using GEPs. Previously, it used a number of different heuristics for
analyzing the GEPs. Several of these were conservatively correct, but
failed to fall back to SCEV even when SCEV might have given a reasonable
answer. One was simply incorrect in how it was formulated.
There was good code already to recursively evaluate the constant offsets
in GEPs, look through pointer casts, etc. I gathered this into a form
code like the SLP code can use in a previous commit, which allows all of
this code to become quite simple.
There is some performance (compile time) concern here at first glance as
we're directly attempting to walk both pointers constant GEP chains.
However, a couple of thoughts:
1) The very common cases where there is a dynamic pointer, and a second
pointer at a constant offset (usually a stride) from it, this code
will actually not do any unnecessary work.
2) InstCombine and other passes work very hard to collapse constant
GEPs, so it will be rare that we iterate here for a long time.
That said, if there remain performance problems here, there are some
obvious things that can improve the situation immensely. Doing
a vectorizer-pass-wide memoizer for each individual layer of pointer
values, their base values, and the constant offset is likely to be able
to completely remove redundant work and strictly limit the scaling of
the work to scrape these GEPs. Since this optimization was not done on
the prior version (which would still benefit from it), I've not done it
here. But if folks have benchmarks that slow down it should be straight
forward for them to add.
I've added a test case, but I'm not really confident of the amount of
testing done for different access patterns, strides, and pointer
manipulation.
llvm-svn: 189007
Update iterator when the SLP vectorizer changes the instructions in the basic
block by restarting the traversal of the basic block.
Patch by Yi Jiang!
Fixes PR 16899.
llvm-svn: 188832
- Instead of setting the suffixes in a bunch of places, just set one master
list in the top-level config. We now only modify the suffix list in a few
suites that have one particular unique suffix (.ml, .mc, .yaml, .td, .py).
- Aside from removing the need for a bunch of lit.local.cfg files, this enables
4 tests that were inadvertently being skipped (one in
Transforms/BranchFolding, a .s file each in DebugInfo/AArch64 and
CodeGen/PowerPC, and one in CodeGen/SI which is now failing and has been
XFAILED).
- This commit also fixes a bunch of config files to use config.root instead of
older copy-pasted code.
llvm-svn: 188513
Do not generate new vector values for the same entries because we know that the incoming values
from the same block must be identical.
llvm-svn: 188185
This update was done with the following bash script:
find test/Transforms -name "*.ll" | \
while read NAME; do
echo "$NAME"
if ! grep -q "^; *RUN: *llc" $NAME; then
TEMP=`mktemp -t temp`
cp $NAME $TEMP
sed -n "s/^define [^@]*@\([A-Za-z0-9_]*\)(.*$/\1/p" < $NAME | \
while read FUNC; do
sed -i '' "s/;\(.*\)\([A-Za-z0-9_]*\):\( *\)@$FUNC\([( ]*\)\$/;\1\2-LABEL:\3@$FUNC(/g" $TEMP
done
mv $TEMP $NAME
fi
done
llvm-svn: 186268
Before we could vectorize PHINodes scanning successors was a good way of finding candidates. Now we can vectorize the phinodes which is simpler.
llvm-svn: 186139
This is a complete re-write if the bottom-up vectorization class.
Before this commit we scanned the instruction tree 3 times. First in search of merge points for the trees. Second, for estimating the cost. And finally for vectorization.
There was a lot of code duplication and adding the DCE exposed bugs. The new design is simpler and DCE was a part of the design.
In this implementation we build the tree once. After that we estimate the cost by scanning the different entries in the constructed tree (in any order). The vectorization phase also works on the built tree.
llvm-svn: 185774
To support this we have to insert 'extractelement' instructions to pick the right lane.
We had this functionality before but I removed it when we moved to the multi-block design because it was too complicated.
llvm-svn: 185230
Untill now we detected the vectorizable tree and evaluated the cost of the
entire tree. With this patch we can decide to trim-out branches of the tree
that are not profitable to vectorizer.
Also, increase the max depth from 6 to 12. In the worse possible case where all
of the code is made of diamond-shaped graph this can bring the cost to 2**10,
but diamonds are not very common.
llvm-svn: 184681
Rewrote the SLP-vectorization as a whole-function vectorization pass. It is now able to vectorize chains across multiple basic blocks.
It still does not vectorize PHIs, but this should be easy to do now that we scan the entire function.
I removed the support for extracting values from trees.
We are now able to vectorize more programs, but there are some serious regressions in many workloads (such as flops-6 and mandel-2).
llvm-svn: 184647
We collect gather sequences when we vectorize basic blocks. Gather sequences are excellent
hints for vectorization of other basic blocks.
llvm-svn: 184444
The type <3 x i8> is a common in graphics and we want to be able to vectorize it.
This changes accelerates bullet by 12% and 471_omnetpp by 5%.
llvm-svn: 184317
We are not working on a DAG and I ran into a number of problems when I enabled the vectorizations of 'diamond-trees' (trees that share leafs).
* Imroved the numbering API.
* Changed the placement of new instructions to the last root.
* Fixed a bug with external tree users with non-zero lane.
* Fixed a bug in the placement of in-tree users.
llvm-svn: 182508
The external user does not have to be in lane #0. We have to save the lane for each scalar so that we know which vector lane to extract.
llvm-svn: 181674
This commit adds the infrastructure for performing bottom-up SLP vectorization (and other optimizations) on parallel computations.
The infrastructure has three potential users:
1. The loop vectorizer needs to be able to vectorize AOS data structures such as (sum += A[i] + A[i+1]).
2. The BB-vectorizer needs this infrastructure for bottom-up SLP vectorization, because bottom-up vectorization is faster to compute.
3. A loop-roller needs to be able to analyze consecutive chains and roll them into a loop, in order to reduce code size. A loop roller does not need to create vector instructions, and this infrastructure separates the chain analysis from the vectorization.
This patch also includes a simple (100 LOC) bottom up SLP vectorizer that uses the infrastructure, and can vectorize this code:
void SAXPY(int *x, int *y, int a, int i) {
x[i] = a * x[i] + y[i];
x[i+1] = a * x[i+1] + y[i+1];
x[i+2] = a * x[i+2] + y[i+2];
x[i+3] = a * x[i+3] + y[i+3];
}
llvm-svn: 179117