Commit Graph

4 Commits

Author SHA1 Message Date
Scott Linder 60b1967c39 [AMDGPU] Add Scratch Wave Offset to Scratch Buffer Descriptor in entry functions
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.

As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.

Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.

Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D75138
2020-03-19 15:35:16 -04:00
Matt Arsenault 1022c0dfde AMDGPU: Decompose all values to 32-bit pieces for calling conventions
This is the more natural lowering, and presents more opportunities to
reduce 64-bit ops to 32-bit.

This should also help avoid issues graphics shaders have had with
64-bit values, and simplify argument lowering in globalisel.

llvm-svn: 366578
2019-07-19 13:57:44 +00:00
Stanislav Mekhanoshin 971cb8b633 [AMDGPU] gfx1010: prefer V_MUL_LO_U32 over V_MUL_LO_I32
GFX10 deprecates v_mul_lo_i32 instruction, so choose u32 form for
all targets.

Differential Revision: https://reviews.llvm.org/D61525

llvm-svn: 360094
2019-05-06 22:27:05 +00:00
Neil Henning 0a30f33ce2 [AMDGPU] Pre-allocate WWM registers to reduce VGPR pressure.
This change incorporates an effort by Connor Abbot to change how we deal
with WWM operations potentially trashing valid values in inactive lanes.

Previously, the SIFixWWMLiveness pass would work out which registers
were being trashed within WWM regions, and ensure that the register
allocator did not have any values it was depending on resident in those
registers if the WWM section would trash them. This worked perfectly
well, but would cause sometimes severe register pressure when the WWM
section resided before divergent control flow (or at least that is where
I mostly observed it).

This fix instead runs through the WWM sections and pre allocates some
registers for WWM. It then reserves these registers so that the register
allocator cannot use them. This results in a significant register
saving on some WWM shaders I'm working with (130 -> 104 VGPRs, with just
this change!).

Differential Revision: https://reviews.llvm.org/D59295

llvm-svn: 357400
2019-04-01 15:19:52 +00:00