Absolute symbols were always handled as external symbols, so if two
or more object files define the same absolute symbol, they would
conflict even if the symbol is private to each file.
This patch fixes that bug.
llvm-svn: 240756
I split them in r240319 because I thought they are different enough
that we should treat them as different types. It turned out that
that was not a good idea. They are so similar that we ended up having
many duplicate code.
llvm-svn: 240706
Only SectionChunk can be dead-stripped. Previously,
all types of chunks implemented these functions,
but their functions were blank.
Likewise, only DefinedRegular and DefinedCOMDAT symbols
can be dead-stripped. markLive() function was implemented
for other symbol types, but they were blank.
I started thinking that the change I made in r240319 was
a mistake. I separated DefinedCOMDAT from DefinedRegular
because I thought that would make the code cleaner, but now
we want to handle them as the same type here. Maybe we
should roll it back.
This change should improve readability a bit as this removes
some dubious uses of reinterpret_cast. Previously, we
assumed that all COMDAT chunks are actually SectionChunks,
which was not very obvious.
llvm-svn: 240675
The change I made in r240620 was not correct. If a symbol foo is
defined, and if you use __imp_foo, __imp_foo symbol is automatically
defined as a pointer (not just an alias) to foo.
Now that we need to create a chunk for automatically-created symbols.
I defined LocalImportChunk class for them.
llvm-svn: 240622
Identical COMDAT Folding (ICF) is an optimization to reduce binary
size by merging COMDAT sections that contain the same metadata,
actual data and relocations. MSVC link.exe and many other linkers
have this feature. LLD achieves on per with MSVC in terms produced
binary size with this patch.
This technique is pretty effective. For example, LLD's size is
reduced from 64MB to 54MB by enaling this optimization.
The algorithm implemented in this patch is extremely inefficient.
It puts all COMDAT sections into a set to identify duplicates.
Time to self-link with/without ICF are 3.3 and 320 seconds,
respectively. So this option roughly makes LLD 100x slower.
But it's okay as I wanted to achieve correctness first.
LLD is still able to link itself with this optimization.
I'm going to make it more efficient in followup patches.
Note that this optimization is *not* entirely safe. C/C++ require
different functions have different addresses. If your program
relies on that property, your program wouldn't work with ICF.
However, it's not going to be an issue on Windows because MSVC
link.exe turns ICF on by default. As long as your program works
with default settings (or not passing /opt:noicf), your program
would work with LLD too.
llvm-svn: 240519
Before this change, you got to cast a symbol to DefinedRegular and then
call isCOMDAT() to determine if a given symbol is a COMDAT symbol.
Now you can just use isa<DefinedCOMDAT>().
As to the class definition of DefinedCOMDAT, I could remove duplicate
code from DefinedRegular and DefinedCOMDAT by introducing another base
class for them, but I chose to not do that to keep the class hierarchy
shallow. This amount of code duplication doesn't worth to define a new
class.
llvm-svn: 240319
This is a case that one mistake caused a very mysterious bug.
I made a mistake to calculate addresses of common symbols, so
each common symbol pointed not to the beginning of its location
but to the end of its location. (Ouch!)
Common symbols are aligned on 16 byte boundaries. If a common
symbol is small enough to fit between the end of its real
location and whatever comes next, this bug didn't cause any harm.
However, if a common symbol is larger than that, its memory
naturally overlapped with other symbols. That means some
uninitialized variables accidentally shared memory. Because
totally unrelated memory writes mutated other varaibles, it was
hard to debug.
It's surprising that LLD was able to link itself and all LLD
tests except gunit tests passed with this nasty bug.
With this fix, the new COFF linker is able to pass all tests
for LLVM, Clang and LLD if I use MSVC cl.exe as a compiler.
Only three tests are failing when used with clang-cl.
llvm-svn: 240216
We are currently handling all combinations of SymbolBody types directly.
This patch is to flip this and Other if Other->kind() < this->kind()
to reduce number of combinations. No functionality change intended.
llvm-svn: 239745
In the case where either a bitcode file and a regular file or two bitcode
files export a common or comdat symbol with the same name, the linker needs
to pick one of them following COFF semantics. This patch implements a design
for resolving such symbols that pushes most of the work onto either LLD's
regular mechanism for resolving common or comdat symbols or the IR linker's
mechanism for doing the same.
We modify SymbolBody::compare to always prefer non-bitcode symbols, so that
during the initial phase of symbol resolution, the symbol table always contains
a regular symbol in any case where we need to choose between a regular and
a bitcode symbol. In SymbolTable::addCombinedLTOObject, we force export
any bitcode symbols that were initially pre-empted by a regular symbol,
and later use SymbolBody::compare to choose between the regular symbol in
the symbol table and the regular symbol from the combined LTO object file.
This design seems to be sound, so long as the resolution mechanism is defined
to be commutative and associative modulo arbitrary choices between symbols
(which seems to be the case for COFF).
Differential Revision: http://reviews.llvm.org/D10329
llvm-svn: 239563
This change seems to make the linker about 10% faster.
Reading symbol name is not very cheap because it needs strlen()
on the string table. We were wasting time on reading non-external
symbol names that would never be used by the linker.
llvm-svn: 239332
Symbols exported by DLLs can be imported not by name but by
small number or ordinal. Usually, symbols have both ordinals
and names, and in that case ordinals are called "hints" and
used by the loader as hints.
However, symbols can have only ordinals. They are called
import-by-ordinal symbols. You need to manage ordinals by hand
so that they will never change if you choose to use the feature.
But it's supposed to make dynamic linking faster because
it needs no string comparison. Not sure if that claim still
stands in year 2015, though. Anyways, the feature exists,
and this patch implements that.
llvm-svn: 238780
Currently we set the field to zero, but as per the spec, we should
set numbers we read from import library files. The loader uses the
values as starting offsets for binary search when looking up imported
symbols from DLL.
llvm-svn: 238562
This is an initial patch for a section-based COFF linker.
The patch has 2300 lines of code including comments and blank lines.
Before diving into details, you want to start from reading README
because it should give you an overview of the design.
All important things are written in the README file, so I write
summary here.
- The linker is already able to self-link on Windows.
- It's significantly faster than the existing implementation.
The existing one takes 5 seconds to link LLD on my machine,
while the new one only takes 1.2 seconds, even though the new
one is not multi-threaded yet. (And a proof-of-concept multi-
threaded version was able to link it in 0.5 seconds.)
- It uses much less memory (250MB vs. 2GB virtual memory space
to self-host).
- IMHO the new code is much simpler and easier to read than
the existing PE/COFF port.
http://reviews.llvm.org/D10036
llvm-svn: 238458