sometimes emit "zero" and "all one" vectors multiple times,
for example:
_test2:
pcmpeqd %mm0, %mm0
movq %mm0, _M1
pcmpeqd %mm0, %mm0
movq %mm0, _M2
ret
instead of:
_test2:
pcmpeqd %mm0, %mm0
movq %mm0, _M1
movq %mm0, _M2
ret
This patch fixes this by always arranging for zero/one vectors
to be defined as v4i32 or v2i32 (SSE/MMX) instead of letting them be
any random type. This ensures they get trivially CSE'd on the dag.
This fix is also important for LegalizeDAGTypes, as it gets unhappy
when the x86 backend wants BUILD_VECTOR(i64 0) to be legal even when
'i64' isn't legal.
This patch makes the following changes:
1) X86TargetLowering::LowerBUILD_VECTOR now lowers 0/1 vectors into
their canonical types.
2) The now-dead patterns are removed from the SSE/MMX .td files.
3) All the patterns in the .td file that referred to immAllOnesV or
immAllZerosV in the wrong form now use *_bc to match them with a
bitcast wrapped around them.
4) X86DAGToDAGISel::SelectScalarSSELoad is generalized to handle
bitcast'd zero vectors, which simplifies the code actually.
5) getShuffleVectorZeroOrUndef is updated to generate a shuffle that
is legal, instead of generating one that is illegal and expecting
a later legalize pass to clean it up.
6) isZeroShuffle is generalized to handle bitcast of zeros.
7) several other minor tweaks.
This patch is definite goodness, but has the potential to cause random
code quality regressions. Please be on the lookout for these and let
me know if they happen.
llvm-svn: 44310