This bit was left uninitialized, which was causing some random failures
of piglit tests.
NOTE: This is a candidate for the 3.5 branch.
llvm-svn: 215396
This slipped in in r214467, so something like
V_MOV_B32_e32 v0, ... is now printed with 2 spaces
between the instruction name and first operand.
llvm-svn: 214660
Abs/neg folding has moved out of foldOperands and into the instruction
selection phase using complex patterns. As a consequence of this
change, we now prefer to select the 64-bit encoding for most
instructions and the modifier operands have been dropped from
integer VOP3 instructions.
llvm-svn: 214467
This implements a solution for constant initializers suggested
by Vadim Girlin, where we store the data after the shader code
and then use the S_GETPC instruction to compute its address.
This saves use the trouble of creating a new buffer for constant data
and then having to pass the pointer to the kernel via user SGPRs or the
input buffer.
llvm-svn: 213530
Now that non-leaf ComplexPatterns are allowed we can fold all the MUBUF
store patterns into the instruction definition. We will also be able to
reuse this new ComplexPattern for MUBUF loads and atomic operations.
llvm-svn: 211644
This contains all the previous patches + getlod support on top of it.
It doesn't use SDNodes anymore, so it's quite small.
It also adds v16i8 to SReg_128, which is used for the sampler descriptor.
Reviewed-by: Tom Stellard
llvm-svn: 211228
This will allow us to use a single MachineInstr to represent
instructions which behave the same but have different encodings
on some subtargets.
llvm-svn: 209028
Having i128 as a legal type complicates the legalization phase. v4i32
is already a legal type, so we will use that instead.
This fixes several piglit tests.
llvm-svn: 206500
Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.
This approximately matches what the shader compiler does.
llvm-svn: 206335
It isn't actually used now, and probably never will be, plus it makes
tests less annoying. I also think SC prints GDS instructions as a
separate instruction name.
llvm-svn: 204270
DS instructions that access local memory can only uses addresses that
are less than or equal to the value of M0. When M0 is uninitialized,
then we experience undefined behavior.
This patch also changes the behavior to emit S_WQM_B64 on pixel shaders
no matter what kind of DS instruction is used.
llvm-svn: 201097
There was a problem with the old pattern, so we were copying some
larger immediates into registers when we could have been encoding
them in the instruction.
llvm-svn: 200932
Different sized address spaces should theoretically work
most of the time now, and since 64-bit add is currently
disabled, using more 32-bit pointers fixes some cases.
llvm-svn: 197659
All shift operations will be selected as SALU instructions and then
if necessary lowered to VALU instructions in the SIFixSGPRCopies pass.
This allows us to do more operations on the SALU which will improve
performance and is also required for implementing private memory
using indirect addressing, since the private memory pointers must stay
in the scalar registers.
This patch includes some fixes from Matt Arsenault.
llvm-svn: 194625