xor/and/or (bitcast(A), bitcast(B)) -> bitcast(op (A,B)) was only being combined at the AfterLegalizeTypes stage, this patch permits the combine to occur anytime before then as well.
The main aim with this to improve the ability to recognise bitmasks that can be converted to shuffles.
I had to modify a number of AVX512 mask tests as the basic bitcast to/from scalar pattern was being stripped out, preventing testing of the mmask bitops. By replacing the bitcasts with loads we can get almost the same result.
Differential Revision: http://reviews.llvm.org/D18944
llvm-svn: 265998
As vector shuffles can only reference two inputs many (V)INSERTPS patterns end up being split over two targets shuffles.
This patch adds combines to attempt to combine (V)INSERTPS nodes with input/output nodes that are just zeroing out these additional vector elements.
Differential Revision: http://reviews.llvm.org/D16072
llvm-svn: 258205
autogenerated.
Also update existing test cases which appear to be generated by it and
weren't modified (other than addition of the header) by rerunning it.
llvm-svn: 253917
This patch generalizes the zeroing of vector elements with the BLEND instructions. Currently a zero vector will only blend if the shuffled elements are correctly inline, this patch recognises when a vector input is zero (or zeroable) and modifies a local copy of the shuffle mask to support a blend. As a zeroable vector input may not be all zeroes, the zeroable vector is regenerated if necessary.
Differential Revision: http://reviews.llvm.org/D14050
llvm-svn: 251659
Currently shuffles may only be combined if they are of the same type, despite the fact that bitcasts are often introduced in between shuffle nodes (e.g. x86 shuffle type widening).
This patch allows a single input shuffle to peek through bitcasts and if the input is another shuffle will merge them, shuffling using the smallest sized type, and re-applying the bitcasts at the inputs and output instead.
Dropped old ShuffleToZext test - this patch removes the use of the zext and vector-zext.ll covers these anyhow.
Differential Revision: http://reviews.llvm.org/D7939
llvm-svn: 231380
Essentially the same as the GEP change in r230786.
A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)
import fileinput
import sys
import re
pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")
for line in sys.stdin:
sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))
Reviewers: rafael, dexonsmith, grosser
Differential Revision: http://reviews.llvm.org/D7649
llvm-svn: 230794
is going well, remove the flag and the code for the old legality tests.
This is the first step toward removing the entire old vector shuffle
lowering. *Much* more code to delete coming up next.
llvm-svn: 229963
addition to lowering to trees rooted in an unpack.
This saves shuffles and or registers in many various ways, lets us
handle another class of v4i32 shuffles pre SSE4.1 without domain
crosses, etc.
llvm-svn: 229856
advantage of the existence of a reasonable blend instruction.
The 256-bit vector shuffle lowering has leveraged the general technique
of decomposed shuffles and blends for quite some time, but this never
made it back into the 128-bit code, and there are a large number of
patterns where this is substantially better. For example, this removes
almost all domain crossing in vector shuffles that involve some blend
and some permutation with SSE4.1 and later. See the massive reduction
in 'shufps' for integer test cases in this commit.
This isn't perfect yet for a few reasons:
1) The v8i16 shuffle lowering continues to plague me. We don't always
form an unpack-based blend when that would be better. But the wins
pretty drastically outstrip the losses here.
2) The v16i8 shuffle lowering is just a disaster here. I never went and
implemented blend support here for some terrible reason. I'll do
that next probably. I've not updated it for now.
More variations on this technique are coming as well -- we don't
shuffle-into-unpack or shuffle-into-palignr, both of which would also be
profitable.
Note that some test cases grow significantly in the number of
instructions, but I expect to actually be faster. We use
pshufd+pshufd+blendw instead of a single shufps, but the pshufd's are
very likely to pipeline well (two ports on most modern intel chips) and
the blend is a *very* fast instruction. The domain switch penalty will
essentially always be more than a blend instruction, which is the only
increase in tree height.
llvm-svn: 229350
directly into blends of the splats.
These patterns show up even very late in the vector shuffle lowering
where we don't have any chance for DAG combining to kick in, and
blending is a tremendously simpler operation to model. By coercing the
shuffle into a blend we can much more easily match and lower shuffles of
splats.
Immediately with this change there are significantly more blends being
matched in the x86 vector shuffle lowering.
llvm-svn: 229308
legality test (essentially, everything is legal).
I'm planning to make this the default shortly, but I'd like to fix
a collection of the bugs it exposes first, and this will let me easily
test them. It also showcases both the improvements and a few of the
regressions triggered by the change. The biggest improvements by far are
the significantly reduced shuffling and domain crossing in the combining
test case. The biggest regressions are missing some clever blending
patterns.
llvm-svn: 229284
This associates movss and movsd with the packed single and packed double
execution domains (resp.). While this is largely cosmetic, as we now
don't have weird ping-pong-ing between single and double precision, it
is also useful because it avoids the domain fixing algorithm from seeing
domain breaks that don't actually exist. It will also be much more
important if we have an execution domain default other than packed
single, as that would cause us to mix movss and movsd with integer
vector code on a regular basis, a very bad mixture.
llvm-svn: 228135
This is the simplest form of bit-math based blending which only fires
when we are blending with zero and is relatively profitable. I've only
enabled this path on very specific lowering strategies. I'm planning to
widen its applicability in subsequent patches, but so far you'll notice
that even though we get fewer shufps instructions, we *still* do the bit
math in the FP execution port. I'm looking into why this is still
happening.
llvm-svn: 228124
update_llc_test_checks.py.
The exact format of the checks has changed over time. This includes
different indenting rules, new shuffle comments that have been added,
and more operand hiding behind regular expressions.
No functional change to the tests are expected here, but this will make
subsequent patches have a clean diff as they change shuffle lowering.
llvm-svn: 228097
Patch to match cases where shuffle masks can be reduced to bit shifts. Similar to byte shift shuffle matching from D5699.
Differential Revision: http://reviews.llvm.org/D6649
llvm-svn: 228047
This patch adds general shuffle pattern matching for the MOVQ zero-extend instruction (copy lower 64bits, zero upper) for all 128-bit integer vectors, it is added as a fallback test in lowerVectorShuffleAsZeroOrAnyExtend.
llvm-svn: 228022
This patch adds shuffle mask decodes for integer zero extends (pmovzx** and movq xmm,xmm) and scalar float/double loads/moves (movss/movsd).
Also adds shuffle mask decodes for integer loads (movd/movq).
Differential Revision: http://reviews.llvm.org/D7228
llvm-svn: 227688
4i32 shuffles for single insertions into zero vectors lowers to X86vzmovl which was using (v)blendps - causing domain switch stalls. This patch fixes this by using (v)pblendw instead.
The updated tests on test/CodeGen/X86/sse41.ll still contain a domain stall due to the use of insertps - I'm looking at fixing this in a future patch.
Differential Revision: http://reviews.llvm.org/D6458
llvm-svn: 223165
Since (v)pslldq / (v)psrldq instructions resolve to a single input argument it is useful to match it much earlier than we currently do - this prevents more complicated shuffles (notably insertion into a zero vector) matching before it.
Differential Revision: http://reviews.llvm.org/D6409
llvm-svn: 222796
perform a load to use blendps rather than movss when it is available.
For non-loads, blendps is *much* faster. It can execute on two ports in
Sandy Bridge and Ivy Bridge, and *three* ports on Haswell. This fixes
one of the "regressions" from aggressively taking the "insertion" path
in the new vector shuffle lowering.
This does highlight one problem with blendps -- it isn't commuted as
heavily as it should be. That's future work though.
llvm-svn: 219022
lowering to match VZEXT_MOVL patterns.
I hadn't realized that these had sufficient pattern smarts in the
backend to lower zext-ing from the low element of a vector without it
being a scalar_to_vector node. They do, and this is how to match a bunch
of patterns for movq, movss, etc.
There is a weird propensity to end up using pshufd to place the element
afterward even though it means domain crossing (or rather, to use
xorps+movss to zext the element rather than movq) but that's an
orthogonal problem with VZEXT_MOVL that someone should probably look at.
llvm-svn: 218977
vector to a zero vector for the v2 cases and fix the v4 integer cases to
actually blend from a vector.
There are already seprate tests for the case of inserting from a scalar.
These cases cover a lot of the regressions I've seen in the regression
test suite for the new vector shuffle lowering and specifically cover
the reported lack of using various zext-ing instruction patterns. My
next patch should fix a big chunk of this, but wanted to get a nice
baseline for these patterns in the test cases first.
llvm-svn: 218976
elements as well as integer elements in order to form simpler shuffle
patterns.
This is the primary reason why we were failing to match some of the
2-and-2 floating point shuffles such as PR21140. Even after fixing this
we need to support some extra patterns in the backend in order to match
the resulting X86ISD::UNPCKL nodes into the correct instructions. This
commit should fix PR21140 and includes more comprehensive testing of
insertion patterns in v4 shuffles.
Not all of the added tests are beautiful. For example, we don't have
clever instructions to insert-via-load in the integer domain. There are
also some places where we aren't sufficiently cunning with our use of
movq and movd, but that's future work.
llvm-svn: 218911
the same speed as pshufd but we can fold loads into the pmovzx
instructions.
This fixes some regressions that came up in the regression test suite
for the new vector shuffle lowering.
llvm-svn: 218733
cases.
While clearly we don't need the AVX vector width, these ISA extensions
often cause us to select different instructions and we should cover them
even with the narrow vector width.
Also, while here, nuke the stress_test2 contents. There is no reason to
try to FileCheck this entire body when it is mostly a test for
successfully surviving the code generator.
llvm-svn: 218710
updating script so that they are more thorough and consistent.
Specific fixes here include:
- Actually test VEX-encoded AVX mnemonics.
- Actually use an SSE 4.1 run to test SSE 4.1 features!
- Correctly check instructions sequences from the start of the function.
- Elide the shuffle operands and comment designator in a consistent way.
- Test all of the architectures instead of just the ones I was motivated
to manually author.
I've gone back through and fixed up any egregious issues I spotted. Let
me know if I missed something you really dislike.
One downside to this is that we're now not as diligently using FileCheck
variables for registers. I would be much more concerned with this if we
had larger register usage, but there just aren't that interesting of
register choices here and most of the registers are constrained by the
ABI. Ultimately, I don't think this is likely to be the maintenance
burden for these tests and updating them again should be staright
forward.
llvm-svn: 218707
instruction for single-vector floating point shuffles. This in turn
allows the shuffles to fold a load into the instruction which is one of
the common regressions hit with the new shuffle lowering.
llvm-svn: 218190
duplication of check lines. The idea is to have broad sets of
compilation modes that will frequently diverge without having to always
and immediately explode to the precise ISA feature set.
While this already helps due to VEX encoded differences, it will help
much more as I teach the new shuffle lowering about more of the new VEX
encoded instructions which can still be used to implement 128-bit
shuffles.
llvm-svn: 218188
tricky case of single-element insertion into the zero lane of a zero
vector.
We can't just use the same pattern here as we do in every other vector
type because the general insertion logic can handle insertion into the
non-zero lane of the vector. However, in SSE4.1 with v4f32 vectors we
have INSERTPS that is a much better choice than the generic one for such
lowerings. But INSERTPS can do lots of other lowerings as well so
factoring its logic into the general insertion logic doesn't work very
well. We also can't just extract the core common part of the general
insertion logic that is faster (forming VZEXT_MOVL synthetic nodes that
lower to MOVSS when they can) because VZEXT_MOVL is often *faster* than
a blend while INSERTPS is slower! So instead we do a restrictive
condition on attempting to use the generic insertion logic to narrow it
to those cases where VZEXT_MOVL won't need a shuffle afterward and thus
will do better than INSERTPS. Then we try blending. Then we go back to
INSERTPS.
This still doesn't generate perfect code for some silly reasons that can
be fixed by tweaking the td files for lowering VZEXT_MOVL to use
XORPS+BLENDPS when available rather than XORPS+MOVSS when the input ends
up in a register rather than a load from memory -- BLENDPSrr has twice
the reciprocal throughput of MOVSSrr. Don't you love this ISA?
llvm-svn: 218177
lowering to support both anyext and zext and to custom lower for many
different microarchitectures.
Using this allows us to get *exactly* the right code for zext and anyext
shuffles in all the vector sizes. For v16i8, the improvement is *huge*.
The new SSE2 test case added I refused to add before this because it was
sooooo muny instructions.
llvm-svn: 218143
shuffles that are zext-ing.
Not a lot to see here; the undef lane variant is better handled with
pshufd, but this improves the actual zext pattern.
llvm-svn: 218112
There is no purpose in using it for single-input shuffles as
pshufd is just as fast and doesn't tie the two operands. This removes
a substantial amount of wrong-domain blend operations in SSSE3 mode. It
also completes the usage of PALIGNR for integer shuffles and addresses
one of the test cases Quentin hit with the new vector shuffle lowering.
There is still the question of whether and when to use this for floating
point shuffles. It is faster than shufps or shufpd but in the integer
domain. I don't yet really have a good heuristic here for when to use
this instruction for floating point vectors.
llvm-svn: 218038
missing specific checks.
While there is a lot of redundancy here where all-but-one mode use the
same code generation, I'd rather have each variant spelled out and
checked so that readers aren't misled by an omission in the test suite.
llvm-svn: 217765
instructions from the relevant shuffle patterns.
This is the last tweak I'm aware of to generate essentially perfect
v4f32 and v2f64 shuffles with the new vector shuffle lowering up through
SSE4.1. I'm sure I've missed some and it'd be nice to check since v4f32
is amenable to exhaustive exploration, but this is all of the tricks I'm
aware of.
With AVX there is a new trick to use the VPERMILPS instruction, that's
coming up in a subsequent patch.
llvm-svn: 217761
instructions when it finds an appropriate pattern.
These are lovely instructions, and its a shame to not use them. =] They
are fast, and can hand loads folded into their operands, etc.
I've also plumbed the comment shuffle decoding through the various
layers so that the test cases are printed nicely.
llvm-svn: 217758
These are super simple. They even take precedence over crazy
instructions like INSERTPS because they have very high throughput on
modern x86 chips.
I still have to teach the integer shuffle variants about this to avoid
so many domain crossings. However, due to the particular instructions
available, that's a touch more complex and so a separate patch.
Also, the backend doesn't seem to realize it can commute blend
instructions by negating the mask. That would help remove a number of
copies here. Suggestions on how to do this welcome, it's an area I'm
less familiar with.
llvm-svn: 217744