Commit Graph

8 Commits

Author SHA1 Message Date
Matt Arsenault 7aad8fd8f4 Enable FeatureFlatForGlobal on Volcanic Islands
This switches to the workaround that HSA defaults to
for the mesa path.

This should be applied to the 4.0 branch.

Patch by Vedran Miletić <vedran@miletic.net>

llvm-svn: 292982
2017-01-24 22:02:15 +00:00
Tom Stellard 0d23ebe888 AMDGPU/SI: Implement a custom MachineSchedStrategy
Summary:
GCNSchedStrategy re-uses most of GenericScheduler, it's just uses
a different method to compute the excess and critical register
pressure limits.

It's not enabled by default, to enable it you need to pass -misched=gcn
to llc.

Shader DB stats:

32464 shaders in 17874 tests
Totals:
SGPRS: 1542846 -> 1643125 (6.50 %)
VGPRS: 1005595 -> 904653 (-10.04 %)
Spilled SGPRs: 29929 -> 27745 (-7.30 %)
Spilled VGPRs: 334 -> 352 (5.39 %)
Scratch VGPRs: 1612 -> 1624 (0.74 %) dwords per thread
Code Size: 36688188 -> 37034900 (0.95 %) bytes
LDS: 1913 -> 1913 (0.00 %) blocks
Max Waves: 254101 -> 265125 (4.34 %)
Wait states: 0 -> 0 (0.00 %)

Totals from affected shaders:
SGPRS: 1338220 -> 1438499 (7.49 %)
VGPRS: 886221 -> 785279 (-11.39 %)
Spilled SGPRs: 29869 -> 27685 (-7.31 %)
Spilled VGPRs: 334 -> 352 (5.39 %)
Scratch VGPRs: 1612 -> 1624 (0.74 %) dwords per thread
Code Size: 34315716 -> 34662428 (1.01 %) bytes
LDS: 1551 -> 1551 (0.00 %) blocks
Max Waves: 188127 -> 199151 (5.86 %)
Wait states: 0 -> 0 (0.00 %)

Reviewers: arsenm, mareko, nhaehnle, MatzeB, atrick

Subscribers: arsenm, kzhuravl, llvm-commits

Differential Revision: https://reviews.llvm.org/D23688

llvm-svn: 279995
2016-08-29 19:42:52 +00:00
Matt Arsenault 81a709503d AMDGPU: Fix high bits after division optimization
This is essentially doing a 24-bit signed division with FP.
We need to truncate to the N bit result.

llvm-svn: 270305
2016-05-21 01:53:33 +00:00
Matt Arsenault 71fa1f375e AMDGPU: Fix a few slightly broken tests
Fix minor bugs and uses of undef which break when
pointer related optimization passes are run.

llvm-svn: 269944
2016-05-18 15:48:44 +00:00
Tom Stellard 1d5e6d4bdc AMDGPU/SI: Improve MachineSchedModel definition
This patch contains a few improvements to the model, including:

- Using a single resource with a defined buffers size for each memory unit.
- Setting the IssueWidth correctly.
- Fixing latency values for memory instructions.

shader-db stats:

16429 shaders in 3231 tests
Totals:
SGPRS: 318232 -> 312328 (-1.86 %)
VGPRS: 208996 -> 209346 (0.17 %)
Code Size: 7147044 -> 7166440 (0.27 %) bytes
LDS: 83 -> 83 (0.00 %) blocks
Scratch: 1862656 -> 1459200 (-21.66 %) bytes per wave
Max Waves: 49182 -> 49243 (0.12 %)
Wait states: 0 -> 0 (0.00 %)A

Differential Revision: http://reviews.llvm.org/D18453

llvm-svn: 264877
2016-03-30 16:35:13 +00:00
Matt Arsenault 8f18917a90 AMDGPU: Stop reserving v[254:255]
This wasn't doing anything useful. They weren't explicitly used
anywhere, and the RegScavenger ignores reserved registers.

This for some reason caused a random scheduling change in the test.
Getting the check lines to pass is too frustrating, and there's probably
not too much value in checking the vector case's operands N times.

llvm-svn: 250794
2015-10-20 03:59:58 +00:00
Matt Arsenault e4d0c142e8 AMDGPU: Add sdst operand to VOP2b instructions
The VOP3 encoding of these allows any SGPR pair for the i1
output, but this was forced before to always use vcc.
This doesn't yet try to use this, but does add the operand
to the definitions so the main change is adding vcc to the
output of the VOP2 encoding.

llvm-svn: 246358
2015-08-29 07:16:50 +00:00
Tom Stellard 45bb48ea19 R600 -> AMDGPU rename
llvm-svn: 239657
2015-06-13 03:28:10 +00:00