Matt Arsenault
7aad8fd8f4
Enable FeatureFlatForGlobal on Volcanic Islands
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This switches to the workaround that HSA defaults to
for the mesa path.
This should be applied to the 4.0 branch.
Patch by Vedran Miletić <vedran@miletic.net>
llvm-svn: 292982
2017-01-24 22:02:15 +00:00
Tom Stellard
0d23ebe888
AMDGPU/SI: Implement a custom MachineSchedStrategy
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Summary:
GCNSchedStrategy re-uses most of GenericScheduler, it's just uses
a different method to compute the excess and critical register
pressure limits.
It's not enabled by default, to enable it you need to pass -misched=gcn
to llc.
Shader DB stats:
32464 shaders in 17874 tests
Totals:
SGPRS: 1542846 -> 1643125 (6.50 %)
VGPRS: 1005595 -> 904653 (-10.04 %)
Spilled SGPRs: 29929 -> 27745 (-7.30 %)
Spilled VGPRs: 334 -> 352 (5.39 %)
Scratch VGPRs: 1612 -> 1624 (0.74 %) dwords per thread
Code Size: 36688188 -> 37034900 (0.95 %) bytes
LDS: 1913 -> 1913 (0.00 %) blocks
Max Waves: 254101 -> 265125 (4.34 %)
Wait states: 0 -> 0 (0.00 %)
Totals from affected shaders:
SGPRS: 1338220 -> 1438499 (7.49 %)
VGPRS: 886221 -> 785279 (-11.39 %)
Spilled SGPRs: 29869 -> 27685 (-7.31 %)
Spilled VGPRs: 334 -> 352 (5.39 %)
Scratch VGPRs: 1612 -> 1624 (0.74 %) dwords per thread
Code Size: 34315716 -> 34662428 (1.01 %) bytes
LDS: 1551 -> 1551 (0.00 %) blocks
Max Waves: 188127 -> 199151 (5.86 %)
Wait states: 0 -> 0 (0.00 %)
Reviewers: arsenm, mareko, nhaehnle, MatzeB, atrick
Subscribers: arsenm, kzhuravl, llvm-commits
Differential Revision: https://reviews.llvm.org/D23688
llvm-svn: 279995
2016-08-29 19:42:52 +00:00
Matt Arsenault
81a709503d
AMDGPU: Fix high bits after division optimization
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This is essentially doing a 24-bit signed division with FP.
We need to truncate to the N bit result.
llvm-svn: 270305
2016-05-21 01:53:33 +00:00
Matt Arsenault
71fa1f375e
AMDGPU: Fix a few slightly broken tests
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Fix minor bugs and uses of undef which break when
pointer related optimization passes are run.
llvm-svn: 269944
2016-05-18 15:48:44 +00:00
Tom Stellard
1d5e6d4bdc
AMDGPU/SI: Improve MachineSchedModel definition
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This patch contains a few improvements to the model, including:
- Using a single resource with a defined buffers size for each memory unit.
- Setting the IssueWidth correctly.
- Fixing latency values for memory instructions.
shader-db stats:
16429 shaders in 3231 tests
Totals:
SGPRS: 318232 -> 312328 (-1.86 %)
VGPRS: 208996 -> 209346 (0.17 %)
Code Size: 7147044 -> 7166440 (0.27 %) bytes
LDS: 83 -> 83 (0.00 %) blocks
Scratch: 1862656 -> 1459200 (-21.66 %) bytes per wave
Max Waves: 49182 -> 49243 (0.12 %)
Wait states: 0 -> 0 (0.00 %)A
Differential Revision: http://reviews.llvm.org/D18453
llvm-svn: 264877
2016-03-30 16:35:13 +00:00
Matt Arsenault
8f18917a90
AMDGPU: Stop reserving v[254:255]
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This wasn't doing anything useful. They weren't explicitly used
anywhere, and the RegScavenger ignores reserved registers.
This for some reason caused a random scheduling change in the test.
Getting the check lines to pass is too frustrating, and there's probably
not too much value in checking the vector case's operands N times.
llvm-svn: 250794
2015-10-20 03:59:58 +00:00
Matt Arsenault
e4d0c142e8
AMDGPU: Add sdst operand to VOP2b instructions
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The VOP3 encoding of these allows any SGPR pair for the i1
output, but this was forced before to always use vcc.
This doesn't yet try to use this, but does add the operand
to the definitions so the main change is adding vcc to the
output of the VOP2 encoding.
llvm-svn: 246358
2015-08-29 07:16:50 +00:00
Tom Stellard
45bb48ea19
R600 -> AMDGPU rename
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llvm-svn: 239657
2015-06-13 03:28:10 +00:00