Summary:
StringMap ctor accepts an initialize size, but expect it to be
rounded to the next power of 2. The ctor can handle that directly
instead of expecting clients to round it. Also, since the map will
resize itself when 75% full, take this into account an initialize
a larger initial size to avoid any growth.
Reviewers: dblaikie
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D18344
From: Mehdi Amini <mehdi.amini@apple.com>
llvm-svn: 264385
This assumes that
a) finding the bucket containing the value is LIKELY
b) finding an empty bucket is LIKELY
c) growing the table is UNLIKELY
I also switched the a) and b) cases for SmallPtrSet as we seem to use
the set mostly more for insertion than for checking existence.
In a simple benchmark consisting of 2^21 insertions of 2^20 unique
pointers into a DenseMap or SmallPtrSet a few percent speedup on average,
but nothing statistically significant.
llvm-svn: 230232
Certain versions of GCC (~4.7) couldn't handle the SFINAE on access
control, but with "= delete" (hidden behind a macro for portability)
this issue is worked around/addressed.
Patch by Agustín Bergé
llvm-svn: 211525
Tombstones and full hash collisions are rare, mark the "empty"
and "no collision" paths as likely. The bug in simplifycfg
that prevented the hints from being picked during selfhost
up was fixed recently :)
llvm-svn: 162874
StringMap suffered from the same bug as DenseMap: when you explicitly
construct it with a small number of buckets, you can arrange for the
tombstone-based growth path to be followed when the number of buckets
was less than '8'. In that case, even with a full map, it would compare
'0' as not less than '0', and refuse to grow the table, leading to
inf-loops trying to find an empty bucket on the next insertion. The fix
is very simple: use '<=' as the comparison. The same fix was applied to
DenseMap as well during its recent refactoring.
Thanks to Alex Bolz for the great report and test case. =]
llvm-svn: 158725
StringMap was not properly updating NumTombstones after a clear or rehash.
This was not fatal until now because the table was growing faster than
NumTombstones could, but with the previous change of preventing infinite
growth of the table the invariant (NumItems + NumTombstones <= NumBuckets)
stopped being observed, causing infinite loops in certain situations.
Patch by José Fonseca!
llvm-svn: 128567
- Yay for '-'s and simplifications!
- I kept StringMap::GetOrCreateValue for compatibility purposes, this can
eventually go away. Likewise the StringMapEntry Create functions still follow
the old style.
- NIFC.
llvm-svn: 76888