[SLP] add reduction tests for maxnum/minnum intrinsics; NFC

This commit is contained in:
Sanjay Patel 2020-12-22 14:54:09 -05:00
parent 0d15d4b6f4
commit f6929c0195
2 changed files with 294 additions and 0 deletions

View File

@ -338,4 +338,151 @@ define void @fmaxnum_16f32() #0 {
ret void ret void
} }
define float @reduction_v4f32_fast(float* %p) {
; CHECK-LABEL: @reduction_v4f32_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T1]], float [[T0]])
; CHECK-NEXT: [[M2:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T2]], float [[M1]])
; CHECK-NEXT: [[M3:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T3]], float [[M2]])
; CHECK-NEXT: ret float [[M3]]
;
%g1 = getelementptr inbounds float, float* %p, i64 1
%g2 = getelementptr inbounds float, float* %p, i64 2
%g3 = getelementptr inbounds float, float* %p, i64 3
%t0 = load float, float* %p, align 4
%t1 = load float, float* %g1, align 4
%t2 = load float, float* %g2, align 4
%t3 = load float, float* %g3, align 4
%m1 = tail call fast float @llvm.maxnum.f32(float %t1, float %t0)
%m2 = tail call fast float @llvm.maxnum.f32(float %t2, float %m1)
%m3 = tail call fast float @llvm.maxnum.f32(float %t3, float %m2)
ret float %m3
}
define float @reduction_v4f32_nnan(float* %p) {
; CHECK-LABEL: @reduction_v4f32_nnan(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call nnan float @llvm.maxnum.f32(float [[T1]], float [[T0]])
; CHECK-NEXT: [[M2:%.*]] = tail call nnan float @llvm.maxnum.f32(float [[T2]], float [[M1]])
; CHECK-NEXT: [[M3:%.*]] = tail call nnan float @llvm.maxnum.f32(float [[T3]], float [[M2]])
; CHECK-NEXT: ret float [[M3]]
;
%g1 = getelementptr inbounds float, float* %p, i64 1
%g2 = getelementptr inbounds float, float* %p, i64 2
%g3 = getelementptr inbounds float, float* %p, i64 3
%t0 = load float, float* %p, align 4
%t1 = load float, float* %g1, align 4
%t2 = load float, float* %g2, align 4
%t3 = load float, float* %g3, align 4
%m1 = tail call nnan float @llvm.maxnum.f32(float %t1, float %t0)
%m2 = tail call nnan float @llvm.maxnum.f32(float %t2, float %m1)
%m3 = tail call nnan float @llvm.maxnum.f32(float %t3, float %m2)
ret float %m3
}
define float @reduction_v8f32_fast(float* %p) {
; CHECK-LABEL: @reduction_v8f32_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
; CHECK-NEXT: [[G4:%.*]] = getelementptr inbounds float, float* [[P]], i64 4
; CHECK-NEXT: [[G5:%.*]] = getelementptr inbounds float, float* [[P]], i64 5
; CHECK-NEXT: [[G6:%.*]] = getelementptr inbounds float, float* [[P]], i64 6
; CHECK-NEXT: [[G7:%.*]] = getelementptr inbounds float, float* [[P]], i64 7
; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
; CHECK-NEXT: [[T4:%.*]] = load float, float* [[G4]], align 4
; CHECK-NEXT: [[T5:%.*]] = load float, float* [[G5]], align 4
; CHECK-NEXT: [[T6:%.*]] = load float, float* [[G6]], align 4
; CHECK-NEXT: [[T7:%.*]] = load float, float* [[G7]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T1]], float [[T0]])
; CHECK-NEXT: [[M2:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T2]], float [[M1]])
; CHECK-NEXT: [[M3:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T3]], float [[M2]])
; CHECK-NEXT: [[M4:%.*]] = tail call fast float @llvm.maxnum.f32(float [[T4]], float [[M3]])
; CHECK-NEXT: [[M5:%.*]] = tail call fast float @llvm.maxnum.f32(float [[M4]], float [[T6]])
; CHECK-NEXT: [[M6:%.*]] = tail call fast float @llvm.maxnum.f32(float [[M5]], float [[T5]])
; CHECK-NEXT: [[M7:%.*]] = tail call fast float @llvm.maxnum.f32(float [[M6]], float [[T7]])
; CHECK-NEXT: ret float [[M7]]
;
%g1 = getelementptr inbounds float, float* %p, i64 1
%g2 = getelementptr inbounds float, float* %p, i64 2
%g3 = getelementptr inbounds float, float* %p, i64 3
%g4 = getelementptr inbounds float, float* %p, i64 4
%g5 = getelementptr inbounds float, float* %p, i64 5
%g6 = getelementptr inbounds float, float* %p, i64 6
%g7 = getelementptr inbounds float, float* %p, i64 7
%t0 = load float, float* %p, align 4
%t1 = load float, float* %g1, align 4
%t2 = load float, float* %g2, align 4
%t3 = load float, float* %g3, align 4
%t4 = load float, float* %g4, align 4
%t5 = load float, float* %g5, align 4
%t6 = load float, float* %g6, align 4
%t7 = load float, float* %g7, align 4
%m1 = tail call fast float @llvm.maxnum.f32(float %t1, float %t0)
%m2 = tail call fast float @llvm.maxnum.f32(float %t2, float %m1)
%m3 = tail call fast float @llvm.maxnum.f32(float %t3, float %m2)
%m4 = tail call fast float @llvm.maxnum.f32(float %t4, float %m3)
%m5 = tail call fast float @llvm.maxnum.f32(float %m4, float %t6)
%m6 = tail call fast float @llvm.maxnum.f32(float %m5, float %t5)
%m7 = tail call fast float @llvm.maxnum.f32(float %m6, float %t7)
ret float %m7
}
define double @reduction_v2f64_fast(double* %p) {
; CHECK-LABEL: @reduction_v2f64_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 1
; CHECK-NEXT: [[T0:%.*]] = load double, double* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load double, double* [[G1]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call fast double @llvm.maxnum.f64(double [[T1]], double [[T0]])
; CHECK-NEXT: ret double [[M1]]
;
%g1 = getelementptr inbounds double, double* %p, i64 1
%t0 = load double, double* %p, align 4
%t1 = load double, double* %g1, align 4
%m1 = tail call fast double @llvm.maxnum.f64(double %t1, double %t0)
ret double %m1
}
define double @reduction_v4f64_fast(double* %p) {
; CHECK-LABEL: @reduction_v4f64_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds double, double* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds double, double* [[P]], i64 3
; CHECK-NEXT: [[T0:%.*]] = load double, double* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load double, double* [[G1]], align 4
; CHECK-NEXT: [[T2:%.*]] = load double, double* [[G2]], align 4
; CHECK-NEXT: [[T3:%.*]] = load double, double* [[G3]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call fast double @llvm.maxnum.f64(double [[T1]], double [[T0]])
; CHECK-NEXT: [[M2:%.*]] = tail call fast double @llvm.maxnum.f64(double [[T2]], double [[M1]])
; CHECK-NEXT: [[M3:%.*]] = tail call fast double @llvm.maxnum.f64(double [[T3]], double [[M2]])
; CHECK-NEXT: ret double [[M3]]
;
%g1 = getelementptr inbounds double, double* %p, i64 1
%g2 = getelementptr inbounds double, double* %p, i64 2
%g3 = getelementptr inbounds double, double* %p, i64 3
%t0 = load double, double* %p, align 4
%t1 = load double, double* %g1, align 4
%t2 = load double, double* %g2, align 4
%t3 = load double, double* %g3, align 4
%m1 = tail call fast double @llvm.maxnum.f64(double %t1, double %t0)
%m2 = tail call fast double @llvm.maxnum.f64(double %t2, double %m1)
%m3 = tail call fast double @llvm.maxnum.f64(double %t3, double %m2)
ret double %m3
}
attributes #0 = { nounwind } attributes #0 = { nounwind }

View File

@ -338,4 +338,151 @@ define void @fminnum_16f32() #0 {
ret void ret void
} }
define float @reduction_v4f32_fast(float* %p) {
; CHECK-LABEL: @reduction_v4f32_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call fast float @llvm.minnum.f32(float [[T1]], float [[T0]])
; CHECK-NEXT: [[M2:%.*]] = tail call fast float @llvm.minnum.f32(float [[T2]], float [[M1]])
; CHECK-NEXT: [[M3:%.*]] = tail call fast float @llvm.minnum.f32(float [[T3]], float [[M2]])
; CHECK-NEXT: ret float [[M3]]
;
%g1 = getelementptr inbounds float, float* %p, i64 1
%g2 = getelementptr inbounds float, float* %p, i64 2
%g3 = getelementptr inbounds float, float* %p, i64 3
%t0 = load float, float* %p, align 4
%t1 = load float, float* %g1, align 4
%t2 = load float, float* %g2, align 4
%t3 = load float, float* %g3, align 4
%m1 = tail call fast float @llvm.minnum.f32(float %t1, float %t0)
%m2 = tail call fast float @llvm.minnum.f32(float %t2, float %m1)
%m3 = tail call fast float @llvm.minnum.f32(float %t3, float %m2)
ret float %m3
}
define float @reduction_v4f32_nnan(float* %p) {
; CHECK-LABEL: @reduction_v4f32_nnan(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call nnan float @llvm.minnum.f32(float [[T1]], float [[T0]])
; CHECK-NEXT: [[M2:%.*]] = tail call nnan float @llvm.minnum.f32(float [[T2]], float [[M1]])
; CHECK-NEXT: [[M3:%.*]] = tail call nnan float @llvm.minnum.f32(float [[T3]], float [[M2]])
; CHECK-NEXT: ret float [[M3]]
;
%g1 = getelementptr inbounds float, float* %p, i64 1
%g2 = getelementptr inbounds float, float* %p, i64 2
%g3 = getelementptr inbounds float, float* %p, i64 3
%t0 = load float, float* %p, align 4
%t1 = load float, float* %g1, align 4
%t2 = load float, float* %g2, align 4
%t3 = load float, float* %g3, align 4
%m1 = tail call nnan float @llvm.minnum.f32(float %t1, float %t0)
%m2 = tail call nnan float @llvm.minnum.f32(float %t2, float %m1)
%m3 = tail call nnan float @llvm.minnum.f32(float %t3, float %m2)
ret float %m3
}
define float @reduction_v8f32_fast(float* %p) {
; CHECK-LABEL: @reduction_v8f32_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds float, float* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds float, float* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds float, float* [[P]], i64 3
; CHECK-NEXT: [[G4:%.*]] = getelementptr inbounds float, float* [[P]], i64 4
; CHECK-NEXT: [[G5:%.*]] = getelementptr inbounds float, float* [[P]], i64 5
; CHECK-NEXT: [[G6:%.*]] = getelementptr inbounds float, float* [[P]], i64 6
; CHECK-NEXT: [[G7:%.*]] = getelementptr inbounds float, float* [[P]], i64 7
; CHECK-NEXT: [[T0:%.*]] = load float, float* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load float, float* [[G1]], align 4
; CHECK-NEXT: [[T2:%.*]] = load float, float* [[G2]], align 4
; CHECK-NEXT: [[T3:%.*]] = load float, float* [[G3]], align 4
; CHECK-NEXT: [[T4:%.*]] = load float, float* [[G4]], align 4
; CHECK-NEXT: [[T5:%.*]] = load float, float* [[G5]], align 4
; CHECK-NEXT: [[T6:%.*]] = load float, float* [[G6]], align 4
; CHECK-NEXT: [[T7:%.*]] = load float, float* [[G7]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call fast float @llvm.minnum.f32(float [[T1]], float [[T0]])
; CHECK-NEXT: [[M2:%.*]] = tail call fast float @llvm.minnum.f32(float [[T2]], float [[M1]])
; CHECK-NEXT: [[M3:%.*]] = tail call fast float @llvm.minnum.f32(float [[T3]], float [[M2]])
; CHECK-NEXT: [[M4:%.*]] = tail call fast float @llvm.minnum.f32(float [[T4]], float [[M3]])
; CHECK-NEXT: [[M5:%.*]] = tail call fast float @llvm.minnum.f32(float [[M4]], float [[T6]])
; CHECK-NEXT: [[M6:%.*]] = tail call fast float @llvm.minnum.f32(float [[M5]], float [[T5]])
; CHECK-NEXT: [[M7:%.*]] = tail call fast float @llvm.minnum.f32(float [[M6]], float [[T7]])
; CHECK-NEXT: ret float [[M7]]
;
%g1 = getelementptr inbounds float, float* %p, i64 1
%g2 = getelementptr inbounds float, float* %p, i64 2
%g3 = getelementptr inbounds float, float* %p, i64 3
%g4 = getelementptr inbounds float, float* %p, i64 4
%g5 = getelementptr inbounds float, float* %p, i64 5
%g6 = getelementptr inbounds float, float* %p, i64 6
%g7 = getelementptr inbounds float, float* %p, i64 7
%t0 = load float, float* %p, align 4
%t1 = load float, float* %g1, align 4
%t2 = load float, float* %g2, align 4
%t3 = load float, float* %g3, align 4
%t4 = load float, float* %g4, align 4
%t5 = load float, float* %g5, align 4
%t6 = load float, float* %g6, align 4
%t7 = load float, float* %g7, align 4
%m1 = tail call fast float @llvm.minnum.f32(float %t1, float %t0)
%m2 = tail call fast float @llvm.minnum.f32(float %t2, float %m1)
%m3 = tail call fast float @llvm.minnum.f32(float %t3, float %m2)
%m4 = tail call fast float @llvm.minnum.f32(float %t4, float %m3)
%m5 = tail call fast float @llvm.minnum.f32(float %m4, float %t6)
%m6 = tail call fast float @llvm.minnum.f32(float %m5, float %t5)
%m7 = tail call fast float @llvm.minnum.f32(float %m6, float %t7)
ret float %m7
}
define double @reduction_v2f64_fast(double* %p) {
; CHECK-LABEL: @reduction_v2f64_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 1
; CHECK-NEXT: [[T0:%.*]] = load double, double* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load double, double* [[G1]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call fast double @llvm.minnum.f64(double [[T1]], double [[T0]])
; CHECK-NEXT: ret double [[M1]]
;
%g1 = getelementptr inbounds double, double* %p, i64 1
%t0 = load double, double* %p, align 4
%t1 = load double, double* %g1, align 4
%m1 = tail call fast double @llvm.minnum.f64(double %t1, double %t0)
ret double %m1
}
define double @reduction_v4f64_fast(double* %p) {
; CHECK-LABEL: @reduction_v4f64_fast(
; CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds double, double* [[P:%.*]], i64 1
; CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds double, double* [[P]], i64 2
; CHECK-NEXT: [[G3:%.*]] = getelementptr inbounds double, double* [[P]], i64 3
; CHECK-NEXT: [[T0:%.*]] = load double, double* [[P]], align 4
; CHECK-NEXT: [[T1:%.*]] = load double, double* [[G1]], align 4
; CHECK-NEXT: [[T2:%.*]] = load double, double* [[G2]], align 4
; CHECK-NEXT: [[T3:%.*]] = load double, double* [[G3]], align 4
; CHECK-NEXT: [[M1:%.*]] = tail call fast double @llvm.minnum.f64(double [[T1]], double [[T0]])
; CHECK-NEXT: [[M2:%.*]] = tail call fast double @llvm.minnum.f64(double [[T2]], double [[M1]])
; CHECK-NEXT: [[M3:%.*]] = tail call fast double @llvm.minnum.f64(double [[T3]], double [[M2]])
; CHECK-NEXT: ret double [[M3]]
;
%g1 = getelementptr inbounds double, double* %p, i64 1
%g2 = getelementptr inbounds double, double* %p, i64 2
%g3 = getelementptr inbounds double, double* %p, i64 3
%t0 = load double, double* %p, align 4
%t1 = load double, double* %g1, align 4
%t2 = load double, double* %g2, align 4
%t3 = load double, double* %g3, align 4
%m1 = tail call fast double @llvm.minnum.f64(double %t1, double %t0)
%m2 = tail call fast double @llvm.minnum.f64(double %t2, double %m1)
%m3 = tail call fast double @llvm.minnum.f64(double %t3, double %m2)
ret double %m3
}
attributes #0 = { nounwind } attributes #0 = { nounwind }