The order in which branches appear in ImmBranches is approximately their
order within the function body. By visiting later branches first, we reduce
the distance between earlier forward branches and their targets, making it
more likely that the cbn?z optimization, which can only apply to forward
branches, will succeed for those earlier branches.
Differential Revision: http://reviews.llvm.org/D9185
llvm-svn: 235640
This appears to have been introduced back in r76698 as part of an unrelated
change. I can find no official ARM documentation stating that Thumb-2 functions
require 4-byte alignment; in fact, ARM documentation appears to contradict
this (see, e.g., ARM Architecture Reference Manual Thumb-2 Supplement,
section 2.6.1: "Thumb-2 enforces 16-bit alignment on all instructions.").
Also remove code that sets alignment for ARM functions, which is redundant
with code in the MachineFunction constructor, and remove the hidden
-arm-align-constant-islands flag, which has been enabled by default since
r146739 (Dec 2011) and has probably received sufficient testing by now.
Differential Revision: http://reviews.llvm.org/D9138
llvm-svn: 235636
derived classes.
Since global data alignment, layout, and mangling is often based on the
DataLayout, move it to the TargetMachine. This ensures that global
data is going to be layed out and mangled consistently if the subtarget
changes on a per function basis. Prior to this all targets(*) have
had subtarget dependent code moved out and onto the TargetMachine.
*One target hasn't been migrated as part of this change: R600. The
R600 port has, as a subtarget feature, the size of pointers and
this affects global data layout. I've currently hacked in a FIXME
to enable progress, but the port needs to be updated to either pass
the 64-bitness to the TargetMachine, or fix the DataLayout to
avoid subtarget dependent features.
llvm-svn: 227113
The assert was being triggered when the distance between a constant pool entry
and its user exceeded the maximally allowed distance after thumb2 branch
shortening. A padding was inserted after a thumb2 branch instruction was shrunk,
which caused the user to be out of range. This is wrong as the padding should
have been inserted by the layout algorithm so that the distance between two
instructions doesn't grow later during thumb2 instruction optimization.
This commit fixes the code in ARMConstantIslands::createNewWater to call
computeBlockSize and set BasicBlock::Unalign when a branch instruction is
inserted to create new water after a basic block. A non-zero Unalign causes
the worst-case padding to be inserted when adjustBBOffsetsAfter is called to
recompute the basic block offsets.
rdar://problem/19130476
llvm-svn: 225467
Normally entries can only move to a lower address, but when that wasn't viable,
the user's block was considered anyway. Unfortunately, it went via
createNewWater which wasn't designed to handle the case where there's already
an island after the block.
Unfortunately, the test we have is slow and fragile, and I couldn't reduce it
to anything sane even with the @llvm.arm.space intrinsic. The test change here
is recreating the previous one after the change.
rdar://problem/18545506
llvm-svn: 221905
We were using a naive heuristic to determine whether a basic block already had
an unconditional branch at the end. This mostly corresponded to reality
(assuming branches got optimised) because there's not much point in a branch to
the next block, but could go wrong.
llvm-svn: 221904
The bug is in ARMConstantIslands::createNewWater where the upper bound of the
new water split point is computed:
// This could point off the end of the block if we've already got constant
// pool entries following this block; only the last one is in the water list.
// Back past any possible branches (allow for a conditional and a maximally
// long unconditional).
if (BaseInsertOffset + 8 >= UserBBI.postOffset()) {
BaseInsertOffset = UserBBI.postOffset() - UPad - 8;
DEBUG(dbgs() << format("Move inside block: %#x\n", BaseInsertOffset));
}
The split point is supposed to be somewhere between the machine instruction that
loads from the constant pool entry and the end of the basic block, before branch
instructions. The code above is fine if the basic block is large enough and
there are a sufficient number of instructions following the machine instruction.
However, if the machine instruction is near the end of the basic block,
BaseInsertOffset can point to the machine instruction or another instruction
that precedes it, and this can lead to convergence failure.
This commit fixes this bug by ensuring BaseInsertOffset is larger than the
offset of the instruction following the constant-loading instruction.
rdar://problem/18581150
llvm-svn: 220015
shorter/easier and have the DAG use that to do the same lookup. This
can be used in the future for TargetMachine based caching lookups from
the MachineFunction easily.
Update the MIPS subtarget switching machinery to update this pointer
at the same time it runs.
llvm-svn: 214838
The ARM backend did not expect LDRBi12 to hold a constant pool operand.
Allow for LLVM to deal with the instruction similar to how it deals with
LDRi12.
This fixes PR16215.
llvm-svn: 183238
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
llvm-svn: 171366
Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
llvm-svn: 169131
This was exposed by SingleSource/UnitTests/Vector/constpool.c.
The computed size of a basic block isn't always a multiple of its known
alignment, and that can introduce extra alignment padding after the
block.
<rdar://problem/11347135>
llvm-svn: 155845
The code could search past the end of the basic block when there was
already a constant pool entry after the block.
Test case with giant basic block in SingleSource/UnitTests/Vector/constpool.c
llvm-svn: 155753
Previously, ARMConstantIslandPass would conservatively compute the
address of an aligned basic block as:
RoundUpToAlignment(Offset + UnknownPadding)
This worked fine for the layout algorithm itself, but it could fool the
verify() function because it accounts for alignment padding twice: Once
when adding the worst case UnknownPadding, and again by rounding up the
fictional block offset. This meant that when optimizeThumb2Instructions
would shrink an instruction, the conservative distance estimate could
grow. That shouldn't be possible since the woorst case alignment padding
wss already included.
This patch drops the use of RoundUpToAlignment, and depends only on
worst case padding to compute conservative block offsets. This has the
weird effect that the computed offset for an aligned block may not be
aligned.
The important difference is that shrinking an instruction can never
cause the estimated distance between two instructions to grow. The
estimated distance is always larger than the real distance that only the
assembler knows.
<rdar://problem/11339352>
llvm-svn: 155744
ARMConstantIslandPass still has bugs where jump table compression can
cause constant pool entries to go out of range.
Add a safety margin of 2 bytes when placing constant islands, but use
the real max displacement for verification.
<rdar://problem/11156595>
llvm-svn: 153789
This pass splits basic blocks to insert constant islands, and it
doesn't recompute the live-in lists. No later passes depend on accurate
liveness information.
This fixes PR12410 where the machine code verifier was complaining.
llvm-svn: 153700
live across BBs before register allocation. This miscompiled 197.parser
when a cmp + b are optimized to a cbnz instruction even though the CPSR def
is live-in a successor.
cbnz r6, LBB89_12
...
LBB89_12:
ble LBB89_1
The fix consists of two parts. 1) Teach LiveVariables that some unallocatable
registers might be liveouts so don't mark their last use as kill if they are.
2) ARM constantpool island pass shouldn't form cbz / cbnz if the conditional
branch does not kill CPSR.
rdar://10676853
llvm-svn: 148168
This function runs after all constant islands have been placed, and may
shrink some instructions to their 2-byte forms. This can actually cause
some constant pool entries to move out of range because of growing
alignment padding.
Treat instructions that may be shrunk the same as inline asm - they
erode the known alignment bits.
Also reinstate an old assertion in verify(). It is correct now that
basic block offsets include alignments.
Add a single large test case that will hopefully exercise many parts of
the constant island pass.
<rdar://problem/10670199>
llvm-svn: 147885
On Thumb, the displacement computation hardware uses the address of the
current instruction rouned down to a multiple of 4. Include this
rounding in the UserOffset we compute for each instruction.
When inline asm is present, the instruction alignment may not be known.
Constrain the maximum displacement instead in that case.
This makes it possible for CreateNewWater() and OffsetIsInRange() to
agree about the valid displacements. When they disagree, infinite
looping happens.
As always, test cases for this stuff are insane.
<rdar://problem/10660175>
llvm-svn: 147825
This adjustment is already included in the block offsets computed by
BasicBlockInfo, and adjusting again here can cause the pass to loop.
When CreateNewWater splits a basic block, OffsetIsInRange would reject
the new CPE on the next pass because of the too conservative alignment
adjustment. This caused the block to be split again, and so on.
llvm-svn: 146751
The command line option should be removed, but not until the feature has
gotten a lot of testing. The ARMConstantIslandPass tends to have subtle
bugs that only show up after a while.
llvm-svn: 146739
An aligned constant pool entry may require extra alignment padding where
the new water is created. Take that into account when computing offset.
Also consider the alignment of other constant pool entries when
splitting a basic block. Alignment padding may make it necessary to
move the split point higher.
llvm-svn: 146609
Constant pool entries with different alignment may cause more alignment
padding to be inserted. Compute the amount of padding needed, and try to
pick the location that requires the least amount of padding.
Also take the extra padding into account when the water is above the
use.
llvm-svn: 146458