The support is disabled by default. So far there is instruction
selection, spilling, and frame elimination. It also changes SP
from unswizzled to swizzled as used by flat scratch instructions,
so it cannot be mixed with MUBUF stack access.
At the very least missing:
- GlobalISel;
- Some optimizations in frame elimination in between vector
and scalar ALU;
- It shall finally allow to always materialize frame index
as an SGPR, but that is not implemented and frame elimination
cannot handle it yet;
- Unaligned and/or multidword flat scratch shall work, but it
is legalized now for MUBUF;
- Operand folding cannot optimize FI like with MUBUF yet;
- It will need scaling the value of the SP/FP in the DWARF
expression to recover the unswizzled scratch address;
Differential Revision: https://reviews.llvm.org/D89170
If there were no free VGPRs we would need two emergency spill slots for register
scavenging during PEI/frame index elimination. Reuse 'ResultReg' for scale
calculation so that only one spill is needed.
Differential Revision: https://reviews.llvm.org/D76387
Remove the gap left between the stack pointer (s32) and frame pointer
(s34) now that the scratch wave offset is no longer a part of the
calling convention ABI.
Update llvm/docs/AMDGPUUsage.rst to reflect the change.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75657
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.
As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.
Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.
Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75138
Summary:
Mem op clustering adds a weak edge in the DAG between two loads or
stores that should be clustered, but the direction of this edge is
pretty arbitrary (it depends on the sort order of MemOpInfo, which
represents the operands of a load or store). This often means that two
loads or stores will get reordered even if they would naturally have
been scheduled together anyway, which leads to test case churn and goes
against the scheduler's "do no harm" philosophy.
The fix makes sure that the direction of the edge always matches the
original code order of the instructions.
Reviewers: atrick, MatzeB, arsenm, rampitec, t.p.northover
Subscribers: jvesely, wdng, nhaehnle, kristof.beyls, hiraditya, javed.absar, arphaman, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D72706
This was relying on the SGPR usable for the carry out clobber to also
be used for the input. There was no carry out on gfx9. With no carry
out clobber to worry about, so the literal can just be directly used
with a VOP2 add.
llvm-svn: 371791
Summary:
After hoisting and merging m0 initializations schedule them as early as
possible in the MBB. This helps the scheduler avoid hazards in some
cases.
Reviewers: rampitec, arsenm
Subscribers: kzhuravl, jvesely, wdng, nhaehnle, yaxunl, dstuttard, tpr, t-tye, hiraditya, arphaman, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D67450
llvm-svn: 371671
SGPR spills aren't really handled after SILowerSGPRSpills. In order to
directly control what happens if the scavenger needs to spill, the
scavenger needs to be used directly. There is an alternative to
spilling in these contexts anyway since the frame register can be
increment and restored.
This does present another possible issue if spilling is needed for the
unused carry out if an add is needed. I think this can be avoided by
using a scalar add (although that clobbers SCC, which happens anyway).
llvm-svn: 370281
Make the FP register callee saved.
This is tricky because now the FP needs to be spilled in the prolog
relative to the incoming SP register, rather than the frame register
used throughout the rest of the function. I don't like how this
bypassess the standard mechanism for CSR spills just to get the
correct insert point. I may look for a better solution, since all CSR
VGPRs may also need to have all lanes activated. Another option might
be to make getFrameIndexReference change the base register if the
frame index is a CSR, and then try to figure out the right insertion
point in emitProlog.
If there is a free VGPR lane available for SGPR spilling, try to use
it for the FP. If that would require intrtoducing a new VGPR spill,
try to use a free call clobbered SGPR. Only fallback to introducing a
new VGPR spill as a last resort.
This also doesn't attempt to handle SGPR spilling with scalar stores.
llvm-svn: 365372
This matters for byval uses outside of the entry block, which appear
as copies.
Previously, the only folding done was during selection, which could
not see the underlying frame index. For any uses outside the entry
block, the frame index was materialized in the entry block relative to
the global scratch wave offset.
This may produce worse code in cases where the offset ends up not
fitting in the MUBUF offset field. A better heuristic would be helpfu
for extreme frames.
llvm-svn: 364185
Every called function could possibly need this to calculate the
absolute address of stack objectst, and this avoids inserting a copy
around every call site in the kernel. It's also somewhat cleaner to
keep this in a callee saved SGPR.
llvm-svn: 363990
This forced the caller to be aware of this, which is an ugly ABI
feature.
Partially reverts r295877. The original reasons for doing this are
mostly fixed. Alloca is now in a non-0 address space, so it should be
OK to have 0 as a valid pointer. Since we treat the absolute address
as the pointer value, this part only really needed to apply to
kernels.
Since r357093, we avoid the need to increment/decrement the offset
register in more cases, and since r354816 the scavenger can fail
without spilling, so it's less critical that we try to avoid an offset
that fits in the MUBUF offset.
Restrict to callable functions for now to split this into 2 steps to
limit thte number of test updates and in case anything breaks.
llvm-svn: 362665
Since the beginning, the offset of a frame index has been consistently
interpreted backwards. It was treating it as an offset from the
scratch wave offset register as a frame register. The correct
interpretation is the offset from the SP on entry to the function,
before the prolog. Frame index elimination then should select either
SP or another register as an FP.
Treat the scratch wave offset on kernel entry as the pre-incremented
SP. Rely more heavily on the standard hasFP and frame pointer
elimination logic, and clean up the private reservation code. This
saves a copy in most callee functions.
The kernel prolog emission code is still kind of a mess relying on
checking the uses of physical registers, which I would prefer to
eliminate.
Currently selection directly emits MUBUF instructions, which require
using a reference to some register. Use the register chosen for SP,
and then ignore this later. This should probably be cleaned up to use
pseudos that don't refer to any specific base register until frame
index elimination.
Add a workaround for shaders using large numbers of SGPRs. I'm not
sure these cases were ever working correctly, since as far as I can
tell the logic for figuring out which SGPR is the scratch wave offset
doesn't match up with the shader input initialization in the shader
programming guide.
llvm-svn: 362661
We were assuming a much larger possible per-wave visible stack
allocation than is possible:
faa3ae5138/src/core/runtime/amd_gpu_agent.cpp (L70)
Based on this, we can assume the high 15 bits of a frame index or sret
are 0. The frame index value is the per-lane offset, so the maximum
frame index value is MAX_WAVE_SCRATCH / wavesize.
Remove the corresponding subtarget feature and option that made
this configurable.
llvm-svn: 361541
The machine scheduler currently biases register copies to/from
physical registers to be closer to their point of use / def to
minimize their live ranges. This change extends this to also physical
register assignments from immediate values.
This causes a reduction in reduction in overall register pressure and
minor reduction in spills and indirectly fixes an out-of-registers
assertion (PR39391).
Most test changes are from minor instruction reorderings and register
name selection changes and direct consequences of that.
Reviewers: MatzeB, qcolombet, myatsina, pcc
Subscribers: nemanjai, jvesely, nhaehnle, eraman, hiraditya,
javed.absar, arphaman, jfb, jsji, llvm-commits
Differential Revision: https://reviews.llvm.org/D54218
llvm-svn: 346894
This is marginally helpful for removing redundant extensions, and the
code is easier to read, so it seems like an all-around win. In the new
test i8-phi-ext.ll, we used to emit an AssertSext i8; now we emit an
AssertZext i2, which allows the extension of the return value to be
eliminated.
Differential Revision: https://reviews.llvm.org/D49004
llvm-svn: 336868
Try to avoid mutually exclusive features. Don't use
a real default GPU, and use a fake "generic". The goal
is to make it easier to see which set of features are
incompatible between feature strings.
Most of the test changes are due to random scheduling changes
from not having a default fullspeed model.
llvm-svn: 310258
This does some improvements/cleanup to the recently introduced
scavengeRegisterBackwards() functionality:
- Rewrite findSurvivorBackwards algorithm to use the existing
LiveRegUnit::accumulateBackward() code. This also avoids the Available
and Candidates bitset and just need 1 LiveRegUnit instance
(= 1 bitset).
- Pick registers in allocation order instead of register number order.
llvm-svn: 305817
The offset may not be an inline immediate, so this needs
to be materialized into a register. The post-RA run of
SIShrinkInstructions is able to fold it later if it can.
llvm-svn: 305761
Re-apply r276044/r279124/r305516. Fixed a problem where we would refuse
to place spills as the very first instruciton of a basic block and thus
artifically increase pressure (test in
test/CodeGen/PowerPC/scavenging.mir:spill_at_begin)
This is a variant of scavengeRegister() that works for
enterBasicBlockEnd()/backward(). The benefit of the backward mode is
that it is not affected by incomplete kill flags.
This patch also changes
PrologEpilogInserter::doScavengeFrameVirtualRegs() to use the register
scavenger in backwards mode.
Differential Revision: http://reviews.llvm.org/D21885
llvm-svn: 305625
Revert because of reports of some PPC input starting to spill when it
was predicted that it wouldn't and no spillslot was reserved.
This reverts commit r305516.
llvm-svn: 305566
Re-apply r276044/r279124. Trying to reproduce or disprove the ppc64
problems reported in the stage2 build last time, which I cannot
reproduce right now.
This is a variant of scavengeRegister() that works for
enterBasicBlockEnd()/backward(). The benefit of the backward mode is
that it is not affected by incomplete kill flags.
This patch also changes
PrologEpilogInserter::doScavengeFrameVirtualRegs() to use the register
scavenger in backwards mode.
Differential Revision: http://reviews.llvm.org/D21885
llvm-svn: 305516
Partially implement callee-side for arguments and return values.
byval doesn't work properly, and most likely sret or other on-stack
return values most as well.
llvm-svn: 303308