSE3 modes.
Sadly, this isn't profitable on v4i32 and v2i64. There, the float and
double blending instructions for pre-SSE4.1 are actually pretty good,
and we can't beat them with bit math. And once SSE4.1 comes around we
have direct blending support and this ceases to be relevant.
Also, some of the test cases look odd because the domain fixer
canonicalizes these to floating point domain. That's OK, it'll use the
integer domain when it matters and some day I may be able to update
enough of LLVM to canonicalize the other way.
This restores almost all of the regressions from teaching x86's vselect
lowering to always use vector shuffle lowering for blends. The remaining
problems are because the v16 lowering path is still doing crazy things.
I'll be re-arranging that strategy in more detail in subsequent commits
to finish recovering the performance here.
llvm-svn: 229836
First, don't combine bit masking into vector shuffles (even ones the
target can handle) once operation legalization has taken place. Custom
legalization of vector shuffles may exist for these patterns (making the
predicate return true) but that custom legalization may in some cases
produce the exact bit math this matches. We only really want to handle
this prior to operation legalization.
However, the x86 backend, in a fit of awesome, relied on this. What it
would do is mark VSELECTs as expand, which would turn them into
arithmetic, which this would then match back into vector shuffles, which
we would then lower properly. Amazing.
Instead, the second change is to teach the x86 backend to directly form
vector shuffles from VSELECT nodes with constant conditions, and to mark
all of the vector types we support lowering blends as shuffles as custom
VSELECT lowering. We still mark the forms which actually support
variable blends as *legal* so that the custom lowering is bypassed, and
the legal lowering can even be used by the vector shuffle legalization
(yes, i know, this is confusing. but that's how the patterns are
written).
This makes the VSELECT lowering much more sensible, and in fact should
fix a bunch of bugs with it. However, as you'll see in the test cases,
right now what it does is point out the *hilarious* deficiency of the
new vector shuffle lowering when it comes to blends. Fortunately, my
very next patch fixes that. I can't submit it yet, because that patch,
somewhat obviously, forms the exact and/or pattern that the DAG combine
is matching here! Without this patch, teaching the vector shuffle
lowering to produce the right code infloops in the DAG combiner. With
this patch alone, we produce terrible code but at least lower through
the right paths. With both patches, all the regressions here should be
fixed, and a bunch of the improvements (like using 2 shufps with no
memory loads instead of 2 andps with memory loads and an orps) will
stay. Win!
There is one other change worth noting here. We had hilariously wrong
vectorization cost estimates for vselect because we fell through to the
code path that assumed all "expand" vector operations are scalarized.
However, the "expand" lowering of VSELECT is vector bit math, most
definitely not scalarized. So now we go back to the correct if horribly
naive cost of "1" for "not scalarized". If anyone wants to add actual
modeling of shuffle costs, that would be cool, but this seems an
improvement on its own. Note the removal of 16 and 32 "costs" for doing
a blend. Even in SSE2 we can blend in fewer than 16 instructions. ;] Of
course, we don't right now because of OMG bad code, but I'm going to fix
that. Next patch. I promise.
llvm-svn: 229835
Previously, subtarget features were a bitfield with the underlying type being uint64_t.
Since several targets (X86 and ARM, in particular) have hit or were very close to hitting this bound, switching the features to use a bitset.
No functional change.
Differential Revision: http://reviews.llvm.org/D7065
llvm-svn: 229831
quite literally the same work, we just need to special case the >64-bit
element shift code emission to emit the byte shift instructions and
offsets. This also makes reasoning about each of the vector lowering
strategies easier as we don't have to remember to use both forms.
llvm-svn: 229662
code.
While this didn't have the miscompile (it used MatchLeft consistently)
it missed some cases where it could use right shifts. I've added a test
case Craig Topper came up with to exercise the right shift matching.
This code is really identical between the two. I'm going to merge them
next so that we don't keep two copies of all of this logic.
llvm-svn: 229655
track state.
I didn't like this in the code review because the pattern tends to be
error prone, but I didn't see a clear way to rewrite it. Turns out that
there were bugs here, I found them when fuzz testing our shuffle
lowering for correctness on x86.
The core of the problem is that we need to consistently test all our
preconditions for the same directionality of shift and the same input
vector. Instead, formulate this as two predicates (one doesn't depend on
the input in any way), pass things like the directionality and input
vector as inputs, and loop over the alternatives.
This fixes a pattern of very rare miscompiles coming out of this code.
Turned up roughly 4 out of every 1 million v8 shuffles in my fuzz
testing. The new code is over half a million test runs with no failures
yet. I've also fuzzed every other function in the lowering code with
over 3.5 million test cases and not discovered any other miscompiles.
llvm-svn: 229642