forked from OSchip/llvm-project
A spill kills the register being stored. But it is later being reused by spiller, its live range has to be extended.
llvm-svn: 34517
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1e56453585
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@ -255,7 +255,8 @@ class VISIBILITY_HIDDEN AvailableSpills {
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// SpillSlotsAvailable - This map keeps track of all of the spilled virtual
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// register values that are still available, due to being loaded or stored to,
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// but not invalidated yet.
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std::map<int, unsigned> SpillSlotsAvailable;
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typedef std::pair<unsigned, MachineInstr*> SSInfo;
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std::map<int, SSInfo> SpillSlotsAvailable;
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// PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating
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// which stack slot values are currently held by a physreg. This is used to
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@ -270,27 +271,33 @@ public:
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: MRI(mri), TII(tii) {
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}
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const MRegisterInfo *getRegInfo() const { return MRI; }
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/// getSpillSlotPhysReg - If the specified stack slot is available in a
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/// physical register, return that PhysReg, otherwise return 0.
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unsigned getSpillSlotPhysReg(int Slot) const {
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std::map<int, unsigned>::const_iterator I = SpillSlotsAvailable.find(Slot);
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if (I != SpillSlotsAvailable.end())
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return I->second >> 1; // Remove the CanClobber bit.
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/// physical register, return that PhysReg, otherwise return 0. It also
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/// returns by reference the instruction that either defines or last uses
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/// the register.
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unsigned getSpillSlotPhysReg(int Slot, MachineInstr *&SSMI) const {
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std::map<int, SSInfo>::const_iterator I = SpillSlotsAvailable.find(Slot);
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if (I != SpillSlotsAvailable.end()) {
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SSMI = I->second.second;
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return I->second.first >> 1; // Remove the CanClobber bit.
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}
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return 0;
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}
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const MRegisterInfo *getRegInfo() const { return MRI; }
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/// addAvailable - Mark that the specified stack slot is available in the
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/// specified physreg. If CanClobber is true, the physreg can be modified at
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/// any time without changing the semantics of the program.
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void addAvailable(int Slot, unsigned Reg, bool CanClobber = true) {
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void addAvailable(int Slot, MachineInstr *MI, unsigned Reg,
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bool CanClobber = true) {
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// If this stack slot is thought to be available in some other physreg,
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// remove its record.
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ModifyStackSlot(Slot);
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PhysRegsAvailable.insert(std::make_pair(Reg, Slot));
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SpillSlotsAvailable[Slot] = (Reg << 1) | (unsigned)CanClobber;
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SpillSlotsAvailable[Slot] =
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std::make_pair((Reg << 1) | (unsigned)CanClobber, MI);
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DOUT << "Remembering SS#" << Slot << " in physreg "
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<< MRI->getName(Reg) << "\n";
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@ -301,7 +308,7 @@ public:
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/// stack slot must be available in a physreg for this query to make sense.
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bool canClobberPhysReg(int Slot) const {
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assert(SpillSlotsAvailable.count(Slot) && "Slot not available!");
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return SpillSlotsAvailable.find(Slot)->second & 1;
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return SpillSlotsAvailable.find(Slot)->second.first & 1;
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}
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/// disallowClobberPhysReg - Unset the CanClobber bit of the specified
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@ -330,9 +337,9 @@ void AvailableSpills::disallowClobberPhysRegOnly(unsigned PhysReg) {
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while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
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int Slot = I->second;
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I++;
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assert((SpillSlotsAvailable[Slot] >> 1) == PhysReg &&
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assert((SpillSlotsAvailable[Slot].first >> 1) == PhysReg &&
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"Bidirectional map mismatch!");
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SpillSlotsAvailable[Slot] &= ~1;
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SpillSlotsAvailable[Slot].first &= ~1;
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DOUT << "PhysReg " << MRI->getName(PhysReg)
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<< " copied, it is available for use but can no longer be modified\n";
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}
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@ -355,7 +362,7 @@ void AvailableSpills::ClobberPhysRegOnly(unsigned PhysReg) {
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while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
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int Slot = I->second;
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PhysRegsAvailable.erase(I++);
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assert((SpillSlotsAvailable[Slot] >> 1) == PhysReg &&
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assert((SpillSlotsAvailable[Slot].first >> 1) == PhysReg &&
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"Bidirectional map mismatch!");
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SpillSlotsAvailable.erase(Slot);
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DOUT << "PhysReg " << MRI->getName(PhysReg)
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@ -376,9 +383,9 @@ void AvailableSpills::ClobberPhysReg(unsigned PhysReg) {
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/// changes. This removes information about which register the previous value
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/// for this slot lives in (as the previous value is dead now).
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void AvailableSpills::ModifyStackSlot(int Slot) {
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std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(Slot);
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std::map<int, SSInfo>::iterator It = SpillSlotsAvailable.find(Slot);
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if (It == SpillSlotsAvailable.end()) return;
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unsigned Reg = It->second >> 1;
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unsigned Reg = It->second.first >> 1;
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SpillSlotsAvailable.erase(It);
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// This register may hold the value of multiple stack slots, only remove this
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@ -514,7 +521,7 @@ namespace {
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MI->getOperand(NewOp.Operand).setReg(NewPhysReg);
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Spills.addAvailable(NewOp.StackSlot, NewPhysReg);
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Spills.addAvailable(NewOp.StackSlot, MI, NewPhysReg);
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++NumLoads;
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DEBUG(MachineBasicBlock::iterator MII = MI;
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DOUT << '\t' << *prior(MII));
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@ -628,8 +635,8 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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unsigned PhysReg;
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// Check to see if this stack slot is available.
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if ((PhysReg = Spills.getSpillSlotPhysReg(StackSlot))) {
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MachineInstr *SSMI = NULL;
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if ((PhysReg = Spills.getSpillSlotPhysReg(StackSlot, SSMI))) {
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// This spilled operand might be part of a two-address operand. If this
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// is the case, then changing it will necessarily require changing the
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// def part of the instruction as well. However, in some cases, we
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@ -655,6 +662,12 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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<< MRI->getName(VRM.getPhys(VirtReg)) << "\n";
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MI.getOperand(i).setReg(PhysReg);
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// Extend the live range of the MI that last kill the register if
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// necessary.
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MachineOperand *MOK = SSMI->findRegisterUseOperand(PhysReg, true);
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if (MOK)
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MOK->unsetIsKill();
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// The only technical detail we have is that we don't know that
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// PhysReg won't be clobbered by a reloaded stack slot that occurs
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// later in the instruction. In particular, consider 'op V1, V2'.
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@ -723,7 +736,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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// This invalidates DesignatedReg.
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Spills.ClobberPhysReg(DesignatedReg);
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Spills.addAvailable(StackSlot, DesignatedReg);
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Spills.addAvailable(StackSlot, &MI, DesignatedReg);
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MI.getOperand(i).setReg(DesignatedReg);
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DOUT << '\t' << *prior(MII);
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++NumReused;
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@ -752,7 +765,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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// Any stores to this stack slot are not dead anymore.
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MaybeDeadStores.erase(StackSlot);
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Spills.addAvailable(StackSlot, PhysReg);
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Spills.addAvailable(StackSlot, &MI, PhysReg);
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++NumLoads;
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MI.getOperand(i).setReg(PhysReg);
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DOUT << '\t' << *prior(MII);
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@ -784,7 +797,8 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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if (FrameIdx == SS) {
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// If this spill slot is available, turn it into a copy (or nothing)
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// instead of leaving it as a load!
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if (unsigned InReg = Spills.getSpillSlotPhysReg(SS)) {
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MachineInstr *Dummy = NULL;
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if (unsigned InReg = Spills.getSpillSlotPhysReg(SS, Dummy)) {
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DOUT << "Promoted Load To Copy: " << MI;
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MachineFunction &MF = *MBB.getParent();
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if (DestReg != InReg) {
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@ -844,7 +858,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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// If the stack slot value was previously available in some other
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// register, change it now. Otherwise, make the register available,
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// in PhysReg.
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Spills.addAvailable(StackSlot, SrcReg, false /*don't clobber*/);
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Spills.addAvailable(StackSlot, &MI, SrcReg, false/*don't clobber*/);
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}
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}
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}
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@ -880,7 +894,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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assert(DestReg == VirtReg && "Unknown load situation!");
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// Otherwise, if it wasn't available, remember that it is now!
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Spills.addAvailable(FrameIdx, DestReg);
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Spills.addAvailable(FrameIdx, &MI, DestReg);
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goto ProcessNextInst;
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}
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@ -929,7 +943,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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// in PhysReg.
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Spills.ModifyStackSlot(StackSlot);
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Spills.ClobberPhysReg(PhysReg);
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Spills.addAvailable(StackSlot, PhysReg);
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Spills.addAvailable(StackSlot, LastStore, PhysReg);
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++NumStores;
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// Check to see if this is a noop copy. If so, eliminate the
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