Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file".
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()
Cleaned up header includes a bit as well.
llvm-svn: 162860
require an AddressClass, which is useless at this
point since it already knows the distinction between
32-bit Thumb opcodes and 32-bit ARM opcodes.
llvm-svn: 161382
keep a shared pointer to their disassembler. This
is important for the LLVM-C disassembler because
it needs to lock its parent in order to disassemble
itself.
This means that every interface that returned a
Disassembler* needs to return a DisassemblerSP, so
that the instructions and any external owners share
the same reference count on the object. I changed
all clients to use this shared pointer, which also
plugged a few leaks.
<rdar://problem/12002822>
llvm-svn: 161123
Fixed the DisassemblerLLVMC disassembler to parse more efficiently instead of parsing opcodes over and over. The InstructionLLVMC class now only reads the opcode in the InstructionLLVMC::Decode function. This can be done very efficiently for ARM and architectures that have fixed opcode sizes. For x64 it still calls the disassembler to get the byte size.
Moved the lldb_private::Instruction::Dump(...) function up into the lldb_private::Instruction class and it now uses the function that gets the mnemonic, operandes and comments so that all disassembly is using the same code.
Added StreamString::FillLastLineToColumn() to allow filling a line up to a column with a character (which is used by the lldb_private::Instruction::Dump(...) function).
Modified the Opcode::GetData() fucntion to "do the right thing" for thumb instructions.
llvm-svn: 156532
Switch over to the "*-apple-macosx" for desktop and "*-apple-ios" for iOS triples.
Also make the selection process for auto selecting platforms based off of an arch much better.
llvm-svn: 156354
- Addresses with no description were given
comments, leading to useless comments like
"; , "
- Addresses weren't resolved with respect
to the correct module.
llvm-svn: 153274
them both installed with the LLVM MC version being the default. I renamed the
name of the LLVM MC disassembler plug-in to "llvm-mc" and the LLVM enhanced
disassembly plug-in to "llvm-edis" and they can both be installed for now.
To use the "llvm-edis" disassembler, you can just specify it while disassembling:
(lldb) disassemble --plugin llvm-edis --name main
(lldb) disassemble --plugin llvm-mc --name main
This will allow us to compare the output of the two disassembler and eventually
deprecate the old one when the new one is ready. But it does use the new disassembler
by default so we continue to test it on a daily basis.
llvm-svn: 153231
I started work on being able to add symbol files after a debug session
had started with a new "target symfile add" command and quickly ran into
problems with stale Address objects in breakpoint locations that had
lldb_private::Section pointers into modules that had been removed or
replaced. This also let to grabbing stale modules from those sections.
So I needed to thread harded the Address, Section and related objects.
To do this I modified the ModuleChild class to now require a ModuleSP
on initialization so that a weak reference can created. I also changed
all places that were handing out "Section *" to have them hand out SectionSP.
All ObjectFile, SymbolFile and SymbolVendors were inheriting from ModuleChild
so all of the find plug-in, static creation function and constructors now
require ModuleSP references instead of Module *.
Address objects now have weak references to their sections which can
safely go stale when a module gets destructed.
This checkin doesn't complete the "target symfile add" command, but it
does get us a lot clioser to being able to do such things without a high
risk of crashing or memory corruption.
llvm-svn: 151336
Intel disassembler usable.
Also flipped the switch: we are now exclusively
using Disassembler.h instead of
EnhancedDisassembly.h for all disassembly in
LLDB.
llvm-svn: 151306
the lldb_private::StackFrame objects hold onto a weak pointer to the thread
object. The lldb_private::StackFrame objects the the most volatile objects
we have as when we are doing single stepping, frames can often get lost or
thrown away, only to be re-created as another object that still refers to the
same frame. We have another bug tracking that. But we need to be able to
have frames no longer be able to get the thread when they are not part of
a thread anymore, and this is the first step (this fix makes that possible
but doesn't implement it yet).
Also changed lldb_private::ExecutionContextScope to return shared pointers to
all objects in the execution context to further thread harden the internals.
llvm-svn: 150871
which uses the Disassembler.h interface to the LLVM
disassemblers rather than the EnhancedDisassembly.h
interface. Disassembler.h is a better-maintained
API and will be stabler in the long term.
Currently the output from Disassembler.h does not
provide for symbolic disassembly in all the places
that the old disassembler did, so I have gated (and
disabled) the disassembler. It'll be easy to flip
the switch later.
In the meantime, to enable the new disassembler,
uncomment "#define USE_NEW_DISASSEMBLER" in
lldb.cpp.
llvm-svn: 150772
due to RTTI worries since llvm and clang don't use RTTI, but I was able to
switch back with no issues as far as I can tell. Once the RTTI issue wasn't
an issue, we were looking for a way to properly track weak pointers to objects
to solve some of the threading issues we have been running into which naturally
led us back to std::tr1::weak_ptr. We also wanted the ability to make a shared
pointer from just a pointer, which is also easily solved using the
std::tr1::enable_shared_from_this class.
The main reason for this move back is so we can start properly having weak
references to objects. Currently a lldb_private::Thread class has a refrence
to its parent lldb_private::Process. This doesn't work well when we now hand
out a SBThread object that contains a shared pointer to a lldb_private::Thread
as this SBThread can be held onto by external clients and if they end up
using one of these objects we can easily crash.
So the next task is to start adopting std::tr1::weak_ptr where ever it makes
sense which we can do with lldb_private::Debugger, lldb_private::Target,
lldb_private::Process, lldb_private::Thread, lldb_private::StackFrame, and
many more objects now that they are no longer using intrusive ref counted
pointer objects (you can't do std::tr1::weak_ptr functionality with intrusive
pointers).
llvm-svn: 149207
be fetched too many times and the DisassemblerLLVM was appending to strings
when the opcode, mnemonic and comment accessors were called multiple times
and if any of the strings were empty.
Also fixed the test suite failures from recent Objective C modifications.
llvm-svn: 148460
symbolication. Also improved the SBInstruction API to allow
access to the instruction opcode name, mnemonics, comment and
instruction data.
Added the ability to edit SBLineEntry objects (change the file,
line and column), and also allow SBSymbolContext objects to be
modified (set module, comp unit, function, block, line entry
or symbol).
The SymbolContext and SBSymbolContext can now generate inlined
call stack infomration for symbolication much easier using the
SymbolContext::GetParentInlinedFrameInfo(...) and
SBSymbolContext::GetParentInlinedFrameInfo(...) methods.
llvm-svn: 140518
shared pointers.
Changed the ExecutionContext over to use shared pointers for
the target, process, thread and frame since these objects can
easily go away at any time and any object that was holding onto
an ExecutionContext was running the risk of using a bad object.
Now that the shared pointers for target, process, thread and
frame are just a single pointer (they all use the instrusive
shared pointers) the execution context is much safer and still
the same size.
Made the shared pointers in the the ExecutionContext class protected
and made accessors for all of the various ways to get at the pointers,
references, and shared pointers.
llvm-svn: 140298
Code cleanup:
- The Format Manager implementation is now split between two files: FormatClasses.{h|cpp} where the
actual formatter classes (ValueFormat, SummaryFormat, ...) are implemented and
FormatManager.{h|cpp} where the infrastructure classes (FormatNavigator, FormatManager, ...)
are contained. The wrapper code always remains in Debugger.{h|cpp}
- Several leftover fields, methods and comments from previous design choices have been removed
type category subcommands (enable, disable, delete) now can take a list of category names as input
- for type category enable, saying "enable A B C" is the same as saying
enable C
enable B
enable A
(the ordering is relevant in enabling categories, and it is expected that a user typing
enable A B C wants to look into category A, then into B, then into C and not the other
way round)
- for the other two commands, the order is not really relevant (however, the same inverted ordering
is used for consistency)
llvm-svn: 135494
so that both the opcode and the operands are aligned with the rest of output.
Comment out the code related to force_raw mode when disassembling arm or thumb for now.
It testing goes ok, we will remove the section of code related to force_raw.
llvm-svn: 131910
a branch instruction and therefore the symbolic information is not being dumped for
non-raw mode.
The problem is that the ARMAsmParser is not recognizing the "#274" in "b #274"
as a valid operand when doing disassembly in non-raw mode.
llvm-svn: 131738
EDOperandIndexForToken(token) calls fail to return a meaningful operand index,
resulting in both operands and comment being empty. We will use the raw disassembly
string as output in these cases.
There is still a known bug where llvm:tB (A8.6.16 B Encoding T2) is not being processed
as a branch instruction and therefore the symbolic information is not being dumped for
non-raw mode.
llvm-svn: 131615
of the current instruction plus 8. And for Triple::thumb, it is plus 4.
rdar://problem/9170971
lldb disassembly's symbol information not correct (off by 2?)
llvm-svn: 131256
The idea is that the instruction to be emulated is actually executed
on the hardware to be emulated, with the before and after state of the
hardware being captured and 'freeze-dried' into .dat files. The
emulation testing code then loads the before & after state from the
.dat file, emulates the instruction using the before state, and
compares the resulting state to the 'after' state. If they match, the
emulation is accurate, otherwise there is a problem.
The final format of the .dat files needs a bit more work; the plan is
to generalize them a bit and to convert the plain values to key-value pairs.
But I wanted to get this first pass committed.
This commit adds arm instruction emulation testing to the testsuite, along with
many initial .dat files.
It also fixes a bug in the llvm disassembler, where 32-bit thumb opcodes
were getting their upper & lower 16-bits reversed.
There is a new Instruction sub-class, that is intended to be loaded
from a .dat file rather than read from an executable. There is also a
new EmulationStateARM class, for handling the before & after states.
EmulationStates for other architetures can be added later when we
emulate their instructions.
llvm-svn: 129832