Commit Graph

49 Commits

Author SHA1 Message Date
James Y Knight 7c905063c5 Make utils/update_llc_test_checks.py note that the assertions are
autogenerated.

Also update existing test cases which appear to be generated by it and
weren't modified (other than addition of the header) by rerunning it.

llvm-svn: 253917
2015-11-23 21:33:58 +00:00
Simon Pilgrim e896f9f8c3 [X86][AVX] Added 256-bit shuffle splat tests.
llvm-svn: 253449
2015-11-18 09:39:38 +00:00
Ahmed Bougacha b49eb3ab4b [X86] Fold (trunc (i32 (zextload i16))) into vbroadcast.
When matching non-LSB-extracting truncating broadcasts, we now insert
the necessary SRL. If the scalar resulted from a load, the SRL will be
folded into it, creating a narrower, offset, load.

However, i16 loads aren't Desirable, so we get i16->i32 zextloads.
We already catch i16 aextloads; catch these as well.

llvm-svn: 252363
2015-11-06 23:16:48 +00:00
Ahmed Bougacha 05a0514b12 [X86] SRL non-LSB extracts when folding to truncating broadcasts.
Now that we recognize this, we can support it instead of bailing out.
That is, we can fold:
  (v8i16 (shufflevector
    (v8i16 (bitcast (v4i32 (build_vector X, Y, ...)))),
    <1,1,...,1>))
into:
  (v8i16 (vbroadcast (i16 (trunc (srl Y, 16)))))

llvm-svn: 252362
2015-11-06 23:16:43 +00:00
Ahmed Bougacha 68614a36d1 [X86] Don't fold non-LSB extracts into truncating broadcasts.
We used to incorrectly assume that the offset we're extracting from
was a multiple of the element size. So, we'd fold:
  (v8i16 (shufflevector
    (v8i16 (bitcast (v4i32 (build_vector X, Y, ...)))),
    <1,1,...,1>))
into:
  (v8i16 (vbroadcast (i16 (trunc Y))))
whereas we should have extracted the higher bits from X.

Instead, bail out if the assumption doesn't hold.

llvm-svn: 252361
2015-11-06 23:16:38 +00:00
Simon Pilgrim 53c2bff5fe [X86][SSE] Use lowerVectorShuffleWithUNPCK instead of custom matches.
Most 128-bit and 256-bit shuffles were manually matching UNPCK patterns - use lowerVectorShuffleWithUNPCK to be more thorough.

llvm-svn: 251211
2015-10-24 22:45:04 +00:00
Simon Pilgrim 1cad0cd3ce [X86][SSE] Match zero/any extension shuffles that don't start from the first element
This patch generalizes the lowering of shuffles as zero extensions to allow extensions that don't start from the first element. It now recognises extensions starting anywhere in the lower 128-bits or at the start of any higher 128-bit lane.

The motivation was to reduce the number of high cost pshufb calls, but it also improves the SSE2 case as well.

Differential Revision: http://reviews.llvm.org/D12561

llvm-svn: 248250
2015-09-22 08:16:08 +00:00
Ahmed Bougacha 0cdc7719f0 [X86] Look for scalar through one bitcast when lowering to VBROADCAST.
Fixes PR23464: one way to use the broadcast intrinsics is:

  _mm256_broadcastw_epi16(_mm_cvtsi32_si128(*(int*)src));

We don't currently fold this, but now that we use native IR for
the intrinsics (r245605), we can look through one bitcast to find
the broadcast scalar.

Differential Revision: http://reviews.llvm.org/D10557

llvm-svn: 245613
2015-08-20 21:02:39 +00:00
Ahmed Bougacha 69a17acb74 [X86] Add some broadcast-from-memory tests.
llvm-svn: 245612
2015-08-20 20:59:41 +00:00
Simon Pilgrim 989cbbd2f5 [DAGCombiner] Fold CONCAT_VECTORS of EXTRACT_SUBVECTOR (or undef) to VECTOR_SHUFFLE.
Check to see if this is a CONCAT_VECTORS of a bunch of EXTRACT_SUBVECTOR operations. If so, and if the EXTRACT_SUBVECTOR vector inputs come from at most two distinct vectors the same size as the result, attempt to turn this into a legal shuffle.

Differential Revision: http://reviews.llvm.org/D12125

llvm-svn: 245490
2015-08-19 20:09:50 +00:00
Simon Pilgrim ce30ae62e2 [X86][AVX] Added shuffle concatenation tests
llvm-svn: 245351
2015-08-18 20:51:15 +00:00
Sanjay Patel eca590ffb3 [AVX] Improve insertion of i8 or i16 into low element of 256-bit zero vector
Without this patch, we split the 256-bit vector into halves and produced something like:
	movzwl	(%rdi), %eax
	vmovd	%eax, %xmm0
	vxorps	%xmm1, %xmm1, %xmm1
	vblendps	$15, %ymm0, %ymm1, %ymm0 ## ymm0 = ymm0[0,1,2,3],ymm1[4,5,6,7]

Now, we eliminate the xor and blend because those zeros are free with the vmovd:
        movzwl  (%rdi), %eax
        vmovd   %eax, %xmm0

This should be the final fix needed to resolve PR22685:
https://llvm.org/bugs/show_bug.cgi?id=22685

llvm-svn: 233941
2015-04-02 20:21:52 +00:00
Chandler Carruth 9ad2ffac23 [x86] Run most of the rest of the shuffle combining over non-128-bit
vectors. This lets us fix the rest of the v16 lowering problems when
pshufb is clearly better.

We might still be able to improve some of the lowerings by enabling the
other combine-based rewriting to fire for non-128-bit vectors, but this
at least should remove any regressions from using the fancy v16i16
lowering strategy.

llvm-svn: 230753
2015-02-27 12:13:14 +00:00
Chandler Carruth 66b705bc64 [x86] Teach a bunch of the x86-specific shuffle combining to work with
256-bit vectors as well as 128-bit vectors. Fixes some of the redundant
shuffles for v16i16.

llvm-svn: 230752
2015-02-27 11:45:13 +00:00
Chandler Carruth 97f3260f57 [x86] Make the v8i16 clever single-input shuffle lowering usable for
repeated 128-bit lane shuffles of wider vector types and use it to lower
256-bit v16i16 vector shuffles where applicable.

This should let us perfectly lowering the pattern of pshuflw and pshufhw
even for AVX2 256-bit patterns.

I've not added AVX-512 support, but it should be trivial for someone
working on that to wire up.

Note that currently this generates bad, long shuffle chains because we
don't combine 256-bit target shuffles. The subsequent patches will fix
that.

llvm-svn: 230751
2015-02-27 11:33:46 +00:00
Chandler Carruth 84dfd1a851 [x86] Add a bunch more tests for v16i16 shuffles. All of these are taken
by mirroring v8i16 test cases across both 128-bit lanes. This should
highlight problems where we aren't correctly using 128-bit shuffles to
implement things.

llvm-svn: 230750
2015-02-27 11:25:10 +00:00
Chandler Carruth eb206aa1ea [x86] Now that the new vector shuffle legality is enabled and everything
is going well, remove the flag and the code for the old legality tests.

This is the first step toward removing the entire old vector shuffle
lowering. *Much* more code to delete coming up next.

llvm-svn: 229963
2015-02-20 03:59:35 +00:00
Chandler Carruth 5d1a84b7b8 [x86] Delete still more piles of complex code now that we have a good
systematic lowering of v8i16.

This required a slight strategy shift to prefer unpack lowerings in more
places. While this isn't a cut-and-dry win in every case, it is in the
overwhelming majority. There are only a few places where the old
lowering would probably be a touch faster, and then only by a small
margin.

In some cases, this is yet another significant improvement.

llvm-svn: 229859
2015-02-19 15:21:57 +00:00
Chandler Carruth 352eba1c29 [x86] Dramatically improve v8i16 shuffle lowering by not using its
terribly complex partial blend logic.

This code path was one of the more complex and bug prone when it first
went in and it hasn't faired much better. Ultimately, with the simpler
basis for unpack lowering and support bit-math blending, this is
completely obsolete. In the worst case without this we generate
different but equivalent instructions. However, in many cases we
generate much better code. This is especially true when blends or pshufb
is available.

This does expose one (minor) weakness of the unpack lowering that I'll
try to address.

In case you were wondering, this is actually a big part of what I've
been trying to pull off in the recent string of commits.

llvm-svn: 229853
2015-02-19 14:08:24 +00:00
Craig Topper 7e8dcef094 [X86] Add support for lowering shuffles to 256-bit PALIGNR instruction.
llvm-svn: 229359
2015-02-16 06:29:06 +00:00
Chandler Carruth 87e580a659 [x86] Teach the 128-bit vector shuffle lowering routines to take
advantage of the existence of a reasonable blend instruction.

The 256-bit vector shuffle lowering has leveraged the general technique
of decomposed shuffles and blends for quite some time, but this never
made it back into the 128-bit code, and there are a large number of
patterns where this is substantially better. For example, this removes
almost all domain crossing in vector shuffles that involve some blend
and some permutation with SSE4.1 and later. See the massive reduction
in 'shufps' for integer test cases in this commit.

This isn't perfect yet for a few reasons:

1) The v8i16 shuffle lowering continues to plague me. We don't always
   form an unpack-based blend when that would be better. But the wins
   pretty drastically outstrip the losses here.
2) The v16i8 shuffle lowering is just a disaster here. I never went and
   implemented blend support here for some terrible reason. I'll do
   that next probably. I've not updated it for now.

More variations on this technique are coming as well -- we don't
shuffle-into-unpack or shuffle-into-palignr, both of which would also be
profitable.

Note that some test cases grow significantly in the number of
instructions, but I expect to actually be faster. We use
pshufd+pshufd+blendw instead of a single shufps, but the pshufd's are
very likely to pipeline well (two ports on most modern intel chips) and
the blend is a *very* fast instruction. The domain switch penalty will
essentially always be more than a blend instruction, which is the only
increase in tree height.

llvm-svn: 229350
2015-02-16 01:52:02 +00:00
Chandler Carruth c06b7fbfc3 [x86] Clean up a few test cases with the update script. NFC
llvm-svn: 229349
2015-02-16 01:39:50 +00:00
Simon Pilgrim 00bd79d794 [X86][AVX2] vpslldq/vpsrldq byte shifts for AVX2
This patch refactors the existing lowerVectorShuffleAsByteShift function to add support for 256-bit vectors on AVX2 targets.

It also fixes a tablegen issue that prevented the lowering of vpslldq/vpsrldq vec256 instructions.

Differential Revision: http://reviews.llvm.org/D7596

llvm-svn: 229311
2015-02-15 13:19:52 +00:00
Chandler Carruth bf0fb06e0d [x86] Teach the decomposed shuffle/blend lowering to use an early blend
when that will allow it to lower with a single permute instead of
multiple permutes.

It tries to detect when it will only have to do a single permute in
either case to maximize folding of loads and such.

This cuts a *lot* of the avx2 shuffle permute counts in half. =]

llvm-svn: 229309
2015-02-15 12:42:15 +00:00
Chandler Carruth 1b5285dd57 [SDAG] Teach the SelectionDAG to canonicalize vector shuffles of splats
directly into blends of the splats.

These patterns show up even very late in the vector shuffle lowering
where we don't have any chance for DAG combining to kick in, and
blending is a tremendously simpler operation to model. By coercing the
shuffle into a blend we can much more easily match and lower shuffles of
splats.

Immediately with this change there are significantly more blends being
matched in the x86 vector shuffle lowering.

llvm-svn: 229308
2015-02-15 12:18:12 +00:00
Chandler Carruth 56e0ceda0d [x86] Stop shuffling zero vectors. =]
I was somewhat surprised this pattern really came up, but it does. It
seems better to just directly handle it than try to special case every
place where we end up forming a shuffle that devolves to a shuffle of
a zero vector.

llvm-svn: 229301
2015-02-15 10:34:52 +00:00
Chandler Carruth 62558c1d4d [x86] When splitting 256-bit vectors into 128-bit vectors, don't extract
subvectors from buildvectors. That doesn't really make any sense and it
breaks all of the down-stream matching of buildvectors to cleverly lower
shuffles.

With this, we now get the shift-based lowering of 256-bit vector
shuffles with AVX1 when we split them into 128-bit vectors. We also do
much better on the zero-extension patterns, although there remains quite
a bit of room for improvement here.

llvm-svn: 229299
2015-02-15 10:12:02 +00:00
Chandler Carruth fe69608839 [x86] Switch a collection of tests explicitly to the new vector shuffle
legality test (essentially, everything is legal).

I'm planning to make this the default shortly, but I'd like to fix
a collection of the bugs it exposes first, and this will let me easily
test them. It also showcases both the improvements and a few of the
regressions triggered by the change. The biggest improvements by far are
the significantly reduced shuffling and domain crossing in the combining
test case. The biggest regressions are missing some clever blending
patterns.

llvm-svn: 229284
2015-02-15 06:37:21 +00:00
Chandler Carruth 89a60770e0 [x86] Remove the now-default-on flag for the new vector shuffle lowering
strategy from a bunch of tests.

llvm-svn: 229283
2015-02-15 06:20:51 +00:00
Chandler Carruth bb525e336b [x86] Mechanically update a bunch of tests' check lines using the latest
version of the script.

Changes include:
- Using the VEX prefix
- Skipping more detail when we have useful shuffle comments to match
- Matching more shuffle comments that have been added to the printer
  (yay!)
- Matching the destination registers of some AVX instructions
- Stripping trailing whitespace that crept in
- Fixing indentation issues

Nothing interesting going on here. I'm just trying really hard to ensure
these changes don't show up in the diffs with actual changes to the
backend.

llvm-svn: 228132
2015-02-04 10:46:53 +00:00
Simon Pilgrim 46cd4f7400 [X86][SSE] psrl(w/d/q) and psll(w/d/q) bit shifts for SSE2
Patch to match cases where shuffle masks can be reduced to bit shifts. Similar to byte shift shuffle matching from D5699.

Differential Revision: http://reviews.llvm.org/D6649

llvm-svn: 228047
2015-02-03 21:58:29 +00:00
Simon Pilgrim 6544f815b3 [X86][AVX2] Enabled shuffle matching for the AVX2 zero extension (128bit -> 256bit) vpmovzx* instructions.
Differential Revision: http://reviews.llvm.org/D7251

llvm-svn: 228014
2015-02-03 19:34:09 +00:00
Chandler Carruth 8c44d86ab8 [x86] Add some tests for a common unpack pattern of vector shuffle that
has a remarkably unique and efficient lowering.

While we get this some of the time already, we miss a few cases and
there wasn't a principled reason we got it. We should at least test
this. v8 already has tests for this pattern.

llvm-svn: 222607
2014-11-22 05:44:43 +00:00
Chandler Carruth ce5a26b0e7 [x86] Restructure the checking patterns for v16 and v32 avx2 vector
shuffle lowering to allow much better blend matching.

Specifically, with the new structure the code seems clearer to me and we
correctly can hit the cases where merging two 128-bit lanes is a clear
win and can be shuffled cheaply afterward.

llvm-svn: 222539
2014-11-21 14:53:03 +00:00
Chandler Carruth d2b19bc867 [x86] Teach the x86 vector shuffle lowering to detect mergable 128-bit
lanes.

By special casing these we can often either reduce the total number of
shuffles significantly or reduce the number of (high latency on Haswell)
AVX2 shuffles that potentially cross 128-bit lanes. Even when these
don't actually cross lanes, they have much higher latency to support
that. Doing two of them and a blend is worse than doing a single insert
across the 128-bit lanes to blend and then doing a single interleaved
shuffle.

While this seems like a narrow case, it kept cropping up on me and the
difference is *huge* as you can see in many of the test cases. I first
hit this trying to perfectly fix the interleaving shuffle patterns used
by Halide for AVX2.

llvm-svn: 222533
2014-11-21 13:56:05 +00:00
Chandler Carruth 61c7b6252c [x86] Add a bunch of test cases to 256-bit shuffles that exercise
merging 128-bit subvectors and also shuffling all the elements of those
subvectors. Currently we generate pretty bad code for many of these, but
I'm testing a patch that should dramatically improve this in addition to
making the shuffle lowering robust to other changes.

llvm-svn: 222525
2014-11-21 12:17:50 +00:00
Chandler Carruth 253dd39a9a [x86] Don't form overly fragmented blends when splitting and
re-combining shuffles because nothing was available in the wider vector
type.

The key observation (which I've put in the comments for future
maintainers) is that at this point, no further combining is really
possible. And so even though these shuffles trivially could be combined,
we need to actually do that as we produce them when producing them this
late in the lowering.

This fixes another (huge) part of the Halide vector shuffle regressions.
As it happens, this was already well covered by the tests, but I hadn't
noticed how bad some of these got. The specific patterns that turn
directly into unpckl/h patterns were occurring *many* times in common
vector processing code.

There are still more problems here sadly, but trying to incrementally
tease them apart and it looks like this is the core of the problem in
the splitting logic.

There is some chance of regression here, you can see it in the test
changes. Specifically, where we stop forming pshufb in some cases, it is
possible that pshufb was in fact faster. Intel "says" that pshufb is
slower than the instruction sequences replacing it.

llvm-svn: 221852
2014-11-13 02:42:08 +00:00
Chandler Carruth b9d3fa1e65 [x86] Teach the new vector shuffle lowering about VBROADCAST and
VPBROADCAST.

This has the somewhat expected pervasive impact. I don't know why
I forgot about this. Everything seems good with lots of significant
improvements in the tests.

llvm-svn: 218724
2014-10-01 00:41:21 +00:00
Chandler Carruth a41dceb39b [x86] Update the exact FileCheck syntax of the 256-bit and 512-bit
shuffle tests to match that used in the script I posted and now used
consistently in 128-bit tests.

Nothing interesting changing here, just using the label name as the
FileCheck label and a slightly more general comment marker consumption
strategy.

llvm-svn: 218709
2014-09-30 22:04:45 +00:00
Chandler Carruth aaf8e03d92 [x86] Revert r218588, r218589, and r218600. These patches were pursuing
a flawed direction and causing miscompiles. Read on for details.

Fundamentally, the premise of this patch series was to map
VECTOR_SHUFFLE DAG nodes into VSELECT DAG nodes for all blends because
we are going to *have* to lower to VSELECT nodes for some blends to
trigger the instruction selection patterns of variable blend
instructions. This doesn't actually work out so well.

In order to match performance with the existing VECTOR_SHUFFLE
lowering code, we would need to re-slice the blend in order to fit it
into either the integer or floating point blends available on the ISA.
When coming from VECTOR_SHUFFLE (or other vNi1 style VSELECT sources)
this works well because the X86 backend ensures that these types of
operands to VSELECT get sign extended into '-1' and '0' for true and
false, allowing us to re-slice the bits in whatever granularity without
changing semantics.

However, if the VSELECT condition comes from some other source, for
example code lowering vector comparisons, it will likely only have the
required bit set -- the high bit. We can't blindly slice up this style
of VSELECT. Reid found some code using Halide that triggers this and I'm
hopeful to eventually get a test case, but I don't need it to understand
why this is A Bad Idea.

There is another aspect that makes this approach flawed. When in
VECTOR_SHUFFLE form, we have very distilled information that represents
the *constant* blend mask. Converting back to a VSELECT form actually
can lose this information, and so I think now that it is better to treat
this as VECTOR_SHUFFLE until the very last moment and only use VSELECT
nodes for instruction selection purposes.

My plan is to:
1) Clean up and formalize the target pre-legalization DAG combine that
   converts a VSELECT with a constant condition operand into
   a VECTOR_SHUFFLE.
2) Remove any fancy lowering from VSELECT during *legalization* relying
   entirely on the DAG combine to catch cases where we can match to an
   immediate-controlled blend instruction.

One additional step that I'm not planning on but would be interested in
others' opinions on: we could add an X86ISD::VSELECT or X86ISD::BLENDV
which encodes a fully legalized VSELECT node. Then it would be easy to
write isel patterns only in terms of this to ensure VECTOR_SHUFFLE
legalization only ever forms the fully legalized construct and we can't
cycle between it and VSELECT combining.

llvm-svn: 218658
2014-09-30 02:52:28 +00:00
Chandler Carruth 6cbf43167b [x86] Make the new vector shuffle lowering lower blends as VSELECT
nodes, and rely exclusively on its logic. This removes a ton of
duplication from the blend lowering and centralizes it in one place.

One downside is that it requires a bunch of hacks to make this work with
the current legalization framework. We have to manually speculate one
aspect of legalizing VSELECT nodes to get everything to work nicely
because the existing legalization framework isn't *actually* bottom-up.

The other grossness is that we somewhat duplicate the analysis of
constant blends. I'm on the fence here. If reviewers thing this would
look better with VSELECT when it has constant operands dumping over tho
VECTOR_SHUFFLE, we could go that way. But it would be a substantial
change because currently all of the actual blend instructions are
matched via patterns in the TD files based around VSELECT nodes (despite
them not being perfect fits for that). Suggestions welcome, but at least
this removes the rampant duplication in the backend.

llvm-svn: 218600
2014-09-29 09:57:07 +00:00
Chandler Carruth abe742e8fb [x86] Fix the new vector shuffle lowering's use of VSELECT for AVX2
lowerings.

This was hopelessly broken. First, the x86 backend wants '-1' to be the
element value representing true in a boolean vector, and second the
operand order for VSELECT is backwards from the actual x86 instructions.
To make matters worse, the backend is just using '-1' as the true value
to get the high bit to be set. It doesn't actually symbolically map the
'-1' to anything. But on x86 this isn't quite how it works: there *only*
the high bit is relevant. As a consequence weird non-'-1' values like
0x80 actually "work" once you flip the operands to be backwards.

Anyways, thanks to Hal for helping me sort out what these *should* be.

llvm-svn: 218582
2014-09-28 23:23:55 +00:00
Chandler Carruth e91d68c475 [x86] Teach the new vector shuffle lowering a fancier way to lower
256-bit vectors with lane-crossing.

Rather than immediately decomposing to 128-bit vectors, try flipping the
256-bit vector lanes, shuffling them and blending them together. This
reduces our worst case shuffle by a pretty significant margin across the
board.

llvm-svn: 218446
2014-09-25 10:21:15 +00:00
Chandler Carruth a577bc26b6 [x86] Fix the v16i16 blend logic I added in the prior commit and add the
missing test cases for it.

Unsurprisingly, without test cases, there were bugs here. Surprisingly,
this bug wasn't caught at compile time. Yep, there is an X86ISD::BLENDV.
It isn't wired to anything. Oops. I'll fix than next.

llvm-svn: 218434
2014-09-25 01:13:38 +00:00
Chandler Carruth 98443d89b9 [x86] Implement v16i16 support with AVX2 in the new vector shuffle
lowering.

This also implements the fancy blend lowering for v16i16 using AVX2 and
teaches the X86 backend to print shuffle masks for 256-bit PSHUFB
and PBLENDW instructions. It also makes the mask decoding correct for
PBLENDW instructions. The yaks, they are legion.

Tests are updated accordingly. There are some missing tests for the
VBLENDVB lowering, but I'll add those in a follow-up as this commit has
accumulated enough cruft already.

llvm-svn: 218430
2014-09-25 00:24:19 +00:00
Chandler Carruth e7e9c04ddf [x86] Teach the instruction lowering to add comments describing constant
pool data being loaded into a vector register.

The comments take the form of:

  # ymm0 = [a,b,c,d,...]
  # xmm1 = <x,y,z...>

The []s are used for generic sequential data and the <>s are used for
specifically ConstantVector loads. Undef elements are printed as the
letter 'u', integers in decimal, and floating point values as floating
point values. Suggestions on improving the formatting or other aspects
of the display are very welcome.

My primary use case for this is to be able to FileCheck test masks
passed to vector shuffle instructions in-register. It isn't fantastic
for that (no decoding special zeroing semantics or other tricks), but it
at least puts the mask onto an instruction line that could reasonably be
checked. I've updated many of the new vector shuffle lowering tests to
leverage this in their test cases so that we're actually checking the
shuffle masks remain as expected.

Before implementing this, I tried a *bunch* of different approaches.
I looked into teaching the MCInstLower code to scan up the basic block
and find a definition of a register used in a shuffle instruction and
then decode that, but this seems incredibly brittle and complex.
I talked to Hal a lot about the "right" way to do this: attach the raw
shuffle mask to the instruction itself in some form of unencoded
operands, and then use that to emit the comments. I still think that's
the optimal solution here, but it proved to be beyond what I'm up for
here. In particular, it seems likely best done by completing the
plumbing of metadata through these layers and attaching the shuffle mask
in metadata which could have fully automatic dropping when encoding an
actual instruction.

llvm-svn: 218377
2014-09-24 09:39:41 +00:00
Chandler Carruth 9a94bd6fa4 [x86] Teach the rest of the 'target shuffle' machinery about blends and
add VPBLENDD to the InstPrinter's comment generation so we get nice
comments everywhere.

Now that we have the nice comments, I can see the bug introduced by
a silly typo in the commit that enabled VPBLENDD, and have fixed it. Yay
tests that are easy to inspect.

llvm-svn: 218335
2014-09-23 22:14:14 +00:00
Chandler Carruth adcfec995c [x86] Teach the new shuffle lowering's blend functionality to use AVX2's
VPBLENDD where appropriate even on 128-bit vectors.

According to Agner's tables, this instruction is significantly higher
throughput (can execute on any port) on Haswell chips so we should
aggressively try to form it when available.

Sadly, this loses our delightful shuffle comments. I'll add those back
for VPBLENDD next.

llvm-svn: 218322
2014-09-23 18:16:12 +00:00
Chandler Carruth 44deb8015c [x86] Introduce tests covering the gamut of 256-bit vector shuffling.
These are just test cases, no actual code yet. This establishes the
baseline fallback strategy we're starting from on AVX2 and the expected
lowering we use on AVX1.

Also, these test cases are very much generated. I've manually crafted
the specific pattern set that I'm hoping will be useful at exercising
the lowering code, but I've not (and could not) manually verify *all* of
these. I've spot checked and they seem legit to me.

As with the rest of vector shuffling, at a certain point the only really
useful way to check the correctness of this stuff is through fuzz
testing.

llvm-svn: 218267
2014-09-22 20:25:08 +00:00