[AMDGPU] Ensure there are enough registers for wave dispatch

Summary:
This fixes the number of SGPRs and VGPRs in the *_RSRC1 register to
allow for registers set up in wave dispatch, even if those registers are
not used in the shader.

Re-landed after noticing that the buildbot failure from 329808 seemed to
be unrelated.

Subscribers: arsenm, kzhuravl, wdng, nhaehnle, yaxunl, dstuttard, t-tye, llvm-commits

Differential Revision: https://reviews.llvm.org/D45503

Change-Id: I6575f0e0d2a528d1319d0b289f0ebe4510fa5771
llvm-svn: 329826
This commit is contained in:
Tim Renouf 2018-04-11 17:18:36 +00:00
parent 7bbacbf4ca
commit fd8d4af3bc
2 changed files with 31 additions and 0 deletions

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@ -837,6 +837,19 @@ void AMDGPUAsmPrinter::getSIProgramInfo(SIProgramInfo &ProgInfo,
ProgInfo.NumSGPR += ExtraSGPRs;
ProgInfo.NumVGPR += ExtraVGPRs;
// Ensure there are enough SGPRs and VGPRs for wave dispatch, where wave
// dispatch registers are function args.
unsigned WaveDispatchNumSGPR = 0, WaveDispatchNumVGPR = 0;
for (auto &Arg : MF.getFunction().args()) {
unsigned NumRegs = (Arg.getType()->getPrimitiveSizeInBits() + 31) / 32;
if (Arg.hasAttribute(Attribute::InReg))
WaveDispatchNumSGPR += NumRegs;
else
WaveDispatchNumVGPR += NumRegs;
}
ProgInfo.NumSGPR = std::max(ProgInfo.NumSGPR, WaveDispatchNumSGPR);
ProgInfo.NumVGPR = std::max(ProgInfo.NumVGPR, WaveDispatchNumVGPR);
// Adjust number of registers used to meet default/requested minimum/maximum
// number of waves per execution unit request.
ProgInfo.NumSGPRsForWavesPerEU = std::max(

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@ -0,0 +1,18 @@
; RUN: llc -mtriple=amdgcn--amdpal -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -check-prefix=SI -enable-var-scope %s
; RUN: llc -mtriple=amdgcn--amdpal -mcpu=tonga -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -check-prefix=VI -enable-var-scope %s
; RUN: llc -mtriple=amdgcn--amdpal -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefix=GCN -check-prefix=GFX9 -enable-var-scope %s
; This compute shader has input args that claim that it has 17 sgprs and 5 vgprs
; in wave dispatch. Ensure that the sgpr and vgpr counts in COMPUTE_PGM_RSRC1
; are set to reflect that, even though the registers are not used in the shader.
; GCN-LABEL: {{^}}_amdgpu_cs_main:
; SI: .amd_amdgpu_pal_metadata{{.*}}0x2e12,0x{{[0-9a-f]*}}81,
; VI: .amd_amdgpu_pal_metadata{{.*}}0x2e12,0x{{[0-9a-f]*}}c1,
; GFX9: .amd_amdgpu_pal_metadata{{.*}}0x2e12,0x{{[0-9a-f]*}}81,
define dllexport amdgpu_cs void @_amdgpu_cs_main(i32 inreg, i32 inreg, <2 x i32> inreg, i32 inreg, i32 inreg, i32 inreg, i32 inreg, i32 inreg, i32 inreg, i32 inreg, i32 inreg, i32 inreg, <3 x i32> inreg, i32 inreg, <5 x i32>) {
.entry:
ret void
}