This switches to the workaround that HSA defaults to
for the mesa path.
This should be applied to the 4.0 branch.
Patch by Vedran Miletić <vedran@miletic.net>
llvm-svn: 292982
Summary:
This results in higher register usage, but should make it easier for
the compiler to hide latency.
This pass is a prerequisite for some more scheduler improvements, and I
think the increase register usage with this patch is acceptable, because
when combined with the scheduler improvements, the total register usage
will decrease.
shader-db stats:
2382 shaders in 478 tests
Totals:
SGPRS: 48672 -> 49088 (0.85 %)
VGPRS: 34148 -> 34847 (2.05 %)
Code Size: 1285816 -> 1289128 (0.26 %) bytes
LDS: 28 -> 28 (0.00 %) blocks
Scratch: 492544 -> 573440 (16.42 %) bytes per wave
Max Waves: 6856 -> 6846 (-0.15 %)
Wait states: 0 -> 0 (0.00 %)
Depends on D18451
Reviewers: nhaehnle, arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18452
llvm-svn: 264876