Then make the Thread a Broadcaster, and get it to broadcast when the selected frame is changed (but only from the Command Line) and when Thread::ReturnFromFrame
changes the stack.
Made the Driver use this notification to print the new thread status rather than doing it in the command.
Fixed a few places where people were setting their broadcaster class by hand rather than using the static broadcaster class call.
<rdar://problem/12383087>
llvm-svn: 165640
Also added a new option for "log enable" which is "--stack" which will print out a stack backtrace for each log line.
This was used to track down the leaking module issue I fixed last week.
llvm-svn: 165438
enabled after we'd found a few bugs that were caused by shadowed
local variables; the most important issue this turned up was
a common mistake of trying to obtain a mutex lock for the scope
of a code block by doing
Mutex::Locker(m_map_mutex);
This doesn't assign the lock object to a local variable; it is
a temporary that has its dtor called immediately. Instead,
Mutex::Locker locker(m_map_mutex);
does what is intended. For some reason -Wshadow happened to
highlight these as shadowed variables.
I also fixed a few obivous and easy shadowed variable issues
across the code base but there are a couple dozen more that
should be fixed when someone has a free minute.
<rdar://problem/12437585>
llvm-svn: 165269
loaded at a random offset).
To get the kernel's UUID and load address I need to send a kdp
packet so I had to implement the kernel relocation (and attempt to
find the kernel if none was provided to lldb already) in ProcessKDP
-- but this code really properly belongs in DynamicLoaderDarwinKernel.
I also had to add an optional Stream to ConnectRemote so
ProcessKDP::DoConnectRemote can print feedback about the remote kernel's
UUID, load address, and notify the user if we auto-loaded the kernel via
the UUID.
<rdar://problem/7714201>
llvm-svn: 164881
This checkin adds the capability for LLDB to load plugins from external dylibs that can provide new commands
It exports an SBCommand class from the public API layer, and a new SBCommandPluginInterface
There is a minimal load-only plugin manager built into the debugger, which can be accessed via Debugger::LoadPlugin.
Plugins are loaded from two locations at debugger startup (LLDB.framework/Resources/PlugIns and ~/Library/Application Support/LLDB/PlugIns) and more can be (re)loaded via the "plugin load" command
For an example of how to make a plugin, refer to the fooplugin.cpp file in examples/plugins/commands
Caveats:
Currently, the new API objects and features are not exposed via Python.
The new commands can only be "parsed" (i.e. not raw) and get their command line via a char** parameter (we do not expose our internal Args object)
There is no unloading feature, which can potentially lead to leaks if you overwrite the commands by reloading the same or different plugins
There is no API exposed for option parsing, which means you may need to use getopt or roll-your-own
llvm-svn: 164865
We can now do:
Specify a path to a debug symbols file:
(lldb) add-dsym <path-to-dsym>
Go and download the dSYM file for the "libunc.dylib" module in your target:
(lldb) add-dsym --shlib libunc.dylib
Go and download the dSYM given a UUID:
(lldb) add-dsym --uuid <UUID>
Go and download the dSYM file for the current frame:
(lldb) add-dsym --frame
llvm-svn: 164806
The attached patch fixes a problem with performing an attach from the SBTarget API on Linux (and other systems that use ProcessPOSIX).
When Process::Attach was called from SBTarget, it resulted in a call to a form of the DoAttachWithID function that wasn't implemented in ProcessPOSIX, and so it fell back to the default implementation (which just returns an error). It didn't seem necessary to use the attach_info parameter for this case, so I just implemented it as a call to the simpler version of the function.
In debugging this problem, I also found that SBTarget wasn't checking the return value from the Attach call, causing it to hang when the attach fails.
llvm-svn: 163399
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file".
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()
Cleaned up header includes a bit as well.
llvm-svn: 162860
particularly in the SBThread & SBFrame interfaces. Instead of filling the whole context & then getting
the API mutex, we now get only the target, acquire the API mutex from it, then fill out the rest of the
context. This removes a race condition where you get a ThreadSP, then wait on the API mutex while another
command Destroy's the Thread you've just gotten.
Also fixed the ExecutionContextRef::Get*SP calls so they don't return invalid objects.
Also fixed the ExecutionContext::Has*Scope calls so they don't claim to have a scope if the object representing
that scope has been destroyed.
Also fixed a think-o in Thread::IsValid which was causing it to return the opposite of the desired value.
<rdar://problem/11995490>
llvm-svn: 162401
- no setting auto completion
- very manual and error prone way of getting/setting variables
- tons of code duplication
- useless instance names for processes, threads
Now settings can easily be defined like option values. The new settings makes use of the "OptionValue" classes so we can re-use the option value code that we use to set settings in command options. No more instances, just "does the right thing".
llvm-svn: 162366
Added new API to lldb::SBTypeMember for bitfields:
bool SBTypeMember::IsBitfield();
uint32_t SBTypeMember::GetBitfieldSizeInBits();
Also added new properties for easy access. Now SBTypeMember objects in python have a "fields" property for all type fields, "bases" for all direct bases, "vbases" for all virtual base classes and "members" for a combo of all three organized by bit offset. They all return a python list() of SBTypeMember objects. Usage:
(lldb) script
>>> t = lldb.target.FindFirstType("my_type")
>>> for field in t.fields:
... print field
>>> for vbase in t.vbases:
... print vbase
>>> for base in t.bases:
... print base
>>> for member in t.members:
... print member
Also added new "is_bitfield" property to the SBTypeMember objects that will return the result of SBTypeMember::IsBitfield(), and "bitfield_bit_size" which will return the result of SBTypeMember::GetBitfieldSizeInBits();
I also fixed "SBTypeMember::GetOffsetInBytes()" to return the correct byte offset.
llvm-svn: 161091
Convert from calling Halt in the lldb Driver.cpp's input reader's sigint handler to sending this AsyncInterrupt so it can be handled in the
event loop.
If you are attaching and get an async interrupt, abort the attach attempt.
Also remember to destroy the process if get interrupted while attaching.
Getting this to work also required handing the eBroadcastBitInterrupt in a few more places in Process WaitForEvent & friends.
<rdar://problem/10792425>
llvm-svn: 160903
the state of the unwind instructions once the prologue has finished. If it hits an
early return epilogue in the middle of the function, re-instate the prologue after that
epilogue has completed so that we can still unwind for cases where the flow of control
goes past that early-return. <rdar://problem/11775059>
Move the UnwindPlan operator== definition into the .cpp file, expand the definition a bit.
Add some casts to a SBCommandInterpreter::HandleCompletion() log statement so it builds without
warning on 64- and 32-bit systems.
llvm-svn: 160337
Fixed a case where the python interpreter could end up holding onto a previous lldb::SBProcess (probably in lldb.process) when run under Xcode. Prior to this fix, the lldb::SBProcess held onto a shared pointer to a lldb_private::Process. This in turn could cause the process to still have a thread list with stack frames. The stack frames would have module shared pointers in the lldb_private::SymbolContext objects.
We also had issues with things staying in the shared module list too long when we found things by UUID (we didn't remove the out of date ModuleSP from the global module cache).
Now all of this is fixed and everything goes away between runs.
llvm-svn: 160140