forked from OSchip/llvm-project
[SLP] add reduction tests for maxnum/minnum intrinsics; NFC
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0d15d4b6f4
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f6929c0195
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@ -338,4 +338,151 @@ define void @fmaxnum_16f32() #0 {
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ret void
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}
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define float @reduction_v4f32_fast(float* %p) {
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; CHECK-LABEL: @reduction_v4f32_fast(
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; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
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; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
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; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
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; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
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; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
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; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
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; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
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; CHECK-NEXT: [[M1:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T1]], float [[T0]])
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; CHECK-NEXT: [[M2:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T2]], float [[M1]])
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; CHECK-NEXT: [[M3:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T3]], float [[M2]])
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; CHECK-NEXT: ret float [[M3]]
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;
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%g1 = getelementptr inbounds float, float* %p, i64 1
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%g2 = getelementptr inbounds float, float* %p, i64 2
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%g3 = getelementptr inbounds float, float* %p, i64 3
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%t0 = load float, float* %p, align 4
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%t1 = load float, float* %g1, align 4
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%t2 = load float, float* %g2, align 4
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%t3 = load float, float* %g3, align 4
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%m1 = tail call fast float @llvm.maxnum.f32(float %t1, float %t0)
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%m2 = tail call fast float @llvm.maxnum.f32(float %t2, float %m1)
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%m3 = tail call fast float @llvm.maxnum.f32(float %t3, float %m2)
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ret float %m3
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}
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define float @reduction_v4f32_nnan(float* %p) {
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; CHECK-LABEL: @reduction_v4f32_nnan(
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; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
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; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
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; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
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; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
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; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
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; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
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; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
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; CHECK-NEXT: [[M1:%.*]] = tail call nnan float @llvm.maxnum.f32(float [[T1]], float [[T0]])
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; CHECK-NEXT: [[M2:%.*]] = tail call nnan float @llvm.maxnum.f32(float [[T2]], float [[M1]])
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; CHECK-NEXT: [[M3:%.*]] = tail call nnan float @llvm.maxnum.f32(float [[T3]], float [[M2]])
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; CHECK-NEXT: ret float [[M3]]
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;
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%g1 = getelementptr inbounds float, float* %p, i64 1
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%g2 = getelementptr inbounds float, float* %p, i64 2
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%g3 = getelementptr inbounds float, float* %p, i64 3
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%t0 = load float, float* %p, align 4
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%t1 = load float, float* %g1, align 4
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%t2 = load float, float* %g2, align 4
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%t3 = load float, float* %g3, align 4
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%m1 = tail call nnan float @llvm.maxnum.f32(float %t1, float %t0)
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%m2 = tail call nnan float @llvm.maxnum.f32(float %t2, float %m1)
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%m3 = tail call nnan float @llvm.maxnum.f32(float %t3, float %m2)
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ret float %m3
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}
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define float @reduction_v8f32_fast(float* %p) {
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; CHECK-LABEL: @reduction_v8f32_fast(
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; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
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; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
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; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
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; CHECK-NEXT: [[G4:%.*]] = getelementptr inbounds float, float* [[P]], i64 4
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; CHECK-NEXT: [[G5:%.*]] = getelementptr inbounds float, float* [[P]], i64 5
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; CHECK-NEXT: [[G6:%.*]] = getelementptr inbounds float, float* [[P]], i64 6
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; CHECK-NEXT: [[G7:%.*]] = getelementptr inbounds float, float* [[P]], i64 7
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; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
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; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
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; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
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; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
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; CHECK-NEXT: [[T4:%.*]] = load float, float* [[G4]], align 4
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; CHECK-NEXT: [[T5:%.*]] = load float, float* [[G5]], align 4
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; CHECK-NEXT: [[T6:%.*]] = load float, float* [[G6]], align 4
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; CHECK-NEXT: [[T7:%.*]] = load float, float* [[G7]], align 4
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; CHECK-NEXT: [[M1:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T1]], float [[T0]])
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; CHECK-NEXT: [[M2:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T2]], float [[M1]])
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; CHECK-NEXT: [[M3:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T3]], float [[M2]])
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; CHECK-NEXT: [[M4:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T4]], float [[M3]])
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; CHECK-NEXT: [[M5:%.*]] = tail call fast float @llvm.maxnum.f32(float [[M4]], float [[T6]])
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; CHECK-NEXT: [[M6:%.*]] = tail call fast float @llvm.maxnum.f32(float [[M5]], float [[T5]])
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; CHECK-NEXT: [[M7:%.*]] = tail call fast float @llvm.maxnum.f32(float [[M6]], float [[T7]])
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; CHECK-NEXT: ret float [[M7]]
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;
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%g1 = getelementptr inbounds float, float* %p, i64 1
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%g2 = getelementptr inbounds float, float* %p, i64 2
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%g3 = getelementptr inbounds float, float* %p, i64 3
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%g4 = getelementptr inbounds float, float* %p, i64 4
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%g5 = getelementptr inbounds float, float* %p, i64 5
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%g6 = getelementptr inbounds float, float* %p, i64 6
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%g7 = getelementptr inbounds float, float* %p, i64 7
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%t0 = load float, float* %p, align 4
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%t1 = load float, float* %g1, align 4
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%t2 = load float, float* %g2, align 4
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%t3 = load float, float* %g3, align 4
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%t4 = load float, float* %g4, align 4
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%t5 = load float, float* %g5, align 4
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%t6 = load float, float* %g6, align 4
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%t7 = load float, float* %g7, align 4
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%m1 = tail call fast float @llvm.maxnum.f32(float %t1, float %t0)
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%m2 = tail call fast float @llvm.maxnum.f32(float %t2, float %m1)
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%m3 = tail call fast float @llvm.maxnum.f32(float %t3, float %m2)
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%m4 = tail call fast float @llvm.maxnum.f32(float %t4, float %m3)
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%m5 = tail call fast float @llvm.maxnum.f32(float %m4, float %t6)
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%m6 = tail call fast float @llvm.maxnum.f32(float %m5, float %t5)
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%m7 = tail call fast float @llvm.maxnum.f32(float %m6, float %t7)
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ret float %m7
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}
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define double @reduction_v2f64_fast(double* %p) {
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; CHECK-LABEL: @reduction_v2f64_fast(
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; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 1
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; CHECK-NEXT: [[T0:%.*]] = load double, double* [[P]], align 4
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; CHECK-NEXT: [[T1:%.*]] = load double, double* [[G1]], align 4
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; CHECK-NEXT: [[M1:%.*]] = tail call fast double @llvm.maxnum.f64(double [[T1]], double [[T0]])
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; CHECK-NEXT: ret double [[M1]]
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;
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%g1 = getelementptr inbounds double, double* %p, i64 1
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%t0 = load double, double* %p, align 4
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%t1 = load double, double* %g1, align 4
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%m1 = tail call fast double @llvm.maxnum.f64(double %t1, double %t0)
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ret double %m1
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}
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define double @reduction_v4f64_fast(double* %p) {
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; CHECK-LABEL: @reduction_v4f64_fast(
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; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 1
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; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds double, double* [[P]], i64 2
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; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds double, double* [[P]], i64 3
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; CHECK-NEXT: [[T0:%.*]] = load double, double* [[P]], align 4
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; CHECK-NEXT: [[T1:%.*]] = load double, double* [[G1]], align 4
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; CHECK-NEXT: [[T2:%.*]] = load double, double* [[G2]], align 4
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; CHECK-NEXT: [[T3:%.*]] = load double, double* [[G3]], align 4
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; CHECK-NEXT: [[M1:%.*]] = tail call fast double @llvm.maxnum.f64(double [[T1]], double [[T0]])
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; CHECK-NEXT: [[M2:%.*]] = tail call fast double @llvm.maxnum.f64(double [[T2]], double [[M1]])
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; CHECK-NEXT: [[M3:%.*]] = tail call fast double @llvm.maxnum.f64(double [[T3]], double [[M2]])
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; CHECK-NEXT: ret double [[M3]]
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;
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%g1 = getelementptr inbounds double, double* %p, i64 1
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%g2 = getelementptr inbounds double, double* %p, i64 2
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%g3 = getelementptr inbounds double, double* %p, i64 3
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%t0 = load double, double* %p, align 4
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%t1 = load double, double* %g1, align 4
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%t2 = load double, double* %g2, align 4
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%t3 = load double, double* %g3, align 4
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%m1 = tail call fast double @llvm.maxnum.f64(double %t1, double %t0)
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%m2 = tail call fast double @llvm.maxnum.f64(double %t2, double %m1)
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%m3 = tail call fast double @llvm.maxnum.f64(double %t3, double %m2)
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ret double %m3
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}
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attributes #0 = { nounwind }
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@ -338,4 +338,151 @@ define void @fminnum_16f32() #0 {
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ret void
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}
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define float @reduction_v4f32_fast(float* %p) {
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; CHECK-LABEL: @reduction_v4f32_fast(
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; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
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; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
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; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
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; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
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; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
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; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
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; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
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; CHECK-NEXT: [[M1:%.*]] = tail call fast float @llvm.minnum.f32(float [[T1]], float [[T0]])
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; CHECK-NEXT: [[M2:%.*]] = tail call fast float @llvm.minnum.f32(float [[T2]], float [[M1]])
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; CHECK-NEXT: [[M3:%.*]] = tail call fast float @llvm.minnum.f32(float [[T3]], float [[M2]])
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; CHECK-NEXT: ret float [[M3]]
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;
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%g1 = getelementptr inbounds float, float* %p, i64 1
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%g2 = getelementptr inbounds float, float* %p, i64 2
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%g3 = getelementptr inbounds float, float* %p, i64 3
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%t0 = load float, float* %p, align 4
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%t1 = load float, float* %g1, align 4
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%t2 = load float, float* %g2, align 4
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%t3 = load float, float* %g3, align 4
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%m1 = tail call fast float @llvm.minnum.f32(float %t1, float %t0)
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%m2 = tail call fast float @llvm.minnum.f32(float %t2, float %m1)
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%m3 = tail call fast float @llvm.minnum.f32(float %t3, float %m2)
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ret float %m3
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}
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define float @reduction_v4f32_nnan(float* %p) {
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; CHECK-LABEL: @reduction_v4f32_nnan(
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; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
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; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
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; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
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; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
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; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
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; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
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; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
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; CHECK-NEXT: [[M1:%.*]] = tail call nnan float @llvm.minnum.f32(float [[T1]], float [[T0]])
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; CHECK-NEXT: [[M2:%.*]] = tail call nnan float @llvm.minnum.f32(float [[T2]], float [[M1]])
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; CHECK-NEXT: [[M3:%.*]] = tail call nnan float @llvm.minnum.f32(float [[T3]], float [[M2]])
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; CHECK-NEXT: ret float [[M3]]
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;
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%g1 = getelementptr inbounds float, float* %p, i64 1
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%g2 = getelementptr inbounds float, float* %p, i64 2
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%g3 = getelementptr inbounds float, float* %p, i64 3
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%t0 = load float, float* %p, align 4
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%t1 = load float, float* %g1, align 4
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%t2 = load float, float* %g2, align 4
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%t3 = load float, float* %g3, align 4
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%m1 = tail call nnan float @llvm.minnum.f32(float %t1, float %t0)
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%m2 = tail call nnan float @llvm.minnum.f32(float %t2, float %m1)
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%m3 = tail call nnan float @llvm.minnum.f32(float %t3, float %m2)
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ret float %m3
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}
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define float @reduction_v8f32_fast(float* %p) {
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; CHECK-LABEL: @reduction_v8f32_fast(
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; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
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; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
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; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
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; CHECK-NEXT: [[G4:%.*]] = getelementptr inbounds float, float* [[P]], i64 4
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; CHECK-NEXT: [[G5:%.*]] = getelementptr inbounds float, float* [[P]], i64 5
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; CHECK-NEXT: [[G6:%.*]] = getelementptr inbounds float, float* [[P]], i64 6
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; CHECK-NEXT: [[G7:%.*]] = getelementptr inbounds float, float* [[P]], i64 7
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; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
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; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
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; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
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; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
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; CHECK-NEXT: [[T4:%.*]] = load float, float* [[G4]], align 4
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; CHECK-NEXT: [[T5:%.*]] = load float, float* [[G5]], align 4
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; CHECK-NEXT: [[T6:%.*]] = load float, float* [[G6]], align 4
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; CHECK-NEXT: [[T7:%.*]] = load float, float* [[G7]], align 4
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; CHECK-NEXT: [[M1:%.*]] = tail call fast float @llvm.minnum.f32(float [[T1]], float [[T0]])
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; CHECK-NEXT: [[M2:%.*]] = tail call fast float @llvm.minnum.f32(float [[T2]], float [[M1]])
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; CHECK-NEXT: [[M3:%.*]] = tail call fast float @llvm.minnum.f32(float [[T3]], float [[M2]])
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; CHECK-NEXT: [[M4:%.*]] = tail call fast float @llvm.minnum.f32(float [[T4]], float [[M3]])
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; CHECK-NEXT: [[M5:%.*]] = tail call fast float @llvm.minnum.f32(float [[M4]], float [[T6]])
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; CHECK-NEXT: [[M6:%.*]] = tail call fast float @llvm.minnum.f32(float [[M5]], float [[T5]])
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; CHECK-NEXT: [[M7:%.*]] = tail call fast float @llvm.minnum.f32(float [[M6]], float [[T7]])
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; CHECK-NEXT: ret float [[M7]]
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;
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%g1 = getelementptr inbounds float, float* %p, i64 1
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%g2 = getelementptr inbounds float, float* %p, i64 2
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%g3 = getelementptr inbounds float, float* %p, i64 3
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%g4 = getelementptr inbounds float, float* %p, i64 4
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%g5 = getelementptr inbounds float, float* %p, i64 5
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%g6 = getelementptr inbounds float, float* %p, i64 6
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%g7 = getelementptr inbounds float, float* %p, i64 7
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%t0 = load float, float* %p, align 4
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%t1 = load float, float* %g1, align 4
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%t2 = load float, float* %g2, align 4
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%t3 = load float, float* %g3, align 4
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%t4 = load float, float* %g4, align 4
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%t5 = load float, float* %g5, align 4
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%t6 = load float, float* %g6, align 4
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%t7 = load float, float* %g7, align 4
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%m1 = tail call fast float @llvm.minnum.f32(float %t1, float %t0)
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%m2 = tail call fast float @llvm.minnum.f32(float %t2, float %m1)
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%m3 = tail call fast float @llvm.minnum.f32(float %t3, float %m2)
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%m4 = tail call fast float @llvm.minnum.f32(float %t4, float %m3)
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%m5 = tail call fast float @llvm.minnum.f32(float %m4, float %t6)
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%m6 = tail call fast float @llvm.minnum.f32(float %m5, float %t5)
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%m7 = tail call fast float @llvm.minnum.f32(float %m6, float %t7)
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ret float %m7
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}
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define double @reduction_v2f64_fast(double* %p) {
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; CHECK-LABEL: @reduction_v2f64_fast(
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; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 1
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; CHECK-NEXT: [[T0:%.*]] = load double, double* [[P]], align 4
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; CHECK-NEXT: [[T1:%.*]] = load double, double* [[G1]], align 4
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; CHECK-NEXT: [[M1:%.*]] = tail call fast double @llvm.minnum.f64(double [[T1]], double [[T0]])
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; CHECK-NEXT: ret double [[M1]]
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;
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%g1 = getelementptr inbounds double, double* %p, i64 1
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%t0 = load double, double* %p, align 4
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%t1 = load double, double* %g1, align 4
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%m1 = tail call fast double @llvm.minnum.f64(double %t1, double %t0)
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ret double %m1
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}
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define double @reduction_v4f64_fast(double* %p) {
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; CHECK-LABEL: @reduction_v4f64_fast(
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; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 1
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; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds double, double* [[P]], i64 2
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; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds double, double* [[P]], i64 3
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; CHECK-NEXT: [[T0:%.*]] = load double, double* [[P]], align 4
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; CHECK-NEXT: [[T1:%.*]] = load double, double* [[G1]], align 4
|
||||
; CHECK-NEXT: [[T2:%.*]] = load double, double* [[G2]], align 4
|
||||
; CHECK-NEXT: [[T3:%.*]] = load double, double* [[G3]], align 4
|
||||
; CHECK-NEXT: [[M1:%.*]] = tail call fast double @llvm.minnum.f64(double [[T1]], double [[T0]])
|
||||
; CHECK-NEXT: [[M2:%.*]] = tail call fast double @llvm.minnum.f64(double [[T2]], double [[M1]])
|
||||
; CHECK-NEXT: [[M3:%.*]] = tail call fast double @llvm.minnum.f64(double [[T3]], double [[M2]])
|
||||
; CHECK-NEXT: ret double [[M3]]
|
||||
;
|
||||
%g1 = getelementptr inbounds double, double* %p, i64 1
|
||||
%g2 = getelementptr inbounds double, double* %p, i64 2
|
||||
%g3 = getelementptr inbounds double, double* %p, i64 3
|
||||
%t0 = load double, double* %p, align 4
|
||||
%t1 = load double, double* %g1, align 4
|
||||
%t2 = load double, double* %g2, align 4
|
||||
%t3 = load double, double* %g3, align 4
|
||||
%m1 = tail call fast double @llvm.minnum.f64(double %t1, double %t0)
|
||||
%m2 = tail call fast double @llvm.minnum.f64(double %t2, double %m1)
|
||||
%m3 = tail call fast double @llvm.minnum.f64(double %t3, double %m2)
|
||||
ret double %m3
|
||||
}
|
||||
|
||||
attributes #0 = { nounwind }
|
||||
|
|
Loading…
Reference in New Issue