Commit Graph

9 Commits

Author SHA1 Message Date
Marek Olsak 79c05871a2 AMDGPU/SI: Add back reverted SGPR spilling code, but disable it
suggested as a better solution by Matt

llvm-svn: 287942
2016-11-25 17:37:09 +00:00
Marek Olsak e3895bfb47 Revert "AMDGPU: Implement SGPR spilling with scalar stores"
This reverts commit 4404d0d6e354e80dd7f8f0a0e12d8ad809cf007e.

llvm-svn: 287936
2016-11-25 16:03:34 +00:00
Marek Olsak dad553a5cf Revert "AMDGPU: Fix MMO when splitting spill"
This reverts commit 79d4f8b8b1ce430c3d5dac4fc72a9eebaed24fe1.

llvm-svn: 287935
2016-11-25 16:03:27 +00:00
Matt Arsenault 2669a76f01 AMDGPU: Fix MMO when splitting spill
The size and offset were wrong. The size of the object was
being used for the size of the access, when here it is really
being split into 4-byte accesses. The underlying object size
is set in the MachinePointerInfo, which also didn't have the
offset set.

llvm-svn: 287806
2016-11-23 20:52:53 +00:00
Matt Arsenault dc45274d54 AMDGPU: Implement SGPR spilling with scalar stores
nThis avoids the nasty problems caused by using
memory instructions that read the exec mask while
spilling / restoring registers used for control flow
masking, but only for VI when these were added.

This always uses the scalar stores when enabled currently,
but it may be better to still try to spill to a VGPR
and use this on the fallback memory path.

The cache also needs to be flushed before wave termination
if a scalar store is used.

llvm-svn: 286766
2016-11-13 18:20:54 +00:00
Matt Arsenault 40bae76620 AMDGPU: Fix missing -verify-machineinstrs in test
llvm-svn: 283107
2016-10-03 12:58:59 +00:00
Tom Stellard 154c9cdd24 AMDGPU/SI: Use v_readfirstlane_b32 when restoring SGPRs spilled to scratch
We were using v_readlane_b32 with the lane set to zero, but this won't
work if thread 0 is not active.

Differential Revision: http://reviews.llvm.org/D19745

llvm-svn: 268295
2016-05-02 20:11:44 +00:00
Tom Stellard cb6ba62d6f AMDGPU/SI: Enable the post-ra scheduler
Summary:
This includes a hazard recognizer implementation to replace some of
the hazard handling we had during frame index elimination.

Reviewers: arsenm

Subscribers: qcolombet, arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D18602

llvm-svn: 268143
2016-04-30 00:23:06 +00:00
Tom Stellard 649b5db557 AMDGPU/SI: Add support for spiling SGPRs to scratch buffer
Summary:
This is necessary for when we run out of VGPRs and can no
longer use v_{read,write}_lane for spilling SGPRs.

Reviewers: arsenm

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D17592

llvm-svn: 262732
2016-03-04 18:31:18 +00:00