Before this patch we would copy foo into real_foo and wrap_foo into
foo. The net result is that __wrap_foo shows up twice in the symbol
table.
With this patch we:
* save a copy of __real_foo before copying foo.
* drop one of the __wrap_foo from the symbol table.
* if __real_foo was not undefined, add a *new* symbol with that content to
the symbol table.
The net result is that
Anything using foo now uses __wrap_foo
Anything using __real_foo now uses foo.
Anything using __wrap_foo still does.
And the symbol table has foo, __wrap_foo and __real_foo (if defined).
Which I think is the desired behavior.
llvm-svn: 315097
Previously, when symbol A is renamed B, both A and B end up having
the same name. This is because name is a symbol's attribute, and
we memcpy symbols for symbol renaming.
This pathc saves the original symbol name and restore it after memcpy
to keep the original name.
This patch shouldn't change program's meaning, but names in symbol
tables make more sense than before.
llvm-svn: 306036
In this patch, all symbols are resolved normally and then wrap options
are applied. Renaming is implemented by mutating `Body` pointers of
Symbols. (As a result, Symtab.find(SymbolName)->getName() may return
a string that's different from SymbolName, but that is by design.
I designed the symbol and the symbol table to allow this kind of
operations.)
http://reviews.llvm.org/D15896
llvm-svn: 257075