1. RegisterClass::getSize() is split into two functions:
- TargetRegisterInfo::getRegSizeInBits(const TargetRegisterClass &RC) const;
- TargetRegisterInfo::getSpillSize(const TargetRegisterClass &RC) const;
2. RegisterClass::getAlignment() is replaced by:
- TargetRegisterInfo::getSpillAlignment(const TargetRegisterClass &RC) const;
This will allow making those values depend on subtarget features in the
future.
Differential Revision: https://reviews.llvm.org/D31783
llvm-svn: 301221
Previously compiler often extracted common immediates into specific register, e.g.:
```
%vreg0 = S_MOV_B32 0xff;
%vreg2 = V_AND_B32_e32 %vreg0, %vreg1
%vreg4 = V_AND_B32_e32 %vreg0, %vreg3
```
Because of this SDWA peephole failed to find SDWA convertible pattern. E.g. in previous example this could be converted into 2 SDWA src operands:
```
SDWA src: %vreg2 src_sel:BYTE_0
SDWA src: %vreg4 src_sel:BYTE_0
```
With this change peephole check if operand is either immediate or register that is copy of immediate.
llvm-svn: 299202
Summary:
First iteration of SDWA peephole.
This pass tries to combine several instruction into one SDWA instruction. E.g. it converts:
'''
V_LSHRREV_B32_e32 %vreg0, 16, %vreg1
V_ADD_I32_e32 %vreg2, %vreg0, %vreg3
V_LSHLREV_B32_e32 %vreg4, 16, %vreg2
'''
Into:
'''
V_ADD_I32_sdwa %vreg4, %vreg1, %vreg3 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:DWORD
'''
Pass structure:
1. Iterate over machine instruction in basic block and try to apply "SDWA patterns" to each of them. SDWA patterns match machine instruction into either source or destination SDWA operand. E.g. ''' V_LSHRREV_B32_e32 %vreg0, 16, %vreg1''' is matched to source SDWA operand '''%vreg1 src_sel:WORD_1'''.
2. Iterate over found SDWA operands and find instruction that could be potentially coverted into SDWA. E.g. for source SDWA operand potential instruction are all instruction in this basic block that uses '''%vreg0'''
3. Iterate over all potential instructions and check if they can be converted into SDWA.
4. Convert instructions to SDWA.
This review contains basic implementation of SDWA peephole pass. This pass requires additional testing fot both correctness and performance (no performance testing done).
There are several ways this pass can be improved:
1. Make this pass work on whole function not only basic block. As I can see this can be done right now without changes to pass.
2. Introduce more SDWA patterns
3. Introduce mnemonics to limit when SDWA patterns should apply
Reviewers: vpykhtin, alex-t, arsenm, rampitec
Subscribers: wdng, nhaehnle, mgorny
Differential Revision: https://reviews.llvm.org/D30038
llvm-svn: 298365
The manual is unclear on the details of this. It's not
clear to me if denormals are not allowed with clamp,
or if that is only omod. Not allowing denorms for
fp16 or fp64 isn't useful so I also question if that
is really a restriction. Same with whether this is valid
without IEEE mode enabled.
llvm-svn: 295905
Leave early ifcvt disabled for now since there are some
shader-db regressions.
This causes some immediate improvements, but could be better.
The cost checking that the pass does is based on critical path
length for out of order CPUs which we do not want so it skips out
on many cases we want.
llvm-svn: 293016
Inline spiller can decide to move a spill as early as possible in the basic block.
It will skip phis and label, but we also need to make sure it skips instructions
in the basic block prologue which restore exec mask.
Added isPositionLike callback in TargetInstrInfo to detect instructions which
shall be skipped in addition to common phis, labels etc.
Differential Revision: https://reviews.llvm.org/D27997
llvm-svn: 292554
Since 32-bit instructions with 32-bit input immediate behavior
are used to materialize 16-bit constants in 32-bit registers
for 16-bit instructions, determining the legality based
on the size is incorrect. Change operands to have the size
specified in the type.
Also adds a workaround for a disassembler bug that
produces an immediate MCOperand for an operand that
is supposed to be OPERAND_REGISTER.
The assembler appears to accept out of bounds immediates and
truncates them, but this seems to be an issue for 32-bit
already.
llvm-svn: 289306
Structure the definitions a bit more like the other classes.
The main change here is to split EXP with the done bit set
to a separate opcode, so we can set mayLoad = 1 so that it won't
be reordered before the other exp stores, since this has the special
constraint that if the done bit is set then this should be the last
exp in she shader.
Previously all exp instructions were inferred to have unmodeled
side effects.
llvm-svn: 288695
Summary:
1. Don't try to copy values to and from the same register class.
2. Replace copies with of registers with immediate values with v_mov/s_mov
instructions.
The main purpose of this change is to make MachineSink do a better job of
determining when it is beneficial to split a critical edge, since the pass
assumes that copies will become move instructions.
This prevents a regression in uniform-cfg.ll if we enable critical edge
splitting for AMDGPU.
Reviewers: arsenm
Subscribers: arsenm, kzhuravl, llvm-commits
Differential Revision: https://reviews.llvm.org/D23408
llvm-svn: 287131
Instructions with a 32-bit base encoding with an optional
32-bit literal encoded after them report their size as 4
for the disassembler. Consider these when computing the
MachineInstr size. This fixes problems caused by size estimate
consistency in BranchRelaxation.
llvm-svn: 285743
Summary:
Flat instruction can return out of order, so we need always need to wait
for all the outstanding flat operations.
Reviewers: tony-tye, arsenm
Subscribers: kzhuravl, wdng, nhaehnle, llvm-commits, yaxunl
Differential Revision: https://reviews.llvm.org/D25998
llvm-svn: 285479
Also add glc bit to the scalar loads since they exist on VI
and change the caching behavior.
This currently has an assembler bug where the glc bit is incorrectly
accepted on SI/CI which do not have it.
llvm-svn: 285463
Summary:
Two types of stores are possible in pixel shaders: stores to memory that are
explicitly requested at the API level, and stores that are an implementation
detail of register spilling or lowering of arrays.
For the first kind of store, we must ensure that helper pixels have no effect
and hence WQM must be disabled. The second kind of store must always be
executed, because the written value may be loaded again in a way that is
relevant for helper pixels as well -- and there are no externally visible
effects anyway.
This is a candidate for the 3.9 release branch.
Reviewers: arsenm, tstellarAMD, mareko
Subscribers: arsenm, kzhuravl, llvm-commits
Differential Revision: https://reviews.llvm.org/D22675
llvm-svn: 277504
This adds a target hook getInstSizeInBytes to TargetInstrInfo that a lot of
subclasses already implement.
Differential Revision: https://reviews.llvm.org/D22885
llvm-svn: 277126
- Add new TTI instruction checks
- Don't use const for blocks that are mutated.
- Checking isBranch and isTerminator should be redundant
llvm-svn: 275252
Summary:
Setting MIMG to 0 has a bunch of unexpected side effects, including that
isVMEM returns false which leads to incorrect treatment in the hazard
recognizer. The reason I noticed it is that it also leads to incorrect
treatment in VGPR-to-SGPR copies, which is one cause of the referenced bug.
The only reason why MIMG was set to 0 is to signal the special handling of
dmasks, but that can be checked differently.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96877
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, kzhuravl, llvm-commits
Differential Revision: http://reviews.llvm.org/D22210
llvm-svn: 275113
This is mostly a mechanical change to make TargetInstrInfo API take
MachineInstr& (instead of MachineInstr* or MachineBasicBlock::iterator)
when the argument is expected to be a valid MachineInstr. This is a
general API improvement.
Although it would be possible to do this one function at a time, that
would demand a quadratic amount of churn since many of these functions
call each other. Instead I've done everything as a block and just
updated what was necessary.
This is mostly mechanical fixes: adding and removing `*` and `&`
operators. The only non-mechanical change is to split
ARMBaseInstrInfo::getOperandLatencyImpl out from
ARMBaseInstrInfo::getOperandLatency. Previously, the latter took a
`MachineInstr*` which it updated to the instruction bundle leader; now,
the latter calls the former either with the same `MachineInstr&` or the
bundle leader.
As a side effect, this removes a bunch of MachineInstr* to
MachineBasicBlock::iterator implicit conversions, a necessary step
toward fixing PR26753.
Note: I updated WebAssembly, Lanai, and AVR (despite being
off-by-default) since it turned out to be easy. I couldn't run tests
for AVR since llc doesn't link with it turned on.
llvm-svn: 274189
COPY was lacking a scheduling class, define it to avoid regressions in
the upcoming change to the bidirectional MachineScheduler. Approved by
tstellar on IRC.
Differential Revision: http://reviews.llvm.org/D21540
llvm-svn: 273751
Split AMDGPUSubtarget into amdgcn/r600 specific subclasses.
This removes most of the static_casting of the basic codegen
classes everywhere, and tries to restrict the features
visible on the wrong target.
llvm-svn: 273652
Summary:
Mesa and other users must set this to enable coalescing:
- STRIDE = 0
- SWIZZLE_ENABLE = 1
This makes one particular compute shader 8x faster.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm, kzhuravl
Differential Revision: http://reviews.llvm.org/D21136
llvm-svn: 272556
This used to be free, copying and moving DebugLocs became expensive
after the metadata rewrite. Passing by reference eliminates a ton of
track/untrack operations. No functionality change intended.
llvm-svn: 272512