GFX9 stopped using m0 for most DS instructions. Select
a different instruction without the use. I think this will
be less error prone than trying to manually maintain m0
uses as needed.
llvm-svn: 319270
Currently the default C calling convention functions are treated
the same as compute kernels. Make this explicit so the default
calling convention can be changed to a non-kernel.
Converted with perl -pi -e 's/define void/define amdgpu_kernel void/'
on the relevant test directories (and undoing in one place that actually
wanted a non-kernel).
llvm-svn: 298444
This method inverts the Reason field of a scheduling candidate.
It does right comparison between RegCritical and RegExcess, but
everything else is broken. In fact it can prefer less strong reason
such as Weak over RegCritical because Weak > -RegCritical.
The CandReason enum is properly sorted, so just remove artificial
ranking.
Differential Revision: https://reviews.llvm.org/D30557
llvm-svn: 297536
Summary:
If the scheduler clusters the loads, then the offsets will be sorted,
but it is possible for the scheduler to scheduler loads together
without out explicitly clustering them, which would give us non-sorted
offsets.
Also, we will want to do this if we move the load/store optimizer before
the scheduler.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits, kzhuravl
Differential Revision: https://reviews.llvm.org/D23776
llvm-svn: 279870
In bidirectional scheduling this gives more stable results than just
comparing the "reason" fields of the top/bottom node because the reason
field may be higher depending on what other nodes are in the queue.
Differential Revision: http://reviews.llvm.org/D19401
llvm-svn: 273755
Summary:
This results in higher register usage, but should make it easier for
the compiler to hide latency.
This pass is a prerequisite for some more scheduler improvements, and I
think the increase register usage with this patch is acceptable, because
when combined with the scheduler improvements, the total register usage
will decrease.
shader-db stats:
2382 shaders in 478 tests
Totals:
SGPRS: 48672 -> 49088 (0.85 %)
VGPRS: 34148 -> 34847 (2.05 %)
Code Size: 1285816 -> 1289128 (0.26 %) bytes
LDS: 28 -> 28 (0.00 %) blocks
Scratch: 492544 -> 573440 (16.42 %) bytes per wave
Max Waves: 6856 -> 6846 (-0.15 %)
Wait states: 0 -> 0 (0.00 %)
Depends on D18451
Reviewers: nhaehnle, arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18452
llvm-svn: 264876
noduplicate prevents unrolling of small loops that happen to have
barriers in them. If a loop has a barrier in it, it is OK to duplicate
it for the unroll.
llvm-svn: 256075
The VOP3 encoding of these allows any SGPR pair for the i1
output, but this was forced before to always use vcc.
This doesn't yet try to use this, but does add the operand
to the definitions so the main change is adding vcc to the
output of the VOP2 encoding.
llvm-svn: 246358
If the read2 produced was supposed to be writing into a
super register, it would use the wrong subregister indices.
Fix this by inserting copies, so we only ever write to a vreg_64.
Run the register coalescer again to clean this up, although this
isn't ideal and often does result in an extra move.
Also remove the assert that offset1 > offset0.
There isn't a real reason to not allow this other than a minor
convenience in the compiler, and it doesn't seem worth the effort
of avoiding it.
llvm-svn: 242174