This change now applies ppcg's GPU mapping on our initial schedule. For this
to work, we need to also initialize the set of all names (isl_ids) used in
the scop as well as the program context.
llvm-svn: 275396
To do so we copy the necessary information to compute an initial schedule from
polly::Scop to ppcg's scop. Most of the necessary information is directly
available and only needs to be passed on to ppcg, with the exception of 'tagged'
access relations, access relations that additionally carry information about
which memory access an access relation originates from.
We could possibly perform the construction of tagged accesses as part of
ScopInfo, but as this format is currently specific to ppcg we do not do this
yet, but keep this functionality local to our GPU code generation.
After the scop has been initialized, we compute data dependences and ask ppcg to
compute an initial schedule. Some of this functionality is already available in
polly::DependenceInfo and polly::ScheduleOptimizer, but to keep differences
to ppcg small we use ppcg's functionality here. We may later investiage if
a closer integration of these tools makes sense.
llvm-svn: 275390
At this stage, we do not yet modify the IR but just generate a default
initialized ppcg_scop and gpu_prog and free both immediately. Both will later be
filled with data from the polly::Scop and are needed to use PPCG for GPU
schedule generation. This commit does not yet perform any GPU code generation,
but ensures that the basic infrastructure has been put in place.
We also add a simple test case to ensure the new code is run and use this
opportunity to verify that GPU_CODEGEN tests are only run if GPU code generation
has been enabled in cmake.
llvm-svn: 275389