The LDS output queue is accessed via the OQAP register. The OQAP
register cannot be live across clauses, so if value is written to the
output queue, it must be retrieved before the end of the clause.
With the machine scheduler, we cannot statisfy this constraint, because
it lacks proper alias analysis and it will mark some LDS accesses as
having a chain dependency on vertex fetches. Since vertex fetches
require a new clauses, the dependency may end up spiltting OQAP uses and
defs so the end up in different clauses. See the lds-output-queue.ll
test for a more detailed explanation.
To work around this issue, we now combine the LDS read and the OQAP
copy into one instruction and expand it after register allocation.
This patch also adds some checks to the EmitClauseMarker pass, so that
it doesn't end a clause with a value still in the output queue and
removes AR.X and OQAP handling from the scheduler (AR.X uses and defs
were already being expanded post-RA, so the scheduler will never see
them).
Reviewed-by: Vincent Lejeune <vljn at ovi.com>
llvm-svn: 194755
StructurizeCFG pass allows to make complex cfg reducible ; it allows a lot of
shader from shadertoy (which exhibits complex control flow constructs) to works
correctly with respect to CFG handling (and allow us to detect potential bug in
other part of the backend).
We provide a cmd line argument to disable the pass for debug purpose.
Patch by: Vincent Lejeune
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
llvm-svn: 192363
Test is not included as it is several 1000 lines long.
To test this functionnality, a test case must generate at least 2 ALU clauses,
where an ALU clause is ~110 instructions long.
NOTE: This is a candidate for the stable branch.
llvm-svn: 185943
Dot4 now uses 8 scalar operands instead of 2 vectors one which allows register
coalescer to remove some unneeded COPY.
This patch also defines some structures/functions that can be used to handle
every vector instructions (CUBE, Cayman special instructions...) in a similar
fashion.
llvm-svn: 182126