As explained in the comment:
// For a FLAT instruction the hardware decides whether to access
// global/scratch/shared memory based on the high bits of vaddr,
// ignoring the offset field, so we have to ensure that when we add
// remainder to vaddr it still points into the same underlying object.
// The easiest way to do that is to make sure that we split the offset
// into two pieces that are both >= 0 or both <= 0.
In particular FLAT (as opposed to SCRATCH and GLOBAL) instructions have
an unsigned immediate offset field, so we can't use it to help split a
negative offset.
Differential Revision: https://reviews.llvm.org/D83394
We handle it this way for some other address spaces.
Since r349196, SILoadStoreOptimizer has been trying to do this. This
is after SIFoldOperands runs, which can change the addressing
patterns. It's simpler to just split this earlier.
llvm-svn: 375366
Currently the default C calling convention functions are treated
the same as compute kernels. Make this explicit so the default
calling convention can be changed to a non-kernel.
Converted with perl -pi -e 's/define void/define amdgpu_kernel void/'
on the relevant test directories (and undoing in one place that actually
wanted a non-kernel).
llvm-svn: 298444
This switches to the workaround that HSA defaults to
for the mesa path.
This should be applied to the 4.0 branch.
Patch by Vedran Miletić <vedran@miletic.net>
llvm-svn: 292982
Summary:
This test had run lines disabling/enabling the promote alloca pass, but
enabling/disabling promote alloca had no impact on the output.
Reviewers: arsenm
Subscribers: mgrang, kzhuravl, wdng, nhaehnle, yaxunl, llvm-commits, tony-tye
Differential Revision: https://reviews.llvm.org/D25787
llvm-svn: 285197
Historically, AMD internal sp3 assembler has flat_store* addr, data
format. To match existing code and to enable reuse, change LLVM
definitions to match. Also update MC and CodeGen tests.
Differential Revision: http://reviews.llvm.org/D16927
Patch by: Nikolay Haustov
llvm-svn: 260694
noduplicate prevents unrolling of small loops that happen to have
barriers in them. If a loop has a barrier in it, it is OK to duplicate
it for the unroll.
llvm-svn: 256075
Summary:
When copying aggregate registers within the same register class, there may
be an overlap between source and destination that forces us to do the copy
backwards.
Do the simplest possible thing that guarantees the correct order of moves
when there are overlaps, and does whatever when there is no overlap. (The
last part forces some trivial adjustments to test cases.)
Together with r255906, this fixes a VM fault in Unreal Elemental Demo.
While at it, change the generation of kill and def flags to something that
looks more reasonable. This method is used very late during compilation, so
it probably doesn't matter in practice, and to be honest, I don't know if
this change is actually correct because the semantics in connection with
aggregate registers vs. sub-registers are not clear to me.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93264
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15622
llvm-svn: 256072