tryLatency compares two sched candidates. For the top zone it prefers
the one with lesser depth, but only if that depth is greater than the
total latency of the instructions we've already scheduled -- otherwise
its latency would be hidden and there would be no stall.
Unfortunately it only tests the depth of one of the candidates. This can
lead to situations where the TopDepthReduce heuristic does not kick in,
but a lower priority heuristic chooses the other candidate, whose depth
*is* greater than the already scheduled latency, which causes a stall.
The fix is to apply the heuristic if the depth of *either* candidate is
greater than the already scheduled latency.
All this also applies to the BotHeightReduce heuristic in the bottom
zone.
Differential Revision: https://reviews.llvm.org/D72392
Fix the division/remainder algorithm by adding a second quotient
refinement step, which is required in some cases like
0xFFFFFFFFu / 0x11111111u (https://bugs.llvm.org/show_bug.cgi?id=46212).
Also document, rewrite and simplify it by ensuring that we always have a
lower bound on inv(y), which simplifies the UNR step and the quotient
refinement steps.
Differential Revision: https://reviews.llvm.org/D83381
Summary:
pickNodeBidirectional tried to compare the best top candidate and the
best bottom candidate by examining TopCand.Reason and BotCand.Reason.
This is unsound because, after calling pickNodeFromQueue, Cand.Reason
does not reflect the most important reason why Cand was chosen. Rather
it reflects the most recent reason why it beat some other potential
candidate, which could have been for some low priority tie breaker
reason.
I have seen this cause problems where TopCand is a good candidate, but
because TopCand.Reason is ORDER (which is very low priority) it is
repeatedly ignored in favour of a mediocre BotCand. This is not how
bidirectional scheduling is supposed to work.
To fix this I changed the code to always compare TopCand and BotCand
directly, like the generic implementation of pickNodeBidirectional does.
This removes some uncommented AMDGPU-specific logic; if this logic turns
out to be important then perhaps it could be moved into an override of
tryCandidate instead.
Graphics shader benchmarking on gfx10 shows a lot more positive than
negative effects from this change.
Reviewers: arsenm, tstellar, rampitec, kzhuravl, vpykhtin, dstuttard, tpr, atrick, MatzeB
Subscribers: jvesely, wdng, nhaehnle, yaxunl, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D68338
The mul24 matching could interfere with SLSR and the other addressing
mode related passes. This probably is not the optimal placement, but
is an intermediate step. This should probably be moved after all the
generic IR passes, particularly LSR. Moving this after LSR seems to
help in some cases, and hurts others.
As-is in this patch, in idiv-licm, it saves 1-2 instructions inside
some of the loop bodies, but increases the number in others. Moving
this later helps these loops. In the new lsr tests in
mul24-pass-ordering, the intrinsic prevents introducing more
instructions in the loop preheader, so moving this later ends up
hurting them. This shouldn't be any worse than before the intrinsics
were introduced in r366094, and LSR should probably be smarter. I
think it's because it doesn't know the and inside the loop will be
folded away.
llvm-svn: 369991
Checking all the instructions will help catch LICM changes when passes
are reordered. Also switch to using gfx9 since global stores make the
relevant instructions more obvious.
llvm-svn: 369855
This allows to hoist code portion to compute reciprocal of loop
invariant denominator in integer division after codegen prepare
expansion.
Differential Revision: https://reviews.llvm.org/D48604
llvm-svn: 335988