- Make sure that the block expression is instantiation-dependent if the
block is in a dependent context
- Make sure that the C++ 'this' expression gets captured even if we
don't rebuild the AST node during template instantiation. This would
also have manifested as a bug for lambdas.
Fixes <rdar://problem/10832617>.
llvm-svn: 151372
APValue::Array and APValue::MemberPointer. All APValue values can now be emitted
as constants.
Add new CGCXXABI entry point for emitting an APValue MemberPointer. The other
entrypoints dealing with constant member pointers are no longer necessary and
will be removed in a later change.
Switch codegen from using EvaluateAsRValue/EvaluateAsLValue to
VarDecl::evaluateValue. This performs caching and deals with the nasty cases in
C++11 where a non-const object's initializer can refer indirectly to
previously-initialized fields within the same object.
Building the intermediate APValue object incurs a measurable performance hit on
pathological testcases with huge initializer lists, so we continue to build IR
directly from the Expr nodes for array and record types outside of C++11.
llvm-svn: 148178
need to provide a 'dominating IP' which is guaranteed to
dominate the (de)activation point but which cannot be avoided
along any execution path from the (de)activation point to
the push-point of the cleanup. Using the entry block is
bad mojo.
llvm-svn: 144276
a previously-inactive cleanup, not only do we need a
flag variable, but we should also force the cleanup to
query the flag variable. However, we only need to do
this when we're activating in a context that's
conditionally executed; otherwise, we may safely
assume that the cleanup is dominated by the activation
point.
llvm-svn: 144271
make sure to mark the destructor. This normally isn't required,
because the destructor should have been marked as part of the
declaration of the local, but it's necessary when the variable
is a parameter because it's the call sites that are responsible
for those destructors.
llvm-svn: 130372
__block object copy/dispose helpers for C++ objects with those for
different variables with completely different semantics simply because
they happen to both be no more aligned than a pointer.
Found by inspection.
Also, internalize most of the helper generation logic within CGBlocks.cpp,
and refactor it to fit my peculiar aesthetic sense.
llvm-svn: 128618