Commit Graph

60 Commits

Author SHA1 Message Date
Simon Pilgrim e896f9f8c3 [X86][AVX] Added 256-bit shuffle splat tests.
llvm-svn: 253449
2015-11-18 09:39:38 +00:00
Simon Pilgrim 2a7049abe0 [DAGCombiner] Fold CONCAT_VECTORS of bitcasted EXTRACT_SUBVECTOR
Minor generalization of D12125 - peek through any bitcast to the original vector that we're extracting from.

llvm-svn: 245814
2015-08-23 15:22:14 +00:00
Ahmed Bougacha 69a17acb74 [X86] Add some broadcast-from-memory tests.
llvm-svn: 245612
2015-08-20 20:59:41 +00:00
Simon Pilgrim 989cbbd2f5 [DAGCombiner] Fold CONCAT_VECTORS of EXTRACT_SUBVECTOR (or undef) to VECTOR_SHUFFLE.
Check to see if this is a CONCAT_VECTORS of a bunch of EXTRACT_SUBVECTOR operations. If so, and if the EXTRACT_SUBVECTOR vector inputs come from at most two distinct vectors the same size as the result, attempt to turn this into a legal shuffle.

Differential Revision: http://reviews.llvm.org/D12125

llvm-svn: 245490
2015-08-19 20:09:50 +00:00
Simon Pilgrim ce30ae62e2 [X86][AVX] Added shuffle concatenation tests
llvm-svn: 245351
2015-08-18 20:51:15 +00:00
Ahmed Bougacha 89ae9a1e28 [X86] update_llc_test_checks vector-shuffle-*. NFC.
Some of them had gone stale.

llvm-svn: 240485
2015-06-24 00:03:48 +00:00
Sanjay Patel 2bb5d695f9 [X86, AVX] adjust tablegen patterns to generate better code for scalar insertion into zero vector (PR23073)
For code like this:

define <8 x i32> @load_v8i32() {
  ret <8 x i32> <i32 7, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0>
}

We produce this AVX code:

_load_v8i32:                            ## @load_v8i32
  movl	$7, %eax
  vmovd	%eax, %xmm0
  vxorps	%ymm1, %ymm1, %ymm1
  vblendps	$1, %ymm0, %ymm1, %ymm0 ## ymm0 = ymm0[0],ymm1[1,2,3,4,5,6,7]
  retq

There are at least 2 bugs in play here:

    We're generating a blend when a move scalar does the same job using 2 less instruction bytes (see FIXMEs).
    We're not matching an existing pattern that would eliminate the xor and blend entirely. The zero bytes are free with vmovd.

The 2nd fix involves an adjustment of "AddedComplexity" [1] and mostly masks the 1st problem.

[1] AddedComplexity has close to no documentation in the source. 
The best we have is this comment: "roughly corresponds to the number of nodes that are covered". 
It appears that x86 has bastardized this definition by inflating its values for some other
undocumented reason. For example, we have a pattern with "AddedComplexity = 400" (!). 

I searched my way to this page:
https://groups.google.com/forum/#!topic/llvm-dev/5UX-Og9M0xQ

Differential Revision: http://reviews.llvm.org/D8794

llvm-svn: 233931
2015-04-02 17:56:17 +00:00
Sanjay Patel 30d589536a [X86, AVX] fix zero-extending integer operand load patterns to use integer instructions
This is a follow-on to r233704 and another partial fix for PR22685:
https://llvm.org/bugs/show_bug.cgi?id=22685

llvm-svn: 233724
2015-03-31 18:43:43 +00:00
Sanjay Patel 2ae9943881 [X86, AVX] try to lowerVectorShuffleAsElementInsertion() for all 256-bit vector sub-types
I suggested this change in D7898 (http://llvm.org/viewvc/llvm-project?view=revision&revision=231354)

It improves the v4i64 case although not optimally. This AVX codegen:

  vmovq {{.*#+}} xmm0 = mem[0],zero
  vxorpd %ymm1, %ymm1, %ymm1
  vblendpd {{.*#+}} ymm0 = ymm0[0],ymm1[1,2,3]

Becomes:

  vmovsd {{.*#+}} xmm0 = mem[0],zero

Unfortunately, this doesn't completely solve PR22685. There are still at least 2 problems under here:

    We're not handling v32i8 / v16i16.
    We're not getting the FP / int domains right for instruction selection.

But since this patch alone appears to do no harm, reduces code duplication, and helps v4i64, 
I'm submitting this patch ahead of fixing the above.

Differential Revision: http://reviews.llvm.org/D8341

llvm-svn: 233704
2015-03-31 16:32:11 +00:00
Craig Topper 0ee8470a43 [X86] Use vmovss to handle inserting an element into index 0 of a v8f32 vector of zeros.
llvm-svn: 231354
2015-03-05 06:38:42 +00:00
David Blaikie a79ac14fa6 [opaque pointer type] Add textual IR support for explicit type parameter to load instruction
Essentially the same as the GEP change in r230786.

A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)

import fileinput
import sys
import re

pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")

for line in sys.stdin:
  sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))

Reviewers: rafael, dexonsmith, grosser

Differential Revision: http://reviews.llvm.org/D7649

llvm-svn: 230794
2015-02-27 21:17:42 +00:00
Chandler Carruth eb206aa1ea [x86] Now that the new vector shuffle legality is enabled and everything
is going well, remove the flag and the code for the old legality tests.

This is the first step toward removing the entire old vector shuffle
lowering. *Much* more code to delete coming up next.

llvm-svn: 229963
2015-02-20 03:59:35 +00:00
Simon Pilgrim 1d89a02abb [X86][SSE] Generalised unpckl/unpckh shuffle matching
Added commuted unpckl/unpckh shuffle matching patterns as many cases containing undefined lanes fail to commute by themselves.

Differential Revision: http://reviews.llvm.org/D7564

llvm-svn: 229571
2015-02-17 22:24:32 +00:00
Craig Topper 7e8dcef094 [X86] Add support for lowering shuffles to 256-bit PALIGNR instruction.
llvm-svn: 229359
2015-02-16 06:29:06 +00:00
Craig Topper b2b4f8a721 [X86] Remove some hard tab characters from tests.
llvm-svn: 229358
2015-02-16 06:29:02 +00:00
Simon Pilgrim d4ed5df3a6 Added (still inefficient) shuffle test case for PR21138
llvm-svn: 229321
2015-02-15 18:21:39 +00:00
Simon Pilgrim 5a6375c3ba Added some test cases of missed opportunities to use unpckl/unpckh shuffles
llvm-svn: 229313
2015-02-15 15:07:45 +00:00
Simon Pilgrim 00bd79d794 [X86][AVX2] vpslldq/vpsrldq byte shifts for AVX2
This patch refactors the existing lowerVectorShuffleAsByteShift function to add support for 256-bit vectors on AVX2 targets.

It also fixes a tablegen issue that prevented the lowering of vpslldq/vpsrldq vec256 instructions.

Differential Revision: http://reviews.llvm.org/D7596

llvm-svn: 229311
2015-02-15 13:19:52 +00:00
Chandler Carruth bf0fb06e0d [x86] Teach the decomposed shuffle/blend lowering to use an early blend
when that will allow it to lower with a single permute instead of
multiple permutes.

It tries to detect when it will only have to do a single permute in
either case to maximize folding of loads and such.

This cuts a *lot* of the avx2 shuffle permute counts in half. =]

llvm-svn: 229309
2015-02-15 12:42:15 +00:00
Chandler Carruth 1b5285dd57 [SDAG] Teach the SelectionDAG to canonicalize vector shuffles of splats
directly into blends of the splats.

These patterns show up even very late in the vector shuffle lowering
where we don't have any chance for DAG combining to kick in, and
blending is a tremendously simpler operation to model. By coercing the
shuffle into a blend we can much more easily match and lower shuffles of
splats.

Immediately with this change there are significantly more blends being
matched in the x86 vector shuffle lowering.

llvm-svn: 229308
2015-02-15 12:18:12 +00:00
Chandler Carruth 62558c1d4d [x86] When splitting 256-bit vectors into 128-bit vectors, don't extract
subvectors from buildvectors. That doesn't really make any sense and it
breaks all of the down-stream matching of buildvectors to cleverly lower
shuffles.

With this, we now get the shift-based lowering of 256-bit vector
shuffles with AVX1 when we split them into 128-bit vectors. We also do
much better on the zero-extension patterns, although there remains quite
a bit of room for improvement here.

llvm-svn: 229299
2015-02-15 10:12:02 +00:00
Chandler Carruth 0ddfe0c7c5 [x86] Add a slight variation on some of the other generic shuffle
lowerings -- one which decomposes into an initial blend followed by
a permute.

Particularly on newer chips, blends are handled independently of
shuffles and so this is much less bottlenecked on the single port that
floating point shuffles are executed with on Intel.

I'll be adding this lowering to a bunch of other code paths in
subsequent commits to handle still more places where we can effectively
leverage blends when they're available in the ISA.

llvm-svn: 229292
2015-02-15 08:26:30 +00:00
Chandler Carruth fe69608839 [x86] Switch a collection of tests explicitly to the new vector shuffle
legality test (essentially, everything is legal).

I'm planning to make this the default shortly, but I'd like to fix
a collection of the bugs it exposes first, and this will let me easily
test them. It also showcases both the improvements and a few of the
regressions triggered by the change. The biggest improvements by far are
the significantly reduced shuffling and domain crossing in the combining
test case. The biggest regressions are missing some clever blending
patterns.

llvm-svn: 229284
2015-02-15 06:37:21 +00:00
Chandler Carruth 89a60770e0 [x86] Remove the now-default-on flag for the new vector shuffle lowering
strategy from a bunch of tests.

llvm-svn: 229283
2015-02-15 06:20:51 +00:00
Chandler Carruth bb525e336b [x86] Mechanically update a bunch of tests' check lines using the latest
version of the script.

Changes include:
- Using the VEX prefix
- Skipping more detail when we have useful shuffle comments to match
- Matching more shuffle comments that have been added to the printer
  (yay!)
- Matching the destination registers of some AVX instructions
- Stripping trailing whitespace that crept in
- Fixing indentation issues

Nothing interesting going on here. I'm just trying really hard to ensure
these changes don't show up in the diffs with actual changes to the
backend.

llvm-svn: 228132
2015-02-04 10:46:53 +00:00
Simon Pilgrim 46cd4f7400 [X86][SSE] psrl(w/d/q) and psll(w/d/q) bit shifts for SSE2
Patch to match cases where shuffle masks can be reduced to bit shifts. Similar to byte shift shuffle matching from D5699.

Differential Revision: http://reviews.llvm.org/D6649

llvm-svn: 228047
2015-02-03 21:58:29 +00:00
Simon Pilgrim 6544f815b3 [X86][AVX2] Enabled shuffle matching for the AVX2 zero extension (128bit -> 256bit) vpmovzx* instructions.
Differential Revision: http://reviews.llvm.org/D7251

llvm-svn: 228014
2015-02-03 19:34:09 +00:00
Simon Pilgrim 9c76b47469 [X86][SSE] Shuffle mask decode support for zero extend, scalar float/double moves and integer load instructions
This patch adds shuffle mask decodes for integer zero extends (pmovzx** and movq xmm,xmm) and scalar float/double loads/moves (movss/movsd).

Also adds shuffle mask decodes for integer loads (movd/movq).

Differential Revision: http://reviews.llvm.org/D7228

llvm-svn: 227688
2015-01-31 14:09:36 +00:00
Simon Pilgrim 106abe47d6 Line endings fix. NFC.
llvm-svn: 227138
2015-01-26 21:28:32 +00:00
Simon Pilgrim b16b09b154 [X86][SSE] Added support for SSE3 lane duplication shuffle instructions
This patch adds shuffle matching for the SSE3 MOVDDUP, MOVSLDUP and MOVSHDUP instructions. The big use of these being that they avoid many single source shuffles from needing to use (pre-AVX) dual source instructions such as SHUFPD/SHUFPS: causing extra moves and preventing load folds.

Adding these instructions uncovered an issue in XFormVExtractWithShuffleIntoLoad which crashed on single operand shuffle instructions (now fixed). It also involved fixing getTargetShuffleMask to correctly identify theses instructions as unary shuffles.

Also adds a missing tablegen pattern for MOVDDUP.

Differential Revision: http://reviews.llvm.org/D7042

llvm-svn: 226716
2015-01-21 22:44:35 +00:00
Mehdi Amini 37f316afaf Improve DAG combine pass on certain IR vector patterns
Loading 2 2x32-bit float vectors into the bottom half of a 256-bit vector
produced suboptimal code in AVX2 mode with certain IR combinations.

In particular, the IR optimizer folded 2f32 + 2f32 -> 4f32, 4f32 + 4f32
(undef) -> 8f32 into a 2f32 + 2f32 -> 8f32, which seems more canonical,
but then mysteriously generated rather bad code; the movq/movhpd combination
didn't match.

The problem lay in the BUILD_VECTOR optimization path. The 2f32 inputs
would get promoted to 4f32 by the type legalizer, eventually resulting
in a BUILD_VECTOR on two 4f32 into an 8f32. The BUILD_VECTOR then, recognizing
these were both half the output size, concatted them and then produced
a shuffle. However, the resulting concat + shuffle was more complex than
it should be; in the case where the upper half of the output is undef, we
probably want to generate shuffle + concat instead.

This enhancement causes the vector_shuffle combine step to recognize this
suboptimal pattern and correct it. I included it there instead of in BUILD_VECTOR
in case the same suboptimal pattern occurs for other reasons.

This results in the optimizer correctly producing the optimal movq + movhpd
sequence for all three variations on this IR, even with AVX2.

I've included a test case.

Radar link: rdar://problem/19287012
Fix for PR 21943.

From: Fiona Glaser <fglaser@apple.com>
llvm-svn: 226360
2015-01-17 01:35:56 +00:00
Chandler Carruth 6c4d1ea8c4 [x86] Make the previous logic significantly less conservative and get
a bunch more improvements.

Non-lane-crossing is fine, the key is that lane merging only makes sense
for single-input shuffles. Not sure why I got so turned around here. The
code all works, I was just using the wrong model for it.

This only updates v4 and v8 lowering. The v16 and v32 lowering requires
restructuring the entire check sequence.

llvm-svn: 222537
2014-11-21 14:33:24 +00:00
Chandler Carruth d2b19bc867 [x86] Teach the x86 vector shuffle lowering to detect mergable 128-bit
lanes.

By special casing these we can often either reduce the total number of
shuffles significantly or reduce the number of (high latency on Haswell)
AVX2 shuffles that potentially cross 128-bit lanes. Even when these
don't actually cross lanes, they have much higher latency to support
that. Doing two of them and a blend is worse than doing a single insert
across the 128-bit lanes to blend and then doing a single interleaved
shuffle.

While this seems like a narrow case, it kept cropping up on me and the
difference is *huge* as you can see in many of the test cases. I first
hit this trying to perfectly fix the interleaving shuffle patterns used
by Halide for AVX2.

llvm-svn: 222533
2014-11-21 13:56:05 +00:00
Chandler Carruth 99b261ce6d [x86] Add some tests for specific patterns of lane-flips combined with
in-lane shuffles that aren't always handled well by the current vector
shuffle lowering.

No functionality change yet, that will follow in a subsequent commit.

llvm-svn: 221938
2014-11-13 22:49:44 +00:00
Chandler Carruth fee91883f4 [x86] Teach the vector shuffle lowering to make a more nuanced decision
between splitting a vector into 128-bit lanes and recombining them vs.
decomposing things into single-input shuffles and a final blend.

This handles a large number of cases in AVX1 where the cross-lane
shuffles would be much more expensive to represent even though we end up
with a fast blend at the root. Instead, we can do a better job of
shuffling in a single lane and then inserting it into the other lanes.

This fixes the remaining bits of Halide's regression captured in PR21281
for AVX1. However, the bug persists in AVX2 because I've made this
change reasonably conservative. The cases where it makes sense in AVX2
to split into 128-bit lanes are much more rare because we can often do
full permutations across all elements of the 256-bit vector. However,
the particular test case in PR21281 is an example of one of the rare
cases where it is *always* better to work in a single 128-bit lane. I'm
going to try to teach the logic to detect and form the good code even in
AVX2 next, but it will need to use a separate heuristic.

Finally, there is one pesky regression here where we previously would
craftily use vpermilps in AVX1 to shuffle both high and low halves at
the same time. We no longer pull that off, and not for any really good
reason. Ultimately, I think this is just another missing nuance to the
selection heuristic that I'll try to add in afterward, but this change
already seems strictly worth doing considering the magnitude of the
improvements in common matrix math shuffle patterns.

As always, please let me know if this causes a surprising regression for
you.

llvm-svn: 221861
2014-11-13 04:06:10 +00:00
Filipe Cabecinhas 9d7bd78ffa Fix a broadcast related regression on the vector shuffle lowering.
Summary: Test by Robert Lougher!

Reviewers: chandlerc

Subscribers: llvm-commits

Differential Revision: http://reviews.llvm.org/D5745

llvm-svn: 219617
2014-10-13 16:16:16 +00:00
Chandler Carruth 75e182b414 [x86] Teach the new vector shuffle lowering to widen floating point
elements as well as integer elements in order to form simpler shuffle
patterns.

This is the primary reason why we were failing to match some of the
2-and-2 floating point shuffles such as PR21140. Even after fixing this
we need to support some extra patterns in the backend in order to match
the resulting X86ISD::UNPCKL nodes into the correct instructions. This
commit should fix PR21140 and includes more comprehensive testing of
insertion patterns in v4 shuffles.

Not all of the added tests are beautiful. For example, we don't have
clever instructions to insert-via-load in the integer domain. There are
also some places where we aren't sufficiently cunning with our use of
movq and movd, but that's future work.

llvm-svn: 218911
2014-10-02 21:37:14 +00:00
Chandler Carruth b9d3fa1e65 [x86] Teach the new vector shuffle lowering about VBROADCAST and
VPBROADCAST.

This has the somewhat expected pervasive impact. I don't know why
I forgot about this. Everything seems good with lots of significant
improvements in the tests.

llvm-svn: 218724
2014-10-01 00:41:21 +00:00
Chandler Carruth a41dceb39b [x86] Update the exact FileCheck syntax of the 256-bit and 512-bit
shuffle tests to match that used in the script I posted and now used
consistently in 128-bit tests.

Nothing interesting changing here, just using the label name as the
FileCheck label and a slightly more general comment marker consumption
strategy.

llvm-svn: 218709
2014-09-30 22:04:45 +00:00
Chandler Carruth 0c9ee10d01 [x86] In the new vector shuffle lowering, when trying to do another
layer of tie-breaking sorting, it really helps to check that you're in
a tie first. =] Otherwise the whole thing cycles infinitely. Test case
added, another one found through fuzz testing.

llvm-svn: 218523
2014-09-26 17:24:26 +00:00
Chandler Carruth 5afd4c2603 [x86] Fix a large collection of bugs that crept in as I fleshed out the
AVX support.

New test cases included. Note that none of the existing test cases
covered these buggy code paths. =/ Also, it is clear from this that
SHUFPS and SHUFPD are the most bug prone shuffle instructions in x86. =[

These were all detected by fuzz-testing. (I <3 fuzz testing.)

llvm-svn: 218522
2014-09-26 17:11:02 +00:00
Chandler Carruth 0a6e961efd [x86] Teach the new vector shuffle lowering to use AVX2 instructions for
v4f64 and v8f32 shuffles when they are lane-crossing. We have fully
general lane-crossing permutation functions in AVX2 that make this easy.

Part of this also changes exactly when and how these vectors are split
up when we don't have AVX2. This isn't always a win but it usually is
a win, so on the balance I think its better. The primary regressions are
all things that just need to be fixed anyways such as modeling when
a blend can be completely accomplished via VINSERTF128, etc.

Also, this highlights one of the few remaining big features: we do
a really poor job of inserting elements into AVX registers efficiently.

This completes almost all of the big tricks I have in mind for AVX2. The
only things left that I plan to add:

1) element insertion smarts
2) palignr and other fairly specialized lowerings when they happen to
   apply

llvm-svn: 218449
2014-09-25 11:03:55 +00:00
Chandler Carruth e91d68c475 [x86] Teach the new vector shuffle lowering a fancier way to lower
256-bit vectors with lane-crossing.

Rather than immediately decomposing to 128-bit vectors, try flipping the
256-bit vector lanes, shuffling them and blending them together. This
reduces our worst case shuffle by a pretty significant margin across the
board.

llvm-svn: 218446
2014-09-25 10:21:15 +00:00
Chandler Carruth 02387122e0 [x86] Fix an oversight in the v8i32 path of the new vector shuffle
lowering where it only used the mask of the low 128-bit lane rather than
the entire mask.

This allows the new lowering to correctly match the unpack patterns for
v8i32 vectors.

For reference, the reason that we check for the the entire mask rather
than checking the repeated mask is because the repeated masks don't
abide by all of the invariants of normal masks. As a consequence, it is
safer to use the full mask with functions like the generic equivalence
test.

llvm-svn: 218442
2014-09-25 04:10:27 +00:00
Chandler Carruth e7e9c04ddf [x86] Teach the instruction lowering to add comments describing constant
pool data being loaded into a vector register.

The comments take the form of:

  # ymm0 = [a,b,c,d,...]
  # xmm1 = <x,y,z...>

The []s are used for generic sequential data and the <>s are used for
specifically ConstantVector loads. Undef elements are printed as the
letter 'u', integers in decimal, and floating point values as floating
point values. Suggestions on improving the formatting or other aspects
of the display are very welcome.

My primary use case for this is to be able to FileCheck test masks
passed to vector shuffle instructions in-register. It isn't fantastic
for that (no decoding special zeroing semantics or other tricks), but it
at least puts the mask onto an instruction line that could reasonably be
checked. I've updated many of the new vector shuffle lowering tests to
leverage this in their test cases so that we're actually checking the
shuffle masks remain as expected.

Before implementing this, I tried a *bunch* of different approaches.
I looked into teaching the MCInstLower code to scan up the basic block
and find a definition of a register used in a shuffle instruction and
then decode that, but this seems incredibly brittle and complex.
I talked to Hal a lot about the "right" way to do this: attach the raw
shuffle mask to the instruction itself in some form of unencoded
operands, and then use that to emit the comments. I still think that's
the optimal solution here, but it proved to be beyond what I'm up for
here. In particular, it seems likely best done by completing the
plumbing of metadata through these layers and attaching the shuffle mask
in metadata which could have fully automatic dropping when encoding an
actual instruction.

llvm-svn: 218377
2014-09-24 09:39:41 +00:00
Chandler Carruth 9bd10e7492 [x86] Teach the new vector shuffle lowering to lower v8i32 shuffles with
the native AVX2 instructions.

Note that the test case is really frustrating here because VPERMD
requires the mask to be in the register input and we don't produce
a comment looking through that to the constant pool. I'm going to
attempt to improve this in a subsequent commit, but not sure if I will
succeed.

llvm-svn: 218347
2014-09-24 01:24:44 +00:00
Chandler Carruth df2e421845 [x86] Teach the new vector shuffle lowering to lower v4i64 vector
shuffles using the AVX2 instructions. This is the first step of cutting
in real AVX2 support.

Note that I have spotted at least one bug in the test cases already, but
I suspect it was already present and just is getting surfaced. Will
investigate next.

llvm-svn: 218338
2014-09-23 22:39:02 +00:00
Chandler Carruth 40592d2dec [x86] Teach the vector comment parsing and printing to correctly handle
undef in the shuffle mask. This shows up when we're printing comments
during lowering and we still have an IR-level constant hanging around
that models undef.

A nice consequence of this is *much* prettier test cases where the undef
lanes actually show up as undef rather than as a particular set of
values. This also allows us to print shuffle comments in cases that use
undef such as the recently added variable VPERMILPS lowering. Now those
test cases have nice shuffle comments attached with their details.

The shuffle lowering for PSHUFB has been augmented to use undef, and the
shuffle combining has been augmented to comprehend it.

llvm-svn: 218301
2014-09-23 11:15:19 +00:00
Chandler Carruth 6d5916a2d7 [x86] Teach the AVX1 path of the new vector shuffle lowering one more
trick that I missed.

VPERMILPS has a non-immediate memory operand mode that allows it to do
asymetric shuffles in the two 128-bit lanes. Use this rather than two
shuffles and a blend.

However, it turns out the variable shuffle path to VPERMILPS (and
VPERMILPD, although that one offers no functional differenc from the
immediate operand other than variability) wasn't even plumbed through
codegen. Do such plumbing so that we can reasonably emit
a variable-masked VPERMILP instruction. Also plumb basic comment parsing
and printing through so that the tests are reasonable.

There are still a few tests which don't show the shuffle pattern. These
are tests with undef lanes. I'll teach the shuffle decoding and printing
to handle undef mask entries in a follow-up. I've looked at the masks
and they seem reasonable.

llvm-svn: 218300
2014-09-23 10:08:29 +00:00
Chandler Carruth 44deb8015c [x86] Introduce tests covering the gamut of 256-bit vector shuffling.
These are just test cases, no actual code yet. This establishes the
baseline fallback strategy we're starting from on AVX2 and the expected
lowering we use on AVX1.

Also, these test cases are very much generated. I've manually crafted
the specific pattern set that I'm hoping will be useful at exercising
the lowering code, but I've not (and could not) manually verify *all* of
these. I've spot checked and they seem legit to me.

As with the rest of vector shuffling, at a certain point the only really
useful way to check the correctness of this stuff is through fuzz
testing.

llvm-svn: 218267
2014-09-22 20:25:08 +00:00