forked from OSchip/llvm-project
Little bit of cleanup, and added a few new bits.
llvm-svn: 128678
This commit is contained in:
parent
79d74141b1
commit
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@ -3,7 +3,7 @@
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<link href="style.css" rel="stylesheet" type="text/css" />
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<title>LLDB Goals</title>
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<title>LLDB Tutorial</title>
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</head>
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<body>
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@ -20,7 +20,7 @@
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<div class="postcontent">
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<p>Here's a short precis of how to run lldb if you are familiar with the gdb command set.
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We will first start with some details on lldb command structure to help orient you.</p>
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We will start with some details on lldb command structure and syntax to help orient you.</p>
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</div>
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<div class="postfooter"></div>
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@ -34,13 +34,14 @@
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form:</p>
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<code color=#ff0000>
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<noun> <verb< [-options [option-value]] [argument [argument...]]
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<noun> <verb> [-options [option-value]] [argument [argument...]]
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</code>
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<p>The command line parsing is done before command execution, so it is
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uniform across all the commands. The command syntax is very simple,
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basically arguments, options and option values are all white-space
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separated. If you need to put a backslash or double-quote character
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uniform across all the commands. The command syntax for basic commands is very simple,
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arguments, options and option values are all white-space
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separated, and double-quotes are used to protect white-spaces in an argument.
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If you need to put a backslash or double-quote character
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in an argument you back-slash it in the argument. That makes the
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command syntax more regular, but it also means you may have to
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quote some arguments in lldb that you wouldn't in gdb.</p>
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@ -61,15 +62,18 @@
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parsers, which sometimes forces the user to be a little more explicit
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about stating their intentions. The first instance you'll note of
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this is the breakpoint command. In gdb, to set a breakpoint, you
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might enter one of:</p>
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might enter</p>
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<code>
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(gdb) break foo.c:12
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<br>(gdb) break foo
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</code>
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<p>to break at line 12 of foo.c, and:</p>
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<code>
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(gdb) break foo
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</code>
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<p>if <code>foo</code> is a function. As time went on, the parser that tells <code>foo.c:12</code>
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from foo from <code>foo.c::foo</code> (which means the function foo in the file
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<p>to break at the function <code>foo</code>. As time went on, the parser that tells <code>foo.c:12</code>
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from <code>foo</code> from <code>foo.c::foo</code> (which means the function foo in the file
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foo.c) got more and more complex and bizarre, and especially in C++
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there are times where there's really no way to specify the function
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you want to break on. The lldb commands are more verbose but also more precise
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<br>(lldb) breakpoint set -n foo
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</code>
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<p>Setting breakpoints by name is event more specialized in LLDB as you can specify
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<p>Setting breakpoints by name is even more specialized in LLDB as you can specify
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that you want to set a breakpoint at a function by method name. To set a breakpoint
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on all C++ methods named <code>foo</code> you can entier either of:</p>
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@ -121,7 +125,7 @@
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<code>
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(lldb) breakpoint set -n "-[SKTGraphicView alignLeftEdges:]"
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<br>(lldb) b s -n "-[SKTGraphicView alignLeftEdges:]"
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<br>(lldb) br s -n "-[SKTGraphicView alignLeftEdges:]"
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</code>
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<p>lldb also supports command completion for source file names, symbol
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@ -155,7 +159,7 @@
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"next" and "continue") but we haven't tried to be exhaustive because
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in our experience it is more convenient to make the basic commands
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unique down to a letter or two, and then learn these sequences than
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fill the namespace with lots of aliases, and then have to type them
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to fill the namespace with lots of aliases, and then have to type them
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all the way out.</p>
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<p>However, users are free to customize lldb's command set however they
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@ -164,6 +168,37 @@
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you. Your aliases are also documented in the help command so you can
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remind yourself of what you've set up.</p>
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<p> One alias of note that we do include by popular demand is a weak emulator
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of gdb's "break" command. It doesn't try to do everything that gdb's
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break command does (for instance, it doesn't handle <code>foo.c::bar</code>. But
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it mostly works, and makes the transition easier. Also by popular demand, it
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is aliased to <code>b</code>. If you actually want to learn the lldb command
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set natively, that means it will get in the way of the rest of the breakpoint
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commands. Fortunately, if you don't like one of our aliases, you an easily
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get rid of it by running (for example):</p>
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<code>
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(lldb) command unalias b
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</code>
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<p>I actually also do:</p>
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<code>
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(lldb) command alias b breakpoint
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</code>
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<p>so I can run the native lldb breakpoint command with just <code>b</code></p>
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<p>The lldb command parser also supports "raw" commands, where, after command options
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are stripped off, the rest of the command string is passed uninterpreted to the command.
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This is convenient for commands whose arguments might be some complex expression that would
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be painful to backslash protect.
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For instance the "expression" command is a "raw" command for obvious reasons. The
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"help" output for a command will tell you if it is "raw" or not, so you know what to expect.
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The one thing you have to watch out for is that since raw commands still can have options,
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if your command string has dashes in it, you'll have to indicate these are not option
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markers by putting "--" after the command name, but before your command string.
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<p>lldb also has a built-in Python interpreter, which is accessible by
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the "script" command. All the functionality of the debugger is
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available as classes in the Python interpreter, so the more complex
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then loading the scripts into your running session and accessing them
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with the "script" command.</p>
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<p>Having given an overview of lldb's command syntax, we proceed to lay out the stages
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of a standard debug session.</p>
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</div>
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<div class="postfooter"></div>
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1.1: where = Sketch`-[SKTGraphicView alignLeftEdges:] + 33 at /Projects/Sketch/SKTGraphicView.m:1405, address = 0x0000000100010d5b, resolved, hit count = 0
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</tt></pre>
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<p>Note that each <i>logical</i> breakpoint can have multiple <i>locations</i>.
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The logical breakpoint has an integer id, and it's locations have an
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<p>Note that setting a breakpoint creates a <i>logical</i> breakpoint, which could
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resolve to one or more <i>locations</i>. For instance, break by selector would
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set a breakpoint on all the methods that implement that selector in the classes in
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your program. Similarly, a file and line breakpoint might result in multiple
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locations if that file and line were inlined in different places in your code.</p>
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<p>The logical breakpoint has an integer id, and it's locations have an
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id within their parent breakpoint (the two are joined by a ".",
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e.g. 1.1 in the example above.) </p>
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<p>Also the breakpoints remain <i>live</i> so that if another shared library
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<p>Also the logical breakpoints remain <i>live</i> so that if another shared library
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were to be loaded that had another implementation of the
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"<code>alignLeftEdges:</code>" selector, the new location would be added to
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breakpoint 1 (e.g. a "1.2" breakpoint would be set on the newly loaded
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(gdb) set breakpoint pending on
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</code>
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<p>That is, lldb should always make a breakpoint from your specification, even
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<p>That is, lldb will always make a breakpoint from your specification, even
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if it couldn't find any locations that match the specification. You can tell
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whether the expression was resolved or not by checking the locations field
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in "breakpoint list", and we report the breakpoint as "pending" when you
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</code>
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<p>You can delete, disable, set conditions and ignore counts either on all the
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locations generated by your logical breakpoint, or on particular locations
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locations generated by your logical breakpoint, or on any one of the particular locations
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your specification resolved to. For instance if we wanted to add a command
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to print a backtrace when we hit this breakpoint we could do:</p>
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<code>
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(lldb) breakpoint command add --commands 1.1
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(lldb) breakpoint command add 1.1
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<br>Enter your debugger command(s). Type 'DONE' to end.
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<br>> bt
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<br>> DONE
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</code>
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<p>The "<code>--command</code>" option specifies that the breakpoint command is a set of lldb
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commmand interpreter commands. Use "<code>--script</code>" if you want to implement your
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breakpoint command using the Python script instead.</p>
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<p>By default, the <code> breakpoint command add</code> command takes lldb command line commands.
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You can also specify this explicitly by passing the "<code>--command</code>" option.
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Use "<code>--script</code>" if you want to implement your breakpoint command using the Python script instead.</p>
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</div>
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<p>This is an convenient point to bring up another feature of the lldb command help. Do:</p>
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<code>
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(lldb) help break command add
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<br>Add a set of commands to a breakpoint, to be executed whenever the breakpoint is hit.
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<br>
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<br>Syntax: breakpoint command add <cmd-options> <breakpt-id>
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<br> etc...
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</code>
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<p>When you see arguments to commands specified in the Syntax in angle
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brackets like <code><breakpt-id></code>, that indicates that
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that is some common argument type that you can get further help on from the command system.
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So in this case you could do:</p>
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<code>
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(lldb) help <breakpt-id>
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<br><breakpt-id> -- Breakpoint ID's consist major and minor numbers; the major
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<br> etc...
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</code>
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</div>
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<div class="postfooter"></div>
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<div class="post">
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the process is running anything you type will go to the STDIN of the
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inferior process. To interrupt your inferior program, type CTRL+C.</p>
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<p>If you attach to a process, or launch a process with the "<code>--no-stdin</code>
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<p>If you attach to a process, or launch a process with the "<code>--no-stdin</code>"
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option, the command interpreter is always available to enter commands. This
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might be a little disconcerting to gdb users when always have an <code>(lldb)</code>
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prompt. This allows you to set a breakpoint, etc without having to explicitly interrupt
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This mode will allow us to run all threads and only stop the threads
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that are at breakpoints or have exceptions or signals.</p>
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<p>There command commands that currently work while running include
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<p>The commands that currently work while running include
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interrupting the process to halt execution ("<code>process interrupt</code>"),
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getting the process status ("<code>process status</code>"),
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breakpoint setting and clearing ("<code> breakpoint [set|clear|enable|disable|list] ...</code>"),
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and memory reading and writing ("<code> memory [read|write] ...</code>").
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</p>
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<p>The question of disabling stdio when running brings up a good opportunity to
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show how to set debugger properties in general.
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If you always want to run in the <code>--no-stdin</code> mode, you can set this
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as a generic process property using the lldb "<code>settings</code>&qout; command,
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which is equivalent to gdb's "<code>set</code>" command. For instance,
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in this case you would say:</p>
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<code>
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(lldb) settings set target.process.disable-stdio true
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</code>
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<p>Over time, gdb's "<code>set</code> command became a wilderness of disordered options,
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so that there were useful options that even experienced gdb users didn't know about
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because they were too hard to find. We tried to organize the settings hierarchically
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using the structure of the basic entities in the debugger. For the most part anywhere
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you can specify a setting on a generic entity (threads, for example) you can also apply
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the option to a particular instance, which can also be convenient at times.
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You can view the available settings with "<code>settings list</code>" and
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there is help on the settings command explaining how it works more generally.</p>
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</div>
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<div class="postfooter"></div>
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<div class="postcontent">
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<p>Once you've stopped, lldb will choose a current thread, usually the
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one that stopped "for a reason", and a current frame in that thread.
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one that stopped "for a reason", and a current frame in that thread (on stop this is always the bottom-most frame).
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Many the commands for inspecting state work on this current
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thread/frame.</p>
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<code>
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(lldb) thread backtrace all
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</code>
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<p>
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<p>You can select the current thread, which will be used by default in all the commands in
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the next section, with the "thread select" command:</p>
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<code>
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(lldb) thread select 2
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</code>
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<p>where the thread index is just the one shown in the "<code>thread list</code>" listing.
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</div>
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<div class="postfooter"></div>
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</code>
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<p>As you see above, if you don't specify any variable names, all arguments
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and locals will be shown. If give "<code>frame variable</code>" some arguments,
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they should be the name of locals or paths to children of the variables:</p>
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and locals will be shown. If you call "<code>frame variable</code>"
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passing in the names of a particular local(s), only those variables
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will be printed. For instance:
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</p>
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<code>
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(lldb) frame variable self
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<br>(SKTGraphicView *) self = 0x0000000100208b40
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</code>
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<p>You can also pass in a path to some subelement of one of the available locals,
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and that sub-element will be printed. For instance:
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</p>
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<code>
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<br>(lldb) frame variable self.isa
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<br>(struct objc_class *) self.isa = 0x0000000100023730
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</code>
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</code>
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<p>The frame variable command will also perform "object printing" operations on
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variables (currently we only support NSPrintForDebugger) with:</p>
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variables (currently we only support ObjC printing, using the object's "description" method.
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Turn this on by passing the -o flag to frame variable:</p>
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<code>
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(lldb) frame variable -o self
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(SKTGraphicView *) self = 0x0000000100208b40 <SKTGraphicView: 0x100208b40>
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</code>
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<p>You can select another frame to view with by selecting a frame with the "<code>frame select</code>"</p>
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<p>You can select another frame to view with the "<code>frame select</code>" command</p>
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<code>
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(lldb) frame select 9
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frame #9: 0x0000000100015ae3, where = Sketch`function1 + 33 at /Projects/Sketch/SKTFunctions.m:11
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<br>frame #9: 0x0000000100015ae3, where = Sketch`function1 + 33 at /Projects/Sketch/SKTFunctions.m:11
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</code>
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<p>You can also move up and down the stack by passing the "<code>--relative</code>" ("<code>-r</code>")
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option. And we have built-in aliases "<code>u</code>" and "<code>d</code>" which
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behave like their gdb equivalents.
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<p>If you need to view more complex data or change program data, you can
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use the general "expression" command. It takes an expression and
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evaluates it in the scope of the currently selected frame. For instance:</p>
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<br>I have a pointer 0x0.
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</code>
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<p>One thing to note from this example is that lldb commands can be defined to
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take "raw" input. "expression" is one of these. So in the expression command,
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<p>As I said above, "expression" is one of the "raw" commands. So
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you don't have to quote your whole expression, nor backslash protect quotes,
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etc...</p>
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|
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