of the vector. For a vector 'v', '&v[v.size()]' isn't a valid way to
compute a pointer one-past-the-end of the vector. Instead, write the
loop in terms of iterators and save the beginning iterator. Once we have
that we can compute the beginning pointer from the beginning iterator,
and compute the distance which we should increment the beginning pointer
by subtracting the iterators.
What might be simpler would be to convert the function accepting a raw
pointer for begin and end to accept iterators or a range or some other
construct, but I wanted to keep this to a minimal bug-fix change.
This fixes a crash on any debug STL implementation which checks for
indexing out of bounds.
llvm-svn: 231765
The expression evaluation is needed when interpreting linker scripts, in order
to calculate the value for new symbols or to determine a new position to load
sections in memory. This commit extends Expression nodes from the linker script
AST with evaluation functions, and also contains a unit test.
http://reviews.llvm.org/D8156
llvm-svn: 231707
1. Move relocation addendum reading code to the MipsRelocationHandler
class to reduce code duplication.
2. Factor out the relocations calculation code into the separate
function to be ready to handle MIPS N64 ABI relocation chains.
No functional changes.
llvm-svn: 231641
We should not take in account a type of "source" symbol. Cross mode jump
adjustment is requred when target symbol and relocation belong to
different (regular/microMIPS) instruction sets.
llvm-svn: 231639
Previously, getEmptyKey and getTombstoneKey return the same value
in the sense of isEqual defined by the same class, although they
need to be distinct values. This could confuse DenseMap.
We didn't see any issue by this wrong code because we don't delete
elements from the symbol table. We only add or replace elements.
But this is a bug and needs to be fixed anyway.
llvm-svn: 231618
All readers except PE/COFF reader create layout-after edges to preserve
the original symbol order. PE/COFF uses layout-before edges as primary
edges for no reason.
This patch makes PE/COFF reader to create layout-after edges.
Resolver is updated to recognize reverse edges of layout-after edges
in the garbage collection pass.
Now we can retire layout-before edges. I don't do that in this patch
because if I do, I would have updated many tests to replace all
occurrrences of "layout-before" with "layout-after". So that's a TODO.
llvm-svn: 231615
If an output is large, its base relocation section can be also large.
For example, chrome.dll is almost 300 MB, and it has about 9 million
base relocations. Creating the section took 1.5 seconds on my machine.
This patch changes the way to create the section so that we can use
parallel_sort to group base relocations by high bits. This change
makes the linker almost 4% faster for the above test case on my machine.
If I replace parallel_sort with std::sort, performance remains the same,
so single thread performance should remain the same.
This has no functionality change. The output should be identical as
before.
llvm-svn: 231585
All defined symbols from all archive files are inserted to _archiveMap,
so performance of hash table matters here (I'm not trying to convert
all std::maps with DenseMaps). This change seems to make the linker
0.5% - 1% faster for my test case.
llvm-svn: 231584
This patch reverts r231545 "PECOFF: Do not add extraneous symbols
to the dead strip root." CrWinClangLLD buildbot is currently broken.
Since I can't reproduce the issue locally, I'm reverting the most
relevant change.
llvm-svn: 231582
Atoms with fallback atoms are never be added to the symbol table.
However, we added such atoms to _undefines array. We had to call
isCoalescedAway to identify and skip them. We should just stop
adding them in the first place.
This seems to make the linker ~1% faster in my test case.
llvm-svn: 231552
If an undefined symbol is added to the symbol table by the previous
call of SymbolTable::add, SymbolTable::isDefined will always return
false for the same symbol.
llvm-svn: 231551
This is yet another optimization patch. Previously we called
SymbolTable::isDefined() and SymbolTable::findByName() from a very
frequently executed function. Because isDefined calls findByName,
findByName is called twice on each iteration.
findByName is not a cheap function. It computes a hash value for a
given symbol name. When linking C++ programs, it can be expensive
because of C++ mangled long symbols.
This patch reduces the number of call from 2 to 1. Performance
improvements by this patch was larger than I expected. Linking time
of chrome.dll gets almost 5% shorter.
llvm-svn: 231549
Previously we added all undefined symbols found in object files to
the dead strip root. This patch makes the linker to stop doing that.
Undefined symbols would be resolved anyway, so this patch doesn't
change the linker behavior. It should slightly improve performance
but it's really marginal. This is a cleanup.
llvm-svn: 231545
Previously applying 1 million relocations took about 2 seconds on my
Xeon 2.4GHz 8 core workstation. After this patch, it takes about 300
milliseconds. As a result, time to link chrome.dll becomes 23 seconds
to 21 seconds.
llvm-svn: 231454
In the resolver, we maintain a list of undefined symbols, and when we
visit an archive file, we check that file if undefined symbols can be
resolved using files in the archive. The archive file class provides
find() function to lookup a symbol.
Previously, we call find() for each undefined symbols. Archive files
may be visited multiple times if they are in a --start-group and
--end-group. If we visit a file M times and if we have N undefined
symbols, find() is called M*N times. I found that that is one of the
most significant bottlenecks in LLD when linking a large executable.
find() is not a very cheap operation because it looks up a hash table
for a given string. And a string, or a symbol name, can be pretty long
if you are dealing with C++ symbols.
We can eliminate the bottleneck.
Calling find() with the same symbol multiple times is a waste. If a
result of looking up a symbol is "not found", it stays "not found"
forever because the symbol simply doesn't exist in the archive.
Thus, we should call find() only for newly-added undefined symbols.
This optimization makes O(M*N) O(N).
In this patch, all undefined symbols are added to a vector. For each
archive/shared library file, we maintain a start position P. All
symbols [0, P) are already searched. [P, end of the vector) are not
searched yet. For each file, we scan the vector only once.
This patch changes the order in which undefined symbols are looked for.
Previously, we iterated over the result of _symbolTable.undefines().
Now we iterate over the new vector. This is a benign change but caused
differences in output if remaining undefines exist. This is why some
tests are updated.
The performance improvement of this patch seems sometimes significant.
Previously, linking chrome.dll on my workstation (Xeon 2.4GHz 8 cores)
took about 70 seconds. Now it takes (only?) 30 seconds!
http://reviews.llvm.org/D8091
llvm-svn: 231434
_reverseRef is a multimap from atoms to atoms. The map contains
reverse edges of "layout-before" and "group" edges for dead-stripping.
The type of the variable was DenseMap<Atom *, DenseSet<Atom *>>.
This patch changes that to std::unordered_multimap<Atom *, Atom *>.
A DenseMap with a value type of DenseSet was not fast. Inserting 900k
items to the map took about 1.6 seconds on my workstation.
unordered_multimap on the other hand took only 0.6 seconds.
Use of the map also got faster -- originally markLive took 1.3 seconds
in the same test case, and it now took 1.0 seconds. In total we shove
off 1.3 seconds out of 27 seconds in that test case.
llvm-svn: 231432
We maintain a map from symbols to archive files for the archive file
pre-loading. That map is created at the beginning of the resolve()
and is never updated. However, the input file list may be updated by
File::beforeLink(). This is a patch to update the map after beforeLink.
llvm-svn: 231395