Commit Graph

31 Commits

Author SHA1 Message Date
Chandler Carruth 6bda14b313 Sort the remaining #include lines in include/... and lib/....
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.

I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.

This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.

Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).

llvm-svn: 304787
2017-06-06 11:49:48 +00:00
Matt Arsenault 2b1f9aa577 AMDGPU: Start defining a calling convention
Partially implement callee-side for arguments and return values.
byval doesn't work properly, and most likely sret or other on-stack
return values most as well.

llvm-svn: 303308
2017-05-17 21:56:25 +00:00
Marek Olsak 584d2c05d4 AMDGPU: GFX9 GS and HS shaders always have the scratch wave offset in SGPR5
Reviewers: arsenm, nhaehnle

Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, t-tye, llvm-commits

Differential Revision: https://reviews.llvm.org/D32645

llvm-svn: 302200
2017-05-04 22:25:20 +00:00
Matt Arsenault 36c3122ecd AMDGPU: Shift down reserved SP register like scratch wave offset
llvm-svn: 301367
2017-04-25 23:40:57 +00:00
Matt Arsenault e22184940b AMDGPU: Slightly simplify prolog reserved register handling
Rely on MachineRegisterInfo's knowledge of used physical
registers.

Move flat_scratch initialization earlier, so the uses are visible
when making these decisions.

This will make it easier to add another reserved register
at the end for the stack pointer rather than handling another
special case.

llvm-svn: 301254
2017-04-24 21:08:32 +00:00
Krzysztof Parzyszek 44e25f37ae Move size and alignment information of regclass to TargetRegisterInfo
1. RegisterClass::getSize() is split into two functions:
   - TargetRegisterInfo::getRegSizeInBits(const TargetRegisterClass &RC) const;
   - TargetRegisterInfo::getSpillSize(const TargetRegisterClass &RC) const;
2. RegisterClass::getAlignment() is replaced by:
   - TargetRegisterInfo::getSpillAlignment(const TargetRegisterClass &RC) const;

This will allow making those values depend on subtarget features in the
future.

Differential Revision: https://reviews.llvm.org/D31783

llvm-svn: 301221
2017-04-24 18:55:33 +00:00
Yaxun Liu 1a14bfa022 [AMDGPU] Get address space mapping by target triple environment
As we introduced target triple environment amdgiz and amdgizcl, the address
space values are no longer enums. We have to decide the value by target triple.

The basic idea is to use struct AMDGPUAS to represent address space values.
For address space values which are not depend on target triple, use static
const members, so that they don't occupy extra memory space and is equivalent
to a compile time constant.

Since the struct is lightweight and cheap, it can be created on the fly at
the point of usage. Or it can be added as member to a pass and created at
the beginning of the run* function.

Differential Revision: https://reviews.llvm.org/D31284

llvm-svn: 298846
2017-03-27 14:04:01 +00:00
Konstantin Zhuravlyov ffdb00eda9 [AMDGPU] Split R600/SI getFrameIndexReference and emit stack object offsets for SI
Differential Revision: https://reviews.llvm.org/D29674

llvm-svn: 297499
2017-03-10 19:39:07 +00:00
Matt Arsenault 7b6c5d28f5 AMDGPU: Don't add emergency stack slot if all spills are SGPR->VGPR
This should avoid reporting any stack needs to be allocated in the
case where no stack is truly used. An unused stack slot is still
left around in other cases where there are real stack objects
but no spilling occurs.

llvm-svn: 295891
2017-02-22 22:23:32 +00:00
Matt Arsenault 707780b420 AMDGPU: Always allocate emergency stack slot at offset 0
This allows us to ensure that 0 is never a valid pointer
to a user object, and ensures that the offset is always legal
without needing a register to access it. This comes at the cost
of usable offsets and wasted stack space.

llvm-svn: 295877
2017-02-22 21:05:25 +00:00
Matt Arsenault e0bf7d02f0 AMDGPU: Don't use stack space for SGPR->VGPR spills
Before frame offsets are calculated, try to eliminate the
frame indexes used by SGPR spills. Then we can delete them
after.

I think for now we can be sure that no other instruction
will be re-using the same frame indexes. It should be easy
to notice if this assumption ever breaks since everything
asserts if it tries to use a dead frame index later.

The unused emergency stack slot seems to still be left behind,
so an additional 4 bytes is still wasted.

llvm-svn: 295753
2017-02-21 19:12:08 +00:00
Matt Arsenault e823d92f7f AMDGPU: Merge initial gfx9 support
llvm-svn: 295554
2017-02-18 18:29:53 +00:00
Konstantin Zhuravlyov e03b1d7b6a [AMDGPU] Move register related queries to subtarget class
Differential Revision: https://reviews.llvm.org/D29318

llvm-svn: 294440
2017-02-08 13:02:33 +00:00
Tom Stellard 2f3f9855f0 AMDGPU add support for spilling to a user sgpr pointed buffers
Summary:
This lets you select which sort of spilling you want, either s[0:1] or 64-bit loads from s[0:1].

Patch By: Dave Airlie

Reviewers: nhaehnle, arsenm, tstellarAMD

Reviewed By: arsenm

Subscribers: mareko, llvm-commits, kzhuravl, wdng, yaxunl, tony-tye

Differential Revision: https://reviews.llvm.org/D25428

llvm-svn: 293000
2017-01-25 01:25:13 +00:00
Matt Arsenault 08906a3c62 AMDGPU: Fix using incorrect private resource with no allocation
It's possible to have a use of the private resource descriptor or
scratch wave offset registers even though there are no allocated
stack objects. This would result in continuing to use the maximum
number reserved registers. This could go over the number of SGPRs
available on VI, or violate the SGPR limit requested by
the function attributes.

llvm-svn: 285435
2016-10-28 19:43:31 +00:00
Tom Stellard 0b76fc4c77 AMDGPU/SI: Add support for triples with the mesa3d operating system
Summary:
mesa3d will use the same kernel calling convention as amdhsa, but it will
handle everything else like the default 'unknown' OS type.

Reviewers: arsenm

Subscribers: arsenm, llvm-commits, kzhuravl

Differential Revision: https://reviews.llvm.org/D22783

llvm-svn: 281779
2016-09-16 21:34:26 +00:00
Konstantin Zhuravlyov 1d65026ca6 [AMDGPU] Wave and register controls
- Implemented amdgpu-flat-work-group-size attribute
- Implemented amdgpu-num-active-waves-per-eu attribute
- Implemented amdgpu-num-sgpr attribute
- Implemented amdgpu-num-vgpr attribute
- Dynamic LDS constraints are in a separate patch

Patch by Tom Stellard and Konstantin Zhuravlyov

Differential Revision: https://reviews.llvm.org/D21562

llvm-svn: 280747
2016-09-06 20:22:28 +00:00
Matt Arsenault 1d2151781b AMDGPU: Use copy instead of mov during frame lowering
This occurs before RA pseudos are expanded. It's less
code to emit the copy.

llvm-svn: 280297
2016-08-31 21:52:25 +00:00
Matt Arsenault 57bc4324f8 AMDGPU: Refactor frame lowering
This will make future changes easier.

llvm-svn: 280296
2016-08-31 21:52:21 +00:00
Matt Arsenault b920e9987d AMDGPU: Use CreateStackObject instead of CreateSpillStackObject
I'm not sure what the difference is, but no other target
uses this for emergency spill slots.

llvm-svn: 278272
2016-08-10 19:11:36 +00:00
Matthias Braun 941a705b7b MachineFunction: Return reference for getFrameInfo(); NFC
getFrameInfo() never returns nullptr so we should use a reference
instead of a pointer.

llvm-svn: 277017
2016-07-28 18:40:00 +00:00
Konstantin Zhuravlyov f2f3d14774 [AMDGPU] Emit debugger prologue and emit the rest of the debugger fields in the kernel code header
Debugger prologue is emitted if -mattr=+amdgpu-debugger-emit-prologue.

Debugger prologue writes work group IDs and work item IDs to scratch memory at fixed location in the following format:
  - offset 0: work group ID x
  - offset 4: work group ID y
  - offset 8: work group ID z
  - offset 16: work item ID x
  - offset 20: work item ID y
  - offset 24: work item ID z

Set
  - amd_kernel_code_t::debug_wavefront_private_segment_offset_sgpr to scratch wave offset reg
  - amd_kernel_code_t::debug_private_segment_buffer_sgpr to scratch rsrc reg
  - amd_kernel_code_t::is_debug_supported to true if all debugger features are enabled

Differential Revision: http://reviews.llvm.org/D20335

llvm-svn: 273769
2016-06-25 03:11:28 +00:00
Matt Arsenault 43e92fe306 AMDGPU: Cleanup subtarget handling.
Split AMDGPUSubtarget into amdgcn/r600 specific subclasses.
This removes most of the static_casting of the basic codegen
classes everywhere, and tries to restrict the features
visible on the wrong target.

llvm-svn: 273652
2016-06-24 06:30:11 +00:00
Nirav Dave e003bb7ead Soften assertion in AMDGPU emitPrologue.
[AMDGPU] emitPrologue looks for an unused unallocated SGPR that is not
the scratch descriptor. Continue search if unused register found fails
other requirements.

Reviewers: arsenm, tstellarAMD, nhaehnle

Subscribers: arsenm, llvm-commits, kzhuravl

Differential Revision: http://reviews.llvm.org/D20526

llvm-svn: 270646
2016-05-25 01:45:42 +00:00
Matt Arsenault ab3429c2b4 AMDGPU: Fix assert on ttmp registers
Use register class that does not include them when looking
for unallocated registers.

This is hit by the udiv v8i64 test in the opencl integer
conformance test, and takes a few seconds to compile in
a debug build so no test included.

llvm-svn: 269938
2016-05-18 15:19:50 +00:00
Tom Stellard 600ca6fd39 AMDGPU/SI: Don't try to move scratch wave offset when there are no free SGPRs
Summary:
When there were no free SGPRs, we were trying to move this value into
some of the reserved registers which was causing a segmentation fault.

Reviewers: arsenm

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D17590

llvm-svn: 262577
2016-03-03 03:45:09 +00:00
Matt Arsenault 296b849163 AMDGPU: Set flat_scratch from flat_scratch_init reg
This was hardcoded to the static private size, but this
would be missing the offset and additional size for someday
when we have dynamic sizing.

Also stops always initializing flat_scratch even when unused.

In the future we should stop emitting this unless flat instructions
are used to access private memory. For example this will initialize
it almost always on VI because flat is used for global access.

llvm-svn: 260658
2016-02-12 06:31:30 +00:00
Nicolai Haehnle 6035504ab3 AMDGPU/SI: Do not move scratch resource register on Tonga & Iceland
Due to the SGPR init bug, every program claims to use the same number
of SGPRs anyway, so there's no point in trying to shift those registers
down from their initial spot of reservation.

Add a test that uses VGPR spilling and blocks most SGPRs from being used for
the scratch resource register. Previously, this would run into an assertion.

Differential Revision: http://reviews.llvm.org/D15724

llvm-svn: 256870
2016-01-05 20:42:49 +00:00
Matt Arsenault 26f8f3db39 AMDGPU: Rework how private buffer passed for HSA
If we know we have stack objects, we reserve the registers
that the private buffer resource and wave offset are passed
and use them directly.

If not, reserve the last 5 SGPRs just in case we need to spill.
After register allocation, try to pick the next available registers
instead of the last SGPRs, and then insert copies from the inputs
to the reserved registers in the progloue.

This also only selectively enables all of the input registers
which are really required instead of always enabling them.

llvm-svn: 254331
2015-11-30 21:16:03 +00:00
Matt Arsenault 0e3d38937e AMDGPU: Remove SIPrepareScratchRegs
It does not work because of emergency stack slots.
This pass was supposed to eliminate dummy registers for the
spill instructions, but the register scavenger can introduce
more during PrologEpilogInserter, so some would end up
left behind if they were needed.

The potential for spilling the scratch resource descriptor
and offset register makes doing something like this
overly complicated. Reserve registers to use for the resource
descriptor and use them directly in eliminateFrameIndex.

Also removes creating another scratch resource descriptor
when directly selecting scratch MUBUF instructions.

The choice of which registers are reserved is temporary.
For now it attempts to pick the next available registers
after the user and system SGPRs.

llvm-svn: 254329
2015-11-30 21:15:53 +00:00
Matt Arsenault 0c90e9501e AMDGPU: Create emergency stack slots during frame lowering
Test has a bogus verifier error which will be fixed by later commits.

llvm-svn: 252327
2015-11-06 18:17:45 +00:00