Commit Graph

2 Commits

Author SHA1 Message Date
Tom Stellard c149dc02d3 R600/SI: Implement spilling of SGPRs v5
SGPRs are spilled into VGPRs using the {READ,WRITE}LANE_B32 instructions.

v2:
  - Fix encoding of Lane Mask
  - Use correct register flags, so we don't overwrite the low dword
    when restoring multi-dword registers.

v3:
  - Register spilling seems to hang the GPU, so replace all shaders
    that need spilling with a dummy shader.

v4:
  - Fix *LANE definitions
  - Change destination reg class for 32-bit SMRD instructions

v5:
  - Remove small optimization that was crashing Serious Sam 3.

https://bugs.freedesktop.org/show_bug.cgi?id=68224
https://bugs.freedesktop.org/show_bug.cgi?id=71285

NOTE: This is a candidate for the 3.4 branch.
llvm-svn: 195880
2013-11-27 21:23:35 +00:00
Tom Stellard 859199dad8 R600/SI: Use SGPR_32 register class for 32-bit SMRD outputs
Writing to the M0 register from an SMRD instruction hangs the GPU, so
we need to use the SGPR_32 register class, which does not include M0.

NOTE: This is a candidate for the 3.4 branch.
llvm-svn: 195879
2013-11-27 21:23:29 +00:00