These instructions compare two floating point values and return an
integer true (-1) or false (0) value.
When compiling code generated by the Mesa GLSL frontend, the SET*_DX10
instructions save us four instructions for most branch decisions that
use floating-point comparisons.
llvm-svn: 174609
Emitting the function name allows us to check for it in the FileCheck
tests so we can make sure FileCheck is checking the output of the
correct function.
llvm-svn: 174392
DAGCombiner::reduceBuildVecConvertToConvertBuildVec() was making two
mistakes:
1. It was checking the legality of scalar INT_TO_FP nodes and then generating
vector nodes.
2. It was passing the result value type to
TargetLoweringInfo::getOperationAction() when it should have been
passing the value type of the first operand.
llvm-svn: 171420