[ARM] Additional tests for qr intrinsics in loops. NFC

This commit is contained in:
David Green 2020-09-17 12:39:21 +01:00
parent 572e542c5e
commit fece1489d1
1 changed files with 709 additions and 0 deletions

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@ -0,0 +1,709 @@
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -verify-machineinstrs %s -o - | FileCheck %s
define void @vadd(i32* %s1, i32 %c0, i32 %N) {
; CHECK-LABEL: vadd:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB0_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB0_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vadd.i32 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB0_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0
%.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast i32* %s1.addr.013 to <4 x i32>*
%2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer)
%3 = tail call <4 x i32> @llvm.arm.mve.add.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, <4 x i1> %0, <4 x i32> %2)
tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vsub(i32* %s1, i32 %c0, i32 %N) {
; CHECK-LABEL: vsub:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB1_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB1_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vsub.i32 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB1_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0
%.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast i32* %s1.addr.013 to <4 x i32>*
%2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer)
%3 = tail call <4 x i32> @llvm.arm.mve.sub.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, <4 x i1> %0, <4 x i32> %2)
tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vmul(i32* %s1, i32 %c0, i32 %N) {
; CHECK-LABEL: vmul:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB2_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB2_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vmul.i32 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB2_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0
%.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast i32* %s1.addr.013 to <4 x i32>*
%2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer)
%3 = tail call <4 x i32> @llvm.arm.mve.mul.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, <4 x i1> %0, <4 x i32> %2)
tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vqadd(i32* %s1, i32 %c0, i32 %N) {
; CHECK-LABEL: vqadd:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB3_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB3_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vqadd.s32 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB3_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0
%.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast i32* %s1.addr.013 to <4 x i32>*
%2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer)
%3 = tail call <4 x i32> @llvm.arm.mve.qadd.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, i32 0, <4 x i1> %0, <4 x i32> %2)
tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vqsub(i32* %s1, i32 %c0, i32 %N) {
; CHECK-LABEL: vqsub:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB4_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB4_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vqsub.s32 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB4_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0
%.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast i32* %s1.addr.013 to <4 x i32>*
%2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer)
%3 = tail call <4 x i32> @llvm.arm.mve.qsub.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, i32 0, <4 x i1> %0, <4 x i32> %2)
tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vhadd(i32* %s1, i32 %c0, i32 %N) {
; CHECK-LABEL: vhadd:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB5_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB5_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vhadd.s32 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB5_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0
%.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast i32* %s1.addr.013 to <4 x i32>*
%2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer)
%3 = tail call <4 x i32> @llvm.arm.mve.hadd.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, i32 0, <4 x i1> %0, <4 x i32> %2)
tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vhsub(i32* %s1, i32 %c0, i32 %N) {
; CHECK-LABEL: vhsub:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB6_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB6_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vhsub.s32 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB6_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0
%.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast i32* %s1.addr.013 to <4 x i32>*
%2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer)
%3 = tail call <4 x i32> @llvm.arm.mve.hsub.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, i32 0, <4 x i1> %0, <4 x i32> %2)
tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vqdmull(i32* %s1, i32 %c0, i32 %N) {
; CHECK-LABEL: vqdmull:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB7_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.16 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB7_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrh.s32 q1, [r0]
; CHECK-NEXT: vqdmullb.s16 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB7_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%conv = trunc i32 %c0 to i16
%.splatinsert = insertelement <8 x i16> undef, i16 %conv, i32 0
%.splat = shufflevector <8 x i16> %.splatinsert, <8 x i16> undef, <8 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast i32* %s1.addr.013 to <4 x i16>*
%2 = tail call <4 x i16> @llvm.masked.load.v4i16.p0v4i16(<4 x i16>* %1, i32 2, <4 x i1> %0, <4 x i16> zeroinitializer)
%3 = sext <4 x i16> %2 to <4 x i32>
%4 = bitcast <4 x i32> %3 to <8 x i16>
%5 = tail call <4 x i32> @llvm.arm.mve.vqdmull.predicated.v4i32.v8i16.v4i1(<8 x i16> %4, <8 x i16> %.splat, i32 0, <4 x i1> %0, <4 x i32> %3)
%6 = bitcast i32* %s1.addr.013 to <4 x i32>*
tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %5, <4 x i32>* %6, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vqdmulh(i32* %s1, i32 %c0, i32 %N) {
; CHECK-LABEL: vqdmulh:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB8_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB8_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vqdmulh.s32 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB8_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0
%.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast i32* %s1.addr.013 to <4 x i32>*
%2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer)
%3 = tail call <4 x i32> @llvm.arm.mve.qdmulh.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, <4 x i1> %0, <4 x i32> %2)
tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vqrdmulh(i32* %s1, i32 %c0, i32 %N) {
; CHECK-LABEL: vqrdmulh:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB9_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB9_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vqrdmulh.s32 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB9_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%.splatinsert = insertelement <4 x i32> undef, i32 %c0, i32 0
%.splat = shufflevector <4 x i32> %.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi i32* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast i32* %s1.addr.013 to <4 x i32>*
%2 = tail call <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>* %1, i32 4, <4 x i1> %0, <4 x i32> zeroinitializer)
%3 = tail call <4 x i32> @llvm.arm.mve.qrdmulh.predicated.v4i32.v4i1(<4 x i32> %2, <4 x i32> %.splat, <4 x i1> %0, <4 x i32> %2)
tail call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> %3, <4 x i32>* %1, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds i32, i32* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vaddf(float* %s1, float %c0, i32 %N) {
; CHECK-LABEL: vaddf:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB10_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB10_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vadd.f32 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB10_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%.splatinsert = insertelement <4 x float> undef, float %c0, i32 0
%.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi float* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast float* %s1.addr.013 to <4 x float>*
%2 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %0, <4 x float> zeroinitializer)
%3 = tail call fast <4 x float> @llvm.arm.mve.add.predicated.v4f32.v4i1(<4 x float> %2, <4 x float> %.splat, <4 x i1> %0, <4 x float> %2)
tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %3, <4 x float>* %1, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds float, float* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vsubf(float* %s1, float %c0, i32 %N) {
; CHECK-LABEL: vsubf:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB11_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB11_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vsub.f32 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB11_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%.splatinsert = insertelement <4 x float> undef, float %c0, i32 0
%.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi float* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast float* %s1.addr.013 to <4 x float>*
%2 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %0, <4 x float> zeroinitializer)
%3 = tail call fast <4 x float> @llvm.arm.mve.sub.predicated.v4f32.v4i1(<4 x float> %2, <4 x float> %.splat, <4 x i1> %0, <4 x float> %2)
tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %3, <4 x float>* %1, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds float, float* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vmulf(float* %s1, float %c0, i32 %N) {
; CHECK-LABEL: vmulf:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r2, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB12_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r1
; CHECK-NEXT: dlstp.32 lr, r2
; CHECK-NEXT: .LBB12_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vmul.f32 q1, q1, q0
; CHECK-NEXT: vstrw.32 q1, [r0], #16
; CHECK-NEXT: letp lr, .LBB12_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp11 = icmp sgt i32 %N, 0
br i1 %cmp11, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%.splatinsert = insertelement <4 x float> undef, float %c0, i32 0
%.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.013 = phi float* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.012 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%0 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.012)
%1 = bitcast float* %s1.addr.013 to <4 x float>*
%2 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %1, i32 4, <4 x i1> %0, <4 x float> zeroinitializer)
%3 = tail call fast <4 x float> @llvm.arm.mve.mul.predicated.v4f32.v4i1(<4 x float> %2, <4 x float> %.splat, <4 x i1> %0, <4 x float> %2)
tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %3, <4 x float>* %1, i32 4, <4 x i1> %0)
%add.ptr = getelementptr inbounds float, float* %s1.addr.013, i32 4
%sub = add nsw i32 %N.addr.012, -4
%cmp = icmp sgt i32 %N.addr.012, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vfma(float* %s1, float* %s2, float %c0, i32 %N) {
; CHECK-LABEL: vfma:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB13_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r2
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: .LBB13_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r1]
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vfma.f32 q2, q1, q0
; CHECK-NEXT: vstrw.32 q2, [r0], #16
; CHECK-NEXT: letp lr, .LBB13_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp12 = icmp sgt i32 %N, 0
br i1 %cmp12, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%0 = bitcast float* %s2 to <4 x float>*
%.splatinsert = insertelement <4 x float> undef, float %c0, i32 0
%.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.014 = phi float* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.013 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%1 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.013)
%2 = bitcast float* %s1.addr.014 to <4 x float>*
%3 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> zeroinitializer)
%4 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %1, <4 x float> zeroinitializer)
%5 = tail call fast <4 x float> @llvm.arm.mve.fma.predicated.v4f32.v4i1(<4 x float> %4, <4 x float> %.splat, <4 x float> %3, <4 x i1> %1)
tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %2, i32 4, <4 x i1> %1)
%add.ptr = getelementptr inbounds float, float* %s1.addr.014, i32 4
%sub = add nsw i32 %N.addr.013, -4
%cmp = icmp sgt i32 %N.addr.013, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
define void @vfmas(float* %s1, float* %s2, float %c0, i32 %N) {
; CHECK-LABEL: vfmas:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r3, #1
; CHECK-NEXT: it lt
; CHECK-NEXT: poplt {r7, pc}
; CHECK-NEXT: .LBB14_1: @ %while.body.lr.ph
; CHECK-NEXT: vdup.32 q0, r2
; CHECK-NEXT: dlstp.32 lr, r3
; CHECK-NEXT: .LBB14_2: @ %while.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vmov q3, q0
; CHECK-NEXT: vldrw.u32 q1, [r1]
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vfma.f32 q3, q2, q1
; CHECK-NEXT: vstrw.32 q3, [r0], #16
; CHECK-NEXT: letp lr, .LBB14_2
; CHECK-NEXT: @ %bb.3: @ %while.end
; CHECK-NEXT: pop {r7, pc}
entry:
%cmp12 = icmp sgt i32 %N, 0
br i1 %cmp12, label %while.body.lr.ph, label %while.end
while.body.lr.ph: ; preds = %entry
%0 = bitcast float* %s2 to <4 x float>*
%.splatinsert = insertelement <4 x float> undef, float %c0, i32 0
%.splat = shufflevector <4 x float> %.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
br label %while.body
while.body: ; preds = %while.body.lr.ph, %while.body
%s1.addr.014 = phi float* [ %s1, %while.body.lr.ph ], [ %add.ptr, %while.body ]
%N.addr.013 = phi i32 [ %N, %while.body.lr.ph ], [ %sub, %while.body ]
%1 = tail call <4 x i1> @llvm.arm.mve.vctp32(i32 %N.addr.013)
%2 = bitcast float* %s1.addr.014 to <4 x float>*
%3 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> zeroinitializer)
%4 = tail call fast <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %0, i32 4, <4 x i1> %1, <4 x float> zeroinitializer)
%5 = tail call fast <4 x float> @llvm.arm.mve.fma.predicated.v4f32.v4i1(<4 x float> %3, <4 x float> %4, <4 x float> %.splat, <4 x i1> %1)
tail call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %5, <4 x float>* %2, i32 4, <4 x i1> %1)
%add.ptr = getelementptr inbounds float, float* %s1.addr.014, i32 4
%sub = add nsw i32 %N.addr.013, -4
%cmp = icmp sgt i32 %N.addr.013, 4
br i1 %cmp, label %while.body, label %while.end
while.end: ; preds = %while.body, %entry
ret void
}
declare <4 x i1> @llvm.arm.mve.vctp32(i32)
declare <4 x i32> @llvm.masked.load.v4i32.p0v4i32(<4 x i32>*, i32 immarg, <4 x i1>, <4 x i32>)
declare <4 x i32> @llvm.arm.mve.add.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, <4 x i1>, <4 x i32>)
declare void @llvm.masked.store.v4i32.p0v4i32(<4 x i32>, <4 x i32>*, i32 immarg, <4 x i1>)
declare <4 x i32> @llvm.arm.mve.sub.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, <4 x i1>, <4 x i32>)
declare <4 x i32> @llvm.arm.mve.mul.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, <4 x i1>, <4 x i32>)
declare <4 x i32> @llvm.arm.mve.qadd.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, i32, <4 x i1>, <4 x i32>)
declare <4 x i32> @llvm.arm.mve.qsub.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, i32, <4 x i1>, <4 x i32>)
declare <4 x i32> @llvm.arm.mve.hadd.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, i32, <4 x i1>, <4 x i32>)
declare <4 x i32> @llvm.arm.mve.hsub.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, i32, <4 x i1>, <4 x i32>)
declare <4 x i16> @llvm.masked.load.v4i16.p0v4i16(<4 x i16>*, i32 immarg, <4 x i1>, <4 x i16>)
declare <4 x i32> @llvm.arm.mve.vqdmull.predicated.v4i32.v8i16.v4i1(<8 x i16>, <8 x i16>, i32, <4 x i1>, <4 x i32>)
declare <4 x i32> @llvm.arm.mve.qdmulh.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, <4 x i1>, <4 x i32>)
declare <4 x i32> @llvm.arm.mve.qrdmulh.predicated.v4i32.v4i1(<4 x i32>, <4 x i32>, <4 x i1>, <4 x i32>)
declare <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>*, i32 immarg, <4 x i1>, <4 x float>)
declare <4 x float> @llvm.arm.mve.add.predicated.v4f32.v4i1(<4 x float>, <4 x float>, <4 x i1>, <4 x float>)
declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>)
declare <4 x float> @llvm.arm.mve.sub.predicated.v4f32.v4i1(<4 x float>, <4 x float>, <4 x i1>, <4 x float>)
declare <4 x float> @llvm.arm.mve.mul.predicated.v4f32.v4i1(<4 x float>, <4 x float>, <4 x i1>, <4 x float>)
declare <4 x float> @llvm.arm.mve.fma.predicated.v4f32.v4i1(<4 x float>, <4 x float>, <4 x float>, <4 x i1>)