[analyzer] Use Optional as a return type of StoreManager::castRegion

Summary: Make StoreManager::castRegion function usage safier. Replace `const MemRegion *` with `Optional<const MemRegion *>`. Simplified one of related test cases due to suggestions in D101635.

Differential Revision: https://reviews.llvm.org/D103319
This commit is contained in:
Denys Petrov 2021-05-28 16:52:44 +03:00
parent c123c178b2
commit fae3534b30
4 changed files with 21 additions and 28 deletions

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@ -181,7 +181,8 @@ public:
/// castRegion - Used by ExprEngine::VisitCast to handle casts from
/// a MemRegion* to a specific location type. 'R' is the region being
/// casted and 'CastToTy' the result type of the cast.
const MemRegion *castRegion(const MemRegion *region, QualType CastToTy);
Optional<const MemRegion *> castRegion(const MemRegion *region,
QualType CastToTy);
virtual StoreRef removeDeadBindings(Store store, const StackFrameContext *LCtx,
SymbolReaper &SymReaper) = 0;

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@ -753,16 +753,16 @@ SVal SValBuilder::evalCastSubKind(loc::MemRegionVal V, QualType CastTy,
if (const auto *SR = dyn_cast<SymbolicRegion>(R)) {
QualType SRTy = SR->getSymbol()->getType();
if (!hasSameUnqualifiedPointeeType(SRTy, CastTy)) {
R = StateMgr.getStoreManager().castRegion(SR, CastTy);
return loc::MemRegionVal(R);
if (auto OptR = StateMgr.getStoreManager().castRegion(SR, CastTy))
return loc::MemRegionVal(*OptR);
}
}
}
// Next fixes pointer dereference using type different from its initial
// one. See PR37503 and PR49007 for details.
if (const auto *ER = dyn_cast<ElementRegion>(R)) {
if ((R = StateMgr.getStoreManager().castRegion(ER, CastTy)))
return loc::MemRegionVal(R);
if (auto OptR = StateMgr.getStoreManager().castRegion(ER, CastTy))
return loc::MemRegionVal(*OptR);
}
return V;
@ -807,8 +807,8 @@ SVal SValBuilder::evalCastSubKind(loc::MemRegionVal V, QualType CastTy,
// Get the result of casting a region to a different type.
const MemRegion *R = V.getRegion();
if ((R = StateMgr.getStoreManager().castRegion(R, CastTy)))
return loc::MemRegionVal(R);
if (auto OptR = StateMgr.getStoreManager().castRegion(R, CastTy))
return loc::MemRegionVal(*OptR);
}
// Pointer to whatever else.
@ -873,8 +873,8 @@ SVal SValBuilder::evalCastSubKind(nonloc::LocAsInteger V, QualType CastTy,
if (!IsUnknownOriginalType && Loc::isLocType(CastTy) &&
OriginalTy->isIntegralOrEnumerationType()) {
if (const MemRegion *R = L.getAsRegion())
if ((R = StateMgr.getStoreManager().castRegion(R, CastTy)))
return loc::MemRegionVal(R);
if (auto OptR = StateMgr.getStoreManager().castRegion(R, CastTy))
return loc::MemRegionVal(*OptR);
return L;
}
@ -890,8 +890,8 @@ SVal SValBuilder::evalCastSubKind(nonloc::LocAsInteger V, QualType CastTy,
// Delegate to store manager to get the result of casting a region to a
// different type. If the MemRegion* returned is NULL, this expression
// Evaluates to UnknownVal.
if ((R = StateMgr.getStoreManager().castRegion(R, CastTy)))
return loc::MemRegionVal(R);
if (auto OptR = StateMgr.getStoreManager().castRegion(R, CastTy))
return loc::MemRegionVal(*OptR);
}
} else {
if (Loc::isLocType(CastTy)) {

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@ -71,7 +71,8 @@ const ElementRegion *StoreManager::GetElementZeroRegion(const SubRegion *R,
return MRMgr.getElementRegion(T, idx, R, Ctx);
}
const MemRegion *StoreManager::castRegion(const MemRegion *R, QualType CastToTy) {
Optional<const MemRegion *> StoreManager::castRegion(const MemRegion *R,
QualType CastToTy) {
ASTContext &Ctx = StateMgr.getContext();
// Handle casts to Objective-C objects.
@ -88,7 +89,7 @@ const MemRegion *StoreManager::castRegion(const MemRegion *R, QualType CastToTy)
// We don't know what to make of it. Return a NULL region, which
// will be interpreted as UnknownVal.
return nullptr;
return None;
}
// Now assume we are casting from pointer to pointer. Other cases should
@ -168,7 +169,7 @@ const MemRegion *StoreManager::castRegion(const MemRegion *R, QualType CastToTy)
// If we cannot compute a raw offset, throw up our hands and return
// a NULL MemRegion*.
if (!baseR)
return nullptr;
return None;
CharUnits off = rawOff.getOffset();

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@ -251,18 +251,9 @@ void no_crash_reinterpret_char_as_uchar(char ***a, int *b) {
;
}
// See PR50179.
// Just don't crash.
typedef struct taskS {
void *pJob;
} taskS;
typedef struct workS {
taskS *pTaskList;
} workS;
void *getTaskJob(unsigned jobId, workS *pWork, unsigned taskId) {
const taskS *pTask = pWork->pTaskList + taskId;
taskS task = *pTask;
return task.pJob;
// PR50179.
struct S {};
void symbolic_offset(struct S *ptr, int i) {
const struct S *pS = ptr + i;
struct S s = *pS; // no-crash
}