Fixed type lookups to "do the right thing". Prior to this fix, looking up a type using "foo::bar" would result in a type list that contains all types that had "bar" as a basename unless the symbol file was able to match fully qualified names (which our DWARF parser does not).
This fix will allow type matches to be made based on the basename and then have the types that don't match filtered out. Types by name can be fully qualified, or partially qualified with the new "bool exact_match" parameter to the Module::FindTypes() method.
This fixes some issue that we discovered with dynamic type resolution as well as improves the overall type lookups in LLDB.
llvm-svn: 153482
I started work on being able to add symbol files after a debug session
had started with a new "target symfile add" command and quickly ran into
problems with stale Address objects in breakpoint locations that had
lldb_private::Section pointers into modules that had been removed or
replaced. This also let to grabbing stale modules from those sections.
So I needed to thread harded the Address, Section and related objects.
To do this I modified the ModuleChild class to now require a ModuleSP
on initialization so that a weak reference can created. I also changed
all places that were handing out "Section *" to have them hand out SectionSP.
All ObjectFile, SymbolFile and SymbolVendors were inheriting from ModuleChild
so all of the find plug-in, static creation function and constructors now
require ModuleSP references instead of Module *.
Address objects now have weak references to their sections which can
safely go stale when a module gets destructed.
This checkin doesn't complete the "target symfile add" command, but it
does get us a lot clioser to being able to do such things without a high
risk of crashing or memory corruption.
llvm-svn: 151336
internals. The first part of this is to use a new class:
lldb_private::ExecutionContextRef
This class holds onto weak pointers to the target, process, thread and frame
and it also contains the thread ID and frame Stack ID in case the thread and
frame objects go away and come back as new objects that represent the same
logical thread/frame.
ExecutionContextRef objcets have accessors to access shared pointers for
the target, process, thread and frame which might return NULL if the backing
object is no longer available. This allows for references to persistent program
state without needing to hold a shared pointer to each object and potentially
keeping that object around for longer than it needs to be.
You can also "Lock" and ExecutionContextRef (which contains weak pointers)
object into an ExecutionContext (which contains strong, or shared pointers)
with code like
ExecutionContext exe_ctx (my_obj->GetExectionContextRef().Lock());
llvm-svn: 150801
etc to specific source files.
Added SB API's to specify these source files & also more than one module.
Added an "exact" option to CompileUnit's FindLineEntry API.
llvm-svn: 140362
- introduced two new classes ValueObjectConstResultChild and ValueObjectConstResultImpl: the first one is a ValueObjectChild obtained from
a ValueObjectConstResult, the second is a common implementation backend for VOCR and VOCRCh of method calls meant to read through pointers stored
in frozen objects ; now such reads transparently move from host to target as required
- as a consequence of the above, removed code that made target-memory copies of expression results in several places throughout LLDB, and also
removed code that enabled to recognize an expression result VO as such
- introduced a new GetPointeeData() method in ValueObject that lets you read a given amount of objects of type T from a VO
representing a T* or T[], and doing dereferences transparently
in private layer it returns a DataExtractor ; in public layer it returns an instance of a newly created lldb::SBData
- as GetPointeeData() does the right thing for both frozen and non-frozen ValueObject's, reimplemented ReadPointedString() to use it
en lieu of doing the raw read itself
- introduced a new GetData() method in ValueObject that lets you get a copy of the data that backs the ValueObject (for pointers,
this returns the address without any previous dereferencing steps ; for arrays it actually reads the whole chunk of memory)
in public layer this returns an SBData, just like GetPointeeData()
- introduced a new CreateValueFromData() method in SBValue that lets you create a new SBValue from a chunk of data wrapped in an SBData
the limitation to remember for this kind of SBValue is that they have no address: extracting the address-of for these objects (with any
of GetAddress(), GetLoadAddress() and AddressOf()) will return invalid values
- added several tests to check that "p"-ing objects (STL classes, char* and char[]) will do the right thing
Solved a bug where global pointers to global variables were not dereferenced correctly for display
New target setting "max-string-summary-length" gives the maximum number of characters to show in a string when summarizing it, instead of the hardcoded 128
Solved a bug where the summary for char[] and char* would not be shown if the ValueObject's were dumped via the "p" command
Removed m_pointers_point_to_load_addrs from ValueObject. Introduced a new m_address_type_of_children, which each ValueObject can set to tell the address type
of any pointers and/or references it creates. In the current codebase, this is load address most of the time (the only notable exception being file
addresses that generate file address children UNLESS we have a live process)
Updated help text for summary-string
Fixed an issue in STL formatters where std::stlcontainer::iterator would match the container's synthetic children providers
Edited the syntax and help for some commands to have proper argument types
llvm-svn: 139160
- Completely new implementation of SBType
- Various enhancements in several other classes
Python synthetic children providers for std::vector<T>, std::list<T> and std::map<K,V>:
- these return the actual elements into the container as the children of the container
- basic template name parsing that works (hopefully) on both Clang and GCC
- find them in examples/synthetic and in the test suite in functionalities/data-formatter/data-formatter-python-synth
New summary string token ${svar :
- the syntax is just the same as in ${var but this new token lets you read the values
coming from the synthetic children provider instead of the actual children
- Python providers above provide a synthetic child len that returns the number of elements
into the container
Full bug fix for the issue in which getting byte size for a non-complete type would crash LLDB
Several other fixes, including:
- inverted the order of arguments in the ClangASTType constructor
- EvaluationPoint now only returns SharedPointer's to Target and Process
- the help text for several type subcommands now correctly indicates argument-less options as such
llvm-svn: 136504
expressions that are simple enough to get passed to the "frame var" underpinnings. The parser code will
have to be changed to also query for the dynamic types & offsets as it is looking up variables.
The behavior of "frame var" is controlled in two ways. You can pass "-d {true/false} to the frame var
command to get the dynamic or static value of the variables you are printing.
There's also a general setting:
target.prefer-dynamic-value (boolean) = 'true'
which is consulted if you call "frame var" without supplying a value for the -d option.
llvm-svn: 129623
an interface to a local or remote debugging platform. By default each host OS
that supports LLDB should be registering a "default" platform that will be
used unless a new platform is selected. Platforms are responsible for things
such as:
- getting process information by name or by processs ID
- finding platform files. This is useful for remote debugging where there is
an SDK with files that might already or need to be cached for debug access.
- getting a list of platform supported architectures in the exact order they
should be selected. This helps the native x86 platform on MacOSX select the
correct x86_64/i386 slice from universal binaries.
- Connect to remote platforms for remote debugging
- Resolving an executable including finding an executable inside platform
specific bundles (macosx uses .app bundles that contain files) and also
selecting the appropriate slice of universal files for a given platform.
So by default there is always a local platform, but remote platforms can be
connected to. I will soon be adding a new "platform" command that will support
the following commands:
(lldb) platform connect --name machine1 macosx connect://host:port
Connected to "machine1" platform.
(lldb) platform disconnect macosx
This allows LLDB to be well setup to do remote debugging and also once
connected process listing and finding for things like:
(lldb) process attach --name x<TAB>
The currently selected platform plug-in can now auto complete any available
processes that start with "x". The responsibilities for the platform plug-in
will soon grow and expand.
llvm-svn: 127286