implement unswitching of loops with switch stmts and selects in them

llvm-svn: 26114
This commit is contained in:
Chris Lattner 2006-02-11 00:43:37 +00:00
parent f1b151684d
commit fbadd7e1ee
1 changed files with 138 additions and 97 deletions

View File

@ -66,10 +66,13 @@ namespace {
}
private:
bool UnswitchIfProfitable(Value *LoopCond, Constant *Val,Loop *L);
unsigned getLoopUnswitchCost(Loop *L, Value *LIC);
void VersionLoop(Value *LIC, Loop *L, Loop *&Out1, Loop *&Out2);
void VersionLoop(Value *LIC, Constant *OnVal,
Loop *L, Loop *&Out1, Loop *&Out2);
BasicBlock *SplitEdge(BasicBlock *From, BasicBlock *To);
void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC, bool Val);
void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,Constant *Val,
bool isEqual);
void UnswitchTrivialCondition(Loop *L, Value *Cond, bool EntersLoopOnCond,
BasicBlock *ExitBlock);
};
@ -256,87 +259,88 @@ bool LoopUnswitch::visitLoop(Loop *L) {
// loop.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I) {
TerminatorInst *TI = (*I)->getTerminator();
if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
// If this isn't branching on an invariant condition, we can't unswitch
// it.
if (BI->isConditional()) {
// See if this, or some part of it, is loop invariant. If so, we can
// unswitch on it if we desire.
Value *LoopCond = FindLIVLoopCondition(BI->getCondition(), L, Changed);
if (LoopCond && UnswitchIfProfitable(LoopCond, ConstantBool::True, L))
return true;
}
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), L, Changed);
if (LoopCond && SI->getNumCases() > 1) {
// Find a value to unswitch on:
// FIXME: this should chose the most expensive case!
Constant *UnswitchVal = SI->getCaseValue(1);
if (UnswitchIfProfitable(LoopCond, UnswitchVal, L))
return true;
}
}
// Scan the instructions to check for unswitchable values.
for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end();
BBI != E; ++BBI)
if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) {
Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), L, Changed);
if (LoopCond == 0) continue;
//if (UnswitchIfProfitable(LoopCond,
std::cerr << "LOOP INVARIANT SELECT: " << *SI;
if (LoopCond && UnswitchIfProfitable(LoopCond, ConstantBool::True, L))
return true;
}
TerminatorInst *TI = (*I)->getTerminator();
// FIXME: Handle invariant select instructions.
if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
if (!isa<Constant>(SI) && L->isLoopInvariant(SI->getCondition()))
DEBUG(std::cerr << "TODO: Implement unswitching 'switch' loop %"
<< L->getHeader()->getName() << ", cost = "
<< L->getBlocks().size() << "\n" << **I);
continue;
}
BranchInst *BI = dyn_cast<BranchInst>(TI);
if (!BI) continue;
// If this isn't branching on an invariant condition, we can't unswitch it.
if (!BI->isConditional())
continue;
// See if this, or some part of it, is loop invariant. If so, we can
// unswitch on it if we desire.
Value *LoopCond = FindLIVLoopCondition(BI->getCondition(), L, Changed);
if (LoopCond == 0) continue;
// Check to see if it would be profitable to unswitch this loop.
if (getLoopUnswitchCost(L, LoopCond) > Threshold) {
// FIXME: this should estimate growth by the amount of code shared by the
// resultant unswitched loops. This should have no code growth:
// for () { if (iv) {...} }
// as one copy of the loop will be empty.
//
DEBUG(std::cerr << "NOT unswitching loop %"
<< L->getHeader()->getName() << ", cost too high: "
<< L->getBlocks().size() << "\n");
continue;
}
// If this loop has live-out values, we can't unswitch it. We need something
// like loop-closed SSA form in order to know how to insert PHI nodes for
// these values.
if (LoopValuesUsedOutsideLoop(L)) {
DEBUG(std::cerr << "NOT unswitching loop %"
<< L->getHeader()->getName()
<< ", a loop value is used outside loop!\n");
continue;
}
//std::cerr << "BEFORE:\n"; LI->dump();
Loop *NewLoop1 = 0, *NewLoop2 = 0;
// If this is a trivial condition to unswitch (which results in no code
// duplication), do it now.
bool EntersLoopOnCond;
BasicBlock *ExitBlock;
if (IsTrivialUnswitchCondition(L, LoopCond, &EntersLoopOnCond, &ExitBlock)){
UnswitchTrivialCondition(L, LoopCond, EntersLoopOnCond, ExitBlock);
NewLoop1 = L;
} else {
VersionLoop(LoopCond, L, NewLoop1, NewLoop2);
}
//std::cerr << "AFTER:\n"; LI->dump();
// Try to unswitch each of our new loops now!
if (NewLoop1) visitLoop(NewLoop1);
if (NewLoop2) visitLoop(NewLoop2);
return true;
}
return Changed;
}
/// UnswitchIfProfitable - We have found that we can unswitch L when
/// LoopCond == Val to simplify the loop. If we decide that this is profitable,
/// unswitch the loop, reprocess the pieces, then return true.
bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val,Loop *L){
// Check to see if it would be profitable to unswitch this loop.
if (getLoopUnswitchCost(L, LoopCond) > Threshold) {
// FIXME: this should estimate growth by the amount of code shared by the
// resultant unswitched loops.
//
DEBUG(std::cerr << "NOT unswitching loop %"
<< L->getHeader()->getName() << ", cost too high: "
<< L->getBlocks().size() << "\n");
return false;
}
// If this loop has live-out values, we can't unswitch it. We need something
// like loop-closed SSA form in order to know how to insert PHI nodes for
// these values.
if (LoopValuesUsedOutsideLoop(L)) {
DEBUG(std::cerr << "NOT unswitching loop %" << L->getHeader()->getName()
<< ", a loop value is used outside loop!\n");
return false;
}
//std::cerr << "BEFORE:\n"; LI->dump();
Loop *NewLoop1 = 0, *NewLoop2 = 0;
// If this is a trivial condition to unswitch (which results in no code
// duplication), do it now.
bool EntersLoopOnCond;
BasicBlock *ExitBlock;
if (IsTrivialUnswitchCondition(L, LoopCond, &EntersLoopOnCond, &ExitBlock)){
UnswitchTrivialCondition(L, LoopCond, EntersLoopOnCond, ExitBlock);
NewLoop1 = L;
} else {
VersionLoop(LoopCond, Val, L, NewLoop1, NewLoop2);
}
++NumUnswitched;
//std::cerr << "AFTER:\n"; LI->dump();
// Try to unswitch each of our new loops now!
if (NewLoop1) visitLoop(NewLoop1);
if (NewLoop2) visitLoop(NewLoop2);
return true;
}
BasicBlock *LoopUnswitch::SplitEdge(BasicBlock *BB, BasicBlock *Succ) {
TerminatorInst *LatchTerm = BB->getTerminator();
unsigned SuccNum = 0;
@ -456,23 +460,22 @@ void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond,
// Now that we know that the loop is never entered when this condition is a
// particular value, rewrite the loop with this info. We know that this will
// at least eliminate the old branch.
RewriteLoopBodyWithConditionConstant(L, Cond, EnterOnCond);
++NumUnswitched;
RewriteLoopBodyWithConditionConstant(L, Cond, ConstantBool::get(EnterOnCond),
true);
}
/// VersionLoop - We determined that the loop is profitable to unswitch and
/// contains a branch on a loop invariant condition. Split it into loop
/// versions and test the condition outside of either loop. Return the loops
/// created as Out1/Out2.
void LoopUnswitch::VersionLoop(Value *LIC, Loop *L, Loop *&Out1, Loop *&Out2) {
/// VersionLoop - We determined that the loop is profitable to unswitch when LIC
/// equal Val. Split it into loop versions and test the condition outside of
/// either loop. Return the loops created as Out1/Out2.
void LoopUnswitch::VersionLoop(Value *LIC, Constant *Val, Loop *L,
Loop *&Out1, Loop *&Out2) {
Function *F = L->getHeader()->getParent();
DEBUG(std::cerr << "loop-unswitch: Unswitching loop %"
<< L->getHeader()->getName() << " [" << L->getBlocks().size()
<< " blocks] in Function " << F->getName()
<< " on cond:" << *LIC << "\n");
<< L->getHeader()->getName() << " [" << L->getBlocks().size()
<< " blocks] in Function " << F->getName()
<< " when '" << *Val << "' == " << *LIC << "\n");
// LoopBlocks contains all of the basic blocks of the loop, including the
// preheader of the loop, the body of the loop, and the exit blocks of the
@ -572,41 +575,79 @@ void LoopUnswitch::VersionLoop(Value *LIC, Loop *L, Loop *&Out1, Loop *&Out2) {
cast<BranchInst>(OrigPreheader->getTerminator())->isUnconditional() &&
OrigPreheader->getTerminator()->getSuccessor(0) == LoopBlocks[0] &&
"Preheader splitting did not work correctly!");
// Remove the unconditional branch to LoopBlocks[0].
OrigPreheader->getInstList().pop_back();
// Insert a conditional branch on LIC to the two preheaders. The original
// code is the true version and the new code is the false version.
new BranchInst(LoopBlocks[0], NewBlocks[0], LIC, OrigPreheader);
Value *BranchVal = LIC;
if (!isa<ConstantBool>(BranchVal)) {
BranchVal = BinaryOperator::createSetEQ(LIC, Val, "tmp",
OrigPreheader->getTerminator());
} else if (Val != ConstantBool::True) {
// We want to enter the new loop when the condition is true.
BranchVal = BinaryOperator::createNot(BranchVal, "tmp",
OrigPreheader->getTerminator());
}
// Remove the unconditional branch to LoopBlocks[0] and insert the new branch.
OrigPreheader->getInstList().pop_back();
new BranchInst(NewBlocks[0], LoopBlocks[0], BranchVal, OrigPreheader);
// Now we rewrite the original code to know that the condition is true and the
// new code to know that the condition is false.
RewriteLoopBodyWithConditionConstant(L, LIC, true);
RewriteLoopBodyWithConditionConstant(NewLoop, LIC, false);
++NumUnswitched;
RewriteLoopBodyWithConditionConstant(L, LIC, Val, false);
RewriteLoopBodyWithConditionConstant(NewLoop, LIC, Val, true);
Out1 = L;
Out2 = NewLoop;
}
// RewriteLoopBodyWithConditionConstant - We know that the boolean value LIC has
// the value specified by Val in the specified loop. Rewrite any uses of LIC or
// of properties correlated to it.
// RewriteLoopBodyWithConditionConstant - We know either that the value LIC has
// the value specified by Val in the specified loop, or we know it does NOT have
// that value. Rewrite any uses of LIC or of properties correlated to it.
void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
bool Val) {
Constant *Val,
bool IsEqual) {
assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?");
// FIXME: Support correlated properties, like:
// for (...)
// if (li1 < li2)
// ...
// if (li1 > li2)
// ...
ConstantBool *BoolVal = ConstantBool::get(Val);
// NotVal - If Val is a bool, this contains its inverse.
Constant *NotVal = 0;
if (ConstantBool *CB = dyn_cast<ConstantBool>(Val))
NotVal = ConstantBool::get(!CB->getValue());
// FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches,
// selects, switches.
std::vector<User*> Users(LIC->use_begin(), LIC->use_end());
// Haha, this loop could be unswitched. Get it? The unswitch pass could
// unswitch itself. Amazing.
for (unsigned i = 0, e = Users.size(); i != e; ++i)
if (Instruction *U = cast<Instruction>(Users[i]))
if (L->contains(U->getParent()))
U->replaceUsesOfWith(LIC, BoolVal);
if (IsEqual) {
U->replaceUsesOfWith(LIC, Val);
} else if (NotVal) {
U->replaceUsesOfWith(LIC, NotVal);
} else {
// If we know that LIC is not Val, use this info to simplify code.
if (SwitchInst *SI = dyn_cast<SwitchInst>(U)) {
for (unsigned i = 1, e = SI->getNumCases(); i != e; ++i) {
if (SI->getCaseValue(i) == Val) {
// Found a dead case value. Don't remove PHI nodes in the
// successor if they become single-entry, those PHI nodes may
// be in the Users list.
SI->getSuccessor(i)->removePredecessor(SI->getParent(), true);
SI->removeCase(i);
break;
}
}
}
// TODO: We could simplify stuff like X == C.
}
}