This adds Post inc variants of the VLD2/4 and VST2/4 instructions in
MVE. It uses the same mechanism/nodes as Neon, transforming the
intrinsic+add pair into a ARMISD::VLD2_UPD, which gets selected to a
post-inc instruction. The code to do that is mostly taken from the
existing Neon code, but simplified as less variants are needed.
It also fills in some getTgtMemIntrinsic for the arm.mve.vld2/4
instrinsics, which allow the nodes to have MMO's, calculated as the full
length to the memory being loaded/stored.
Differential Revision: https://reviews.llvm.org/D71194
MVE doesn't have the range of shuffle instructions available in Neon. We
also cannot use the trick of cutting a difficult vector shuffle in half
to simplify things. Instead we need to be more careful about how we
lower shuffles.
This patch adds an extra combine that attempts to find "whole lane"
vmovs when lowering shuffles of smaller types. This helps us make some
shuffles a lot simpler, generating single lane movs for the parts that
can make use of it, falling back to the original shuffle for the rest.
Differential Revision: https://reviews.llvm.org/D69509
Alas, using half the available vector registers in a single instruction
is just too much for the register allocator to handle. The mve-vldst4.ll
test here fails when these instructions are enabled at present. This
patch disables the generation of VLD4 and VST4 by adding a
mve-max-interleave-factor option, which we currently default to 2.
Differential Revision: https://reviews.llvm.org/D71109
Now that we have the intrinsics, we can add VLD2/4 and VST2/4 lowering
for MVE. This works the same way as Neon, recognising the load/shuffles
combination and converting them into intrinsics in a pre-isel pass,
which just calls getMaxSupportedInterleaveFactor, lowerInterleavedLoad
and lowerInterleavedStore.
The main difference to Neon is that we do not have a VLD3 instruction.
Otherwise most of the code works very similarly, with just some minor
differences in the form of the intrinsics to work around. VLD3 is
disabled by making isLegalInterleavedAccessType return false for those
cases.
We may need some other future adjustments, such as VLD4 take up half the
available registers so should maybe cost more. This patch should get the
basics in though.
Differential Revision: https://reviews.llvm.org/D69392