v3f32 should not be expanded to v4f32. getresinfo with a dmask of 7
created an image sample with a v3f32 return value, which was bitcasted
to a v4f32 in constructRetValue.
Differential Revision: https://reviews.llvm.org/D88206
This reverts commit ca907bfb57.
According to michel.daenzer,
> This completely broke the Mesa radeonsi driver on Navi 14. Xorg +
> xterm come up with major corruption & psychedelic colours.
When memory operations are outstanding on function calls, either the
caller or the callee can insert a waitcnt to ensure that all reads are
finished.
Calls need some time to be executed, so if the callee inserts the
waitcnt, filling the instruction buffer and waiting for memory will be
interleaved, hiding some latency. This comes at the cost of having a
waitcnt inside functions that may not be needed as no memory operations
are outstanding.
For function calls, this is already implemented. The same principal
applies to returns: If the caller inserts a waitcnt after the call, the
callee does not have to wait and the return and memory operation can be
run in parallel.
This commit implements waiting in the caller after returning from a
function call.
Differential Revision: https://reviews.llvm.org/D87674
Summary:
pickNodeBidirectional tried to compare the best top candidate and the
best bottom candidate by examining TopCand.Reason and BotCand.Reason.
This is unsound because, after calling pickNodeFromQueue, Cand.Reason
does not reflect the most important reason why Cand was chosen. Rather
it reflects the most recent reason why it beat some other potential
candidate, which could have been for some low priority tie breaker
reason.
I have seen this cause problems where TopCand is a good candidate, but
because TopCand.Reason is ORDER (which is very low priority) it is
repeatedly ignored in favour of a mediocre BotCand. This is not how
bidirectional scheduling is supposed to work.
To fix this I changed the code to always compare TopCand and BotCand
directly, like the generic implementation of pickNodeBidirectional does.
This removes some uncommented AMDGPU-specific logic; if this logic turns
out to be important then perhaps it could be moved into an override of
tryCandidate instead.
Graphics shader benchmarking on gfx10 shows a lot more positive than
negative effects from this change.
Reviewers: arsenm, tstellar, rampitec, kzhuravl, vpykhtin, dstuttard, tpr, atrick, MatzeB
Subscribers: jvesely, wdng, nhaehnle, yaxunl, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D68338
This should lower the amount of used registers for gfx9.
I updated some of the changed tests with the update script because
changing them by hand is tedious.
Differential Revision: https://reviews.llvm.org/D73884
Some image ops return three or five dwords. Previously, we modeled that
with a 4 or 8 dword register class. The register allocator could
cleverly spot that some subregs were dead and allocate something else
there, but that caused the de-optimization that waitcnt insertion would
think that the result was used immediately.
This commit allows such an image op to have a result with a three or
five dword result, avoiding the above de-optimization.
Differential Revision: https://reviews.llvm.org/D58905
Change-Id: I3651211bbd7ed22721ee7b9fefd7bcc60a809d8b
llvm-svn: 356757
TFE and LWE support requires extra result registers that are written in the
event of a failure in order to detect that failure case.
The specific use-case that initiated these changes is sparse texture support.
This means that if image intrinsics are used with either option turned on, the
programmer must ensure that the return type can contain all of the expected
results. This can result in redundant registers since the vector size must be a
power-of-2.
This change takes roughly 6 parts:
1. Modify the instruction defs in tablegen to add new instruction variants that
can accomodate the extra return values.
2. Updates to lowerImage in SIISelLowering.cpp to accomodate setting TFE or LWE
(where the bulk of the work for these instruction types is now done)
3. Extra verification code to catch cases where intrinsics have been used but
insufficient return registers are used.
4. Modification to the adjustWritemask optimisation to account for TFE/LWE being
enabled (requires extra registers to be maintained for error return value).
5. An extra pass to zero initialize the error value return - this is because if
the error does not occur, the register is not written and thus must be zeroed
before use. Also added a new (on by default) option to ensure ALL return values
are zero-initialized that is required for sparse texture support.
6. Disable the inst_combine optimization in the presence of tfe/lwe (later TODO
for this to re-enable and handle correctly).
There's an additional fix now to avoid a dmask=0
For an image intrinsic with tfe where all result channels except tfe
were unused, I was getting an image instruction with dmask=0 and only a
single vgpr result for tfe. That is incorrect because the hardware
assumes there is at least one vgpr result, plus the one for tfe.
Fixed by forcing dmask to 1, which gives the desired two vgpr result
with tfe in the second one.
The TFE or LWE result is returned from the intrinsics using an aggregate
type. Look in the test code provided to see how this works, but in essence IR
code to invoke the intrinsic looks as follows:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.1d.v4f32i32.i32(i32 15,
i32 %s, <8 x i32> %rsrc, i32 1, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
This re-submit of the change also includes a slight modification in
SIISelLowering.cpp to work-around a compiler bug for the powerpc_le
platform that caused a buildbot failure on a previous submission.
Differential revision: https://reviews.llvm.org/D48826
Change-Id: If222bc03642e76cf98059a6bef5d5bffeda38dda
Work around for ppcle compiler bug
Change-Id: Ie284cf24b2271215be1b9dc95b485fd15000e32b
llvm-svn: 351054
Also revert fix r347876
One of the buildbots was reporting a failure in some relevant tests that I can't
repro or explain at present, so reverting until I can isolate.
llvm-svn: 347911
TFE and LWE support requires extra result registers that are written in the
event of a failure in order to detect that failure case.
The specific use-case that initiated these changes is sparse texture support.
This means that if image intrinsics are used with either option turned on, the
programmer must ensure that the return type can contain all of the expected
results. This can result in redundant registers since the vector size must be a
power-of-2.
This change takes roughly 6 parts:
1. Modify the instruction defs in tablegen to add new instruction variants that
can accomodate the extra return values.
2. Updates to lowerImage in SIISelLowering.cpp to accomodate setting TFE or LWE
(where the bulk of the work for these instruction types is now done)
3. Extra verification code to catch cases where intrinsics have been used but
insufficient return registers are used.
4. Modification to the adjustWritemask optimisation to account for TFE/LWE being
enabled (requires extra registers to be maintained for error return value).
5. An extra pass to zero initialize the error value return - this is because if
the error does not occur, the register is not written and thus must be zeroed
before use. Also added a new (on by default) option to ensure ALL return values
are zero-initialized that is required for sparse texture support.
6. Disable the inst_combine optimization in the presence of tfe/lwe (later TODO
for this to re-enable and handle correctly).
There's an additional fix now to avoid a dmask=0
For an image intrinsic with tfe where all result channels except tfe
were unused, I was getting an image instruction with dmask=0 and only a
single vgpr result for tfe. That is incorrect because the hardware
assumes there is at least one vgpr result, plus the one for tfe.
Fixed by forcing dmask to 1, which gives the desired two vgpr result
with tfe in the second one.
The TFE or LWE result is returned from the intrinsics using an aggregate
type. Look in the test code provided to see how this works, but in essence IR
code to invoke the intrinsic looks as follows:
%v = call {<4 x float>,i32} @llvm.amdgcn.image.load.1d.v4f32i32.i32(i32 15,
i32 %s, <8 x i32> %rsrc, i32 1, i32 0)
%v.vec = extractvalue {<4 x float>, i32} %v, 0
%v.err = extractvalue {<4 x float>, i32} %v, 1
Differential revision: https://reviews.llvm.org/D48826
Change-Id: If222bc03642e76cf98059a6bef5d5bffeda38dda
llvm-svn: 347871
Summary:
Also explicitly port over some tests in llvm.amdgcn.image.* that were
missing. Some tests are removed because they no longer apply (i.e.
explicitly testing building an address vector via insertelement).
This is in preparation for the eventual removal of the old-style
intrinsics.
Some additional notes:
- constant-address-space-32bit.ll: change some GCN-NEXT to GCN because
the instruction schedule was subtly altered
- insert_vector_elt.ll: the old test didn't actually test anything,
because %tmp1 was not used; remove the load, because it doesn't work
(Because of the amdgpu_ps calling convention? In any case, it's
orthogonal to what the test claims to be testing.)
Change-Id: Idfa99b6512ad139e755e82b8b89548ab08f0afcf
Reviewers: arsenm, rampitec
Subscribers: MatzeB, qcolombet, kzhuravl, wdng, yaxunl, dstuttard, tpr, t-tye, javed.absar, llvm-commits
Differential Revision: https://reviews.llvm.org/D48018
llvm-svn: 335229
This usually results in better code. Fixes using
inline asm with short2, and also fixes having a different
ABI for function parameters between VI and gfx9.
Partially cleans up the mess used for lowering of the d16
operations. Making v4f16 legal will help clean this up more,
but this requires additional work.
llvm-svn: 332953
Summary:
These new image intrinsics contain the texture type as part of
their name and have each component of the address/coordinate as
individual parameters.
This is a preparatory step for implementing the A16 feature, where
coordinates are passed as half-floats or -ints, but the Z compare
value and texel offsets are still full dwords, making it difficult
or impossible to distinguish between A16 on or off in the old-style
intrinsics.
Additionally, these intrinsics pass the 'texfailpolicy' and
'cachectrl' as i32 bit fields to reduce operand clutter and allow
for future extensibility.
v2:
- gather4 supports 2darray images
- fix a bug with 1D images on SI
Change-Id: I099f309e0a394082a5901ea196c3967afb867f04
Reviewers: arsenm, rampitec, b-sumner
Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye
Differential Revision: https://reviews.llvm.org/D44939
llvm-svn: 329166